[zone_mine_ghost]:zone_base GroupControlSection = spawn_group_zone $spawn = "zones_eugenium\zone_mine_ghost" $def_sphere = 3 $prefetch = 16 class = ZS_MBALD ;---CMosquitoBald hit_impulse_scale = 0.3;0.5 ;0.1 effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà actor_blowout_radius_percent = 0.75 ef_anomaly_type = 1 ef_weapon_type = 13 postprocess = postprocess_acidic_mine hit_type = shock ;----------- Anomaly settings ----------------------- max_start_power = 1 attenuation = 1 idle_particles = eugenium_anomalies\anomaly_ghost\ghost_idle blowout_particles = eugenium_anomalies\anomaly_ghost\ghost_blast hit_small_particles = hit_big_particles = idle_small_particles = idle_big_particles = entrance_small_particles = entrance_big_particles = idle_sound = eugenium_anomaly\ghost\ghost_idle ;ïîñòîÿííûé çâóê blowout_sound = eugenium_anomaly\ghost\ghost_blowout ; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè hit_sound = eugenium_anomaly\ghost\ghost_blowout ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò entrance_sound = eugenium_anomaly\silence ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ awaking_time = 50;100 blowout_time = 500 accamulate_time = 1000 ;10;200 blowout_light_time = 200 blowout_explosion_time = 200 blowout_particles_time = 200 blowout_sound_time = 100 disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) disable_time_small = 5000 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ ignore_nonalive = false ignore_small = true ignore_artefacts = true blowout_light = on light_color = 0.5,0.4,0.3 light_range = 30.0 light_time = 0.9;0.35 light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó idle_light = on idle_light_shadow = true idle_light_range = 4.0 idle_light_anim = light_green_02 idle_light_height = 0.6 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; âåòåð blowout_wind = on blowout_wind_time_start = 0 blowout_wind_time_peak = 300 blowout_wind_time_end = 501; 899 blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak shape_transp_color = 255, 0, 0, 60 shape_edge_color = 32, 32, 32, 255