[zone_mine_ghost]:zone_base
GroupControlSection	= spawn_group_zone
$spawn 			= "zones_eugenium\zone_mine_ghost"
$def_sphere = 3
$prefetch 		= 16
class			= ZS_MBALD ;---CMosquitoBald
hit_impulse_scale	= 0.3;0.5 ;0.1
effective_radius	= 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
actor_blowout_radius_percent	= 0.75

ef_anomaly_type			= 1
ef_weapon_type			= 13

postprocess		= postprocess_acidic_mine

hit_type			= shock

;----------- Anomaly settings -----------------------
max_start_power		= 1
attenuation			= 1

idle_particles		= eugenium_anomalies\anomaly_ghost\ghost_idle
blowout_particles	= eugenium_anomalies\anomaly_ghost\ghost_blast

hit_small_particles			= 
hit_big_particles			= 
idle_small_particles		= 
idle_big_particles			= 
entrance_small_particles	= 
entrance_big_particles		= 

idle_sound			= eugenium_anomaly\ghost\ghost_idle		;ïîñòîÿííûé çâóê
blowout_sound		= eugenium_anomaly\ghost\ghost_blowout ; anomaly_gravy_blast01	;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
hit_sound			= eugenium_anomaly\ghost\ghost_blowout								;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
entrance_sound		= eugenium_anomaly\silence								;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ


awaking_time		= 50;100
blowout_time		= 500
accamulate_time		= 1000 ;10;200

blowout_light_time		= 200
blowout_explosion_time	= 200
blowout_particles_time	= 200
blowout_sound_time  	= 100

disable_time		= 5000		;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_time_small	= 5000		;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_idle_time	= 100		;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ

ignore_nonalive		= false
ignore_small		= true
ignore_artefacts	= true

blowout_light		= on
light_color		    = 0.5,0.4,0.3
light_range		    = 30.0
light_time 		    = 0.9;0.35
light_height		= 1.5			;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó


idle_light					= on
idle_light_shadow			= true
idle_light_range			= 4.0
idle_light_anim				= light_green_02
idle_light_height			= 0.6			;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; âåòåð
blowout_wind		= on

blowout_wind_time_start     = 0
blowout_wind_time_peak      = 300
blowout_wind_time_end		= 501; 899
blowout_wind_power			= 0.5			;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak

shape_transp_color		= 255, 0, 0, 60
shape_edge_color		= 32, 32, 32, 255