;------------------------------------------------------------------------------------------------ #include "l96_new_sounds.ltx" [wpn_l96a1]:identity_immunities,weapon_probability,default_weapon_params,wpn_l96_new_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\svd" scheduled = off cform = skeleton class = WP_SVD slot = 2 animation_slot = 2 ef_main_weapon_type = 3 ef_weapon_type = 11 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_grid_height = 2 inv_grid_width = 6 inv_grid_x = 44 inv_grid_y = 28 inv_name = st_wpn_l96a1 inv_name_short = st_wpn_l96a1 description = st_wpn_l96a1_descr kind = w_sniper inv_weight = 7.2 cost = 65880 repair_type = rifle_7 weapon_class = sniper_rifle hud = wpn_l96a1_hud visual = dynamics\weapons\wpn_l96\wpn_l96.ogf position = -0.026, -0.130, 0.00 orientation = 0, 0, 0 fire_point = 0.0, 0.195, 0.777 fire_point2 = 0.0, 0.195, 0.777 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.15, -0.15, 0.45 strap_orientation = -25, -189, 65 ph_mass = 3 flame_particles = weapons\generic_weapon06 smoke_particles = weapons\generic_shoot_00 shell_point = 0.0, 0.129, 0.192 shell_dir = 0.0, 0.0, 0.4 ;shell_particles = weapons\762x51 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 4.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_l96a1, up_gr_seconab_l96a1, up_gr_thirdab_l96a1, up_gr_fourtab_l96a1, up_gr_fourtcd_l96a1, up_gr_fourtef_l96a1 installed_upgrades = upgrade_scheme = upgrade_scheme_svd upgr_icon_x = 1750 upgr_icon_y = 100 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1 ammo_class = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad ammo_elapsed = 10 ammo_mag_size = 10 startup_ammo = 10 scope_status = 1 scope_dynamic_zoom = off scope_name = wpn_addon_scope scope_texture = wpn_crosshair_mark4 scope_x = 44 scope_y = -3 scope_zoom_factor = 5 silencer_name = wpn_addon_silencer silencer_status = 0 silencer_x = 272 silencer_y = 22 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_launcher_status = 0 hit_impulse = 40 hit_power = 1.0, 1.0, 1.0, 1.0 hit_type = fire_wound fire_distance = 1200 bullet_speed = 845 rpm = 30 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 1.0 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2.2 control_inertion_factor = 1.0f crosshair_inertion = 9 fire_dispersion_base = 0.065 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.82 misfire_start_prob = 0.007 misfire_end_condition = 0.09 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0038 condition_shot_dec = 0.0038 cam_return = 0 cam_relax_speed = 4.5 cam_dispersion = 2.24 cam_dispersion_frac = 1.1 cam_dispersion_inc = 2.24 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 0.64 zoom_cam_relax_speed = 0.75 zoom_cam_dispersion = 1.00 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 1.54 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 0.49 PDM_disp_accel_factor = 2.355 PDM_disp_base = 1.45 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.355 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 2.15 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 0 kill_msg_y = 0 kill_msg_width = 98 kill_msg_height = 23 hud_fov = 0.65 [wpn_l96a1_hud]:hud_base item_visual = anomaly_weapons\wpn_l96\wpn_l96_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = -0.06,-0.15,0.05 hands_orientation = 2.0,2.0,0.599999 hands_position_16x9 = 0,-0.001,0.025 hands_orientation_16x9 = 0,0,0 aim_hud_offset_pos = -0.0818, 0.057, -0.15 aim_hud_offset_pos_16x9 = -0.0818, 0.02, -0.15 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 lowered_hud_offset_pos = 0.05,-0.04,-0.02 lowered_hud_offset_rot = -0.1,-0.6,0.4 lowered_hud_offset_pos_16x9 = 0.05,-0.04,-0.02 lowered_hud_offset_rot_16x9 = -0.1,-0.6,0.4 anm_show = l96_new_draw, draw anm_hide = l96_new_holster, holster anm_shots = l96_new_shoot, shoot anm_bore = l96_new_inspect,inspect anm_idle = l96_new_idle,idle anm_idle_aim = l96_new_aim, aim anm_idle_moving = l96_new_walk, walk anm_idle_sprint = l96_new_sprint,sprint, 1.1 anm_reload_misfire = l96_new_unjam, unjam anm_reload = l96_new_reload, reload anm_reload_empty = l96_new_reload_empty, reload_empty fire_bone = muzzle fire_point = 0, 0, 0 freelook_z_offset_mul = 0.3 ;------------------------------------------------------------------------------------------------ [wpn_l96a1m]:wpn_l96a1,wpn_l96_new_sounds inv_grid_y = 32 inv_name = st_wpn_l96a1m inv_name_short = st_wpn_l96a1m description = st_wpn_l96a1m_descr cost = 76580 hud = wpn_l96a1m_hud visual = dynamics\weapons\wpn_l96\wpn_l96_sk2.ogf upgrades = up_gr_firstab_l96a1m, up_gr_seconab_l96a1m, up_gr_thirdab_l96a1m, up_gr_fourtab_l96a1m, up_gr_fourtcd_l96a1m, up_gr_fourtef_l96a1m ammo_class = ammo_magnum_300, ammo_magnum_300_bad, ammo_magnum_300_verybad ammo_elapsed = 5 ammo_mag_size = 5 startup_ammo = 5 hit_impulse = 45 hit_power = 1.0, 1.0, 1.0, 1.0 bullet_speed = 900 crosshair_inertion = 8 fire_dispersion_base = 0.043 condition_queue_shot_dec = 0.004 condition_shot_dec = 0.004 cam_return = 0 cam_relax_speed = 4.5 cam_dispersion = 2.95 cam_dispersion_frac = 1.0 cam_dispersion_inc = 2.95 cam_max_angle = 50.0 cam_max_angle_horz = 30.0 cam_step_angle_horz = 0.65 zoom_cam_relax_speed = 0.75 zoom_cam_dispersion = 1.00 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 2.35 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 0.55 PDM_disp_accel_factor = 2.555 PDM_disp_base = 1.4 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.55 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 120.75 snd_draw = weapons\wpn_l96_new\l96_new_draw snd_bore = weapons\wpn_l96_new\l96_new_inspect snd_holster = weapons\wpn_l96_new\l96_new_holster snd_reload = weapons\wpn_l96_new\l96_new_reload snd_reload_empty = weapons\wpn_l96_new\l96_new_reload_empty snd_reload_misfire = weapons\wpn_l96_new\l96_new_unjam hud_fov = 0.65 [wpn_l96a1m_hud]:wpn_l96a1_hud item_visual = anomaly_weapons\wpn_l96\wpn_l96_sk2_hud.ogf anm_shots = l96_awsm_new_shoot, shoot [wpn_l96a1_sk1_hud]:wpn_l96a1_hud item_visual = anomaly_weapons\wpn_l96\wpn_l96_sk1_hud.ogf