[tch_mag_base]:identity_immunities ;from tch_part and tch_part_cond because of import order issues ;probably don't need all of this, but i'm covering my bases. GroupControlSection = spawn_group discovery_dependency = $spawn = "food and drugs\harmonica_a" cform = skeleton class = II_ATTCH attach_angle_offset = -0.287979, 1.560923, 1.544060 attach_position_offset = 0.096910, -0.013594, 0.107925 attach_bone_name = bip01_r_hand auto_attach = false use_condition = true allow_repair = false cond_part = false ;-- for ui_item.script visual = dynamics\devices\dev_harmonica\dev_harmonica.ogf description = st_mag_base_descr inv_name = st_mag_base inv_name_short = st_mag_base inv_grid_width = 1 inv_grid_height = 2 inv_grid_x = 22 inv_grid_y = 1 inv_weight = 0.1 cost = 110 repair_type = snd_on_take = outfit tier = 3 is_mag = true max_mag_size = 0 mag_size = small load_delay = 0.4 load_sound = reload_shell can_stack = false kind = w_ammo icons_texture = ui\ui_icon_magazines use1_functor = magazines.unload_ammo use1_action_functor = magazines.func_unload_ammo use1_modes = inventory, loot use1_containers = actor_bag, actor_equ, actor_belt, npc_bag use6_functor = magazines.loadout_precondition use6_action_functor = magazines.loadout_func use6_modes = inventory, loot use6_containers = actor_bag, actor_equ, actor_belt use7_functor = magazines.retool_mag_precondition use7_action_functor = magazines.retool_mag_functor use7_modes = inventory, loot use7_containers = actor_bag, actor_equ, actor_belt, npc_bag script_binding = magazine_binder.bind [tch_gear] inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 53 inv_grid_y = 0 [tch_mag_alt] 1icon_layer_x = 0 1icon_layer_y = 1 1icon_layer = tch_gear [tch_mag_upgr] 1icon_layer_x = 0 1icon_layer_y = 1 1icon_layer = tch_upgr_ico