// [ SETTINGS ] [ Terrain ] #define TERRAIN_WATER_LEVEL 1.0 // Max water level #define TERRAIN_POM_STEPS_MAX 12 // More samples generate smoother results. You can lower this value to improve performance. #define TERRAIN_POM_STEPS_MIN 3 // Minimum quantity of steps #define TERRAIN_POM_AO 0.125f // Basic ambient occlusion strength #define TERRAIN_POM_PLANE 0.5 // [ 0.5f ~ 1.0f ] #define TERRAIN_POM_RANGE 20 // Max distance of the parallax rendering //#define TERRAIN_GTR_COMPATIBILITY // Read the height from the alpha channel of the color texture.