-- Allows for a constant location offset, lifting of the bottom plane -- to prevent collisions with a flat surface, and a central vertex on the bottom plane class "bbox_collider" (aol_bbox.bbox_collider) function bbox_collider:__init(width, length, height, world_origin, local_origin, rotation) super(width, length, height, world_origin, local_origin, rotation) self:UpdateLengths() end function bbox_collider:UpdateVertices() aol_bbox.bbox_collider.UpdateVertices(self) local y_offset = 0.05 for i=1,4 do self.vertices[i].y = self.vertices[i].y +y_offset end local crosshair_point = vector():set(0, y_offset, 0) self.vertices[#self.vertices + 1] = crosshair_point end ---@param location vector function bbox_collider:SetCrosshairVertex(location) self.vertices[#self.vertices] = vector():set(location) end ---@return vector function bbox_collider:GetCrosshairVertex() return vector():set(self.vertices[#self.vertices]) end function bbox_collider:OffsetVertices(vector_offset) for i, vertex_pos in ipairs(self.vertices) do vertex_pos:add(vector_offset) end end