;------------------------------------------------------------------------------------------------ [wpn_g43]:identity_immunities,weapon_probability,default_weapon_params,wpn_g43_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\g43" scheduled = off cform = skeleton class = WP_AK74 slot = 2 animation_slot = 2 ef_main_weapon_type = 3 ef_weapon_type = 11 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_grid_height = 1 inv_grid_width = 5 inv_grid_x = 75 inv_grid_y = 75 inv_name = st_wpn_g43 inv_name_short = st_wpn_g43 description = st_wpn_g43_descr kind = w_sniper inv_weight = 4.33 cost = 23980 repair_type = rifle_7 weapon_class = assault_rifle hud = wpn_g43_hud visual = dynamics\weapons\wpn_g43\wpn_g43.ogf position = -0.022, -0.0, -0.015 orientation = 0.0, -2.0, 0.0 fire_point = 0.0, 0.060, 0.800 fire_point2 = 0.0, 0.060, 0.800 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.22, -0.15, 0.05 strap_orientation = -15, -9, 110 ph_mass = 4.4 flame_particles = weapons\generic_weapon06 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0.0, 0.129, 0.192 shell_dir = 0.0, 0.0, 0.4 shell_particles = weapons\generic_shells light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.1 upgrades = up_gr_firstab_g43, up_gr_seconab_g43, up_gr_thirdab_g43 installed_upgrades = upgrade_scheme = upgrade_scheme_toz34 upgr_icon_x = 1750 upgr_icon_y = 1000 upgr_icon_width = 300 upgr_icon_height = 50 fire_modes = 1 ammo_class = ammo_7.92x33_fmj, ammo_7.92x33_fmj_bad, ammo_7.92x33_fmj_verybad, ammo_7.92x33_ap, ammo_7.92x33_ap_bad, ammo_7.92x33_ap_verybad ammo_elapsed = 10 ammo_mag_size = 10 startup_ammo = 7 scope_status = 1 scope_name = wpn_addon_scope_g43 scope_texture = wpn_crosshair_g43 scope_x = 70 scope_y = -22 scope_zoom_factor = 25 use_alt_aim_hud = true silencer_status = 0 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad grenade_launcher_status = 0 launch_speed = 0 hit_impulse = 37 hit_power = 0.81, 0.81, 0.81, 0.81 hit_type = fire_wound fire_distance = 1000 bullet_speed = 740 rpm = 180 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 1.0 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2.2 control_inertion_factor = 1.0f crosshair_inertion = 8.3 fire_dispersion_base = 0.14 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.8 misfire_start_prob = 0.01 misfire_end_condition = 0.25 misfire_end_prob = 0.2 condition_queue_shot_dec = 0.002 condition_shot_dec = 0.002 cam_return = 0 cam_relax_speed = 4.5 cam_dispersion = 2.7 cam_dispersion_frac = 1.0 cam_dispersion_inc = 2.7 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 0.65 zoom_cam_relax_speed = 0.75 zoom_cam_dispersion = 1.8 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 1.8 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 0.55 PDM_disp_accel_factor = 2.75 PDM_disp_base = 1.45 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.75 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 2.15 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 175 kill_msg_y = 0 kill_msg_width = 82 kill_msg_height = 28 snd_reload = weapons\librarian_g43\reload snd_reload_empty = weapons\librarian_g43\reload_empty snd_reload_misfire = $no_sound scripted_snd_reload_misfire = weapons\librarian_g43\unjam scripted_snd_reload_misfire_empty = weapons\librarian_g43\unjam_empty [wpn_g43_hud]:hud_base item_visual = anomaly_weapons\wpn_g43\wpn_g43_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = -0.0002, -0.0024, -0.001333 hands_orientation_16x9 = -0.0002, -0.0024, -0.001333 hands_position = -0.000639, -0.000568, -3e-06 hands_position_16x9 = -0.000639, -0.000568, -3e-06 aim_hud_offset_pos = -0.12288, 0.036622, -0.018912 aim_hud_offset_pos_16x9 = -0.12288, 0.036622, -0.018912 aim_hud_offset_rot = -0.000142, 0.000106, 0 aim_hud_offset_rot_16x9 = -0.000142, 0.000106, 0 aim_hud_offset_alt_pos = -0.12288, 0.036622, 0.018912 aim_hud_offset_alt_pos_16x9 = -0.12288, 0.036622, 0.018912 aim_hud_offset_alt_rot = 0.000142, 0.000106, 0 aim_hud_offset_alt_rot_16x9 = 0.000142, 0.000106, 0 lowered_hud_offset_pos = 0.158097, 0.015292, 0.002985 lowered_hud_offset_pos_16x9 = 0.158097, 0.015292, 0.002985 lowered_hud_offset_rot = 0.319528, -0.839469, -0.065473 lowered_hud_offset_rot_16x9 = 0.319528, -0.839469, -0.065473 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_pos_16x9 = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 gl_hud_offset_rot_16x9 = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 ;------------------------------------------------------------------------------------------------------ anm_hide = g43_hand_holster, g43_idle anm_idle = g43_hand_idle, g43_idle anm_idle_aim = g43_hand_idle_aim, g43_idle anm_idle_moving = g43_hand_moving, g43_idle anm_idle_sprint = g43_hand_sprint, g43_idle anm_show = g43_hand_draw, g43_idle anm_reload = g43_hand_reload, g43_reload anm_reload_empty = g43_hand_reload_empty, g43_reload_empty anm_reload_misfire = g43_hand_unjam, g43_unjam anm_reload_misfire_empty = g43_hand_unjam_empty_taek, g43_unjam_empty_taek anm_shots = g43_hand_shoot, g43_shoot anm_shot_l = g43_hand_shoot, g43_shoot_last anm_shots_aim = g43_hand_shoot_aim, g43_shoot ;------------------------------------------------------------------- anm_hide_jammed = g43_hand_holster, g43_idle anm_idle_jammed = g43_hand_idle, g43_idle anm_idle_aim_jammed = g43_hand_idle_aim, g43_idle anm_idle_moving_jammed = g43_hand_moving, g43_idle anm_idle_sprint_jammed = g43_hand_sprint, g43_idle anm_show_jammed = g43_hand_draw, g43_idle anm_shots_jammed = g43_hand_shoot, g43_shoot ;------------------------------------------------------------------- anm_hide_empty = g43_hand_holster, g43_idle_empty anm_idle_empty = g43_hand_idle, g43_idle_empty anm_idle_aim_empty = g43_hand_idle_aim, g43_idle_empty anm_idle_moving_empty = g43_hand_moving, g43_idle_empty anm_idle_sprint_empty = g43_hand_sprint, g43_idle_empty anm_show_empty = g43_hand_draw, g43_idle_empty ;------------------------------------------------------------------------------------------------------ anm_idle_aim_moving = g43_hand_moving, g43_idle, 0.75 anm_idle_aim_moving_crouch = g43_hand_moving, g43_idle, 0.7 anm_idle_moving_crouch = g43_hand_moving, g43_idle, 0.7 anm_idle_aim_moving_empty = g43_hand_moving, g43_idle_empty, 0.75 anm_idle_aim_moving_crouch_empty = g43_hand_moving, g43_idle_empty, 0.7 anm_idle_moving_crouch_empty = g43_hand_moving, g43_idle_empty, 0.7 anm_idle_aim_moving_jammed = g43_hand_moving, g43_idle, 0.75 anm_idle_aim_moving_crouch_jammed = g43_hand_moving, g43_idle, 0.7 anm_idle_moving_crouch_jammed = g43_hand_moving, g43_idle, 0.7 ;------------------------------------------------------------------------------------------------------ shell_bone = gilza shell_dir = 0, 0, 0 shell_point = 0, 0, 0 fire_bone = muzzle fire_point = 0, 0, 0