;============================================================== ; ; TASKS PROVIDED FOR STORIES FROM THE ZONE (Name might be subject to changes) ; Anomaly 1.5.2. ; ; Made by: Catilina ; ;============================================================== ;------------------------------------------------------------------------------------------ ; Brotherhood QUESTLINES ;------------------------------------------------------------------------------------------ [give_task_kill_pack_dogs_1] icon = ui_inGame2_Laboratoriya_X8 prior = 75 storyline = false title = give_task_kill_pack_dogs_1_name target = descr = {+delievered_package_vybegallo} give_task_kill_pack_dogs_3_descr, {=actor_has_item(quest_package_vybegallo)} give_task_kill_pack_dogs_2_descr, give_task_kill_pack_dogs_1_descr status_functor = give_task_kill_pack_dogs_1_status_f condlist_0 = {+butcher_1_done} complete on_init = on_complete = %=inc_faction_goodwill_to_actor(stalker:10) =inc_faction_goodwill_to_actor(csky:5)% [give_task_kill_pack_boars_1] icon = ui_inGame2_Laboratoriya_X8 prior = 75 storyline = false title = give_task_kill_pack_boars_1_name target = descr = {+pack_boars_1_dead} give_task_kill_pack_boars_2_descr, give_task_kill_pack_boars_1_descr status_functor = give_task_kill_pack_boars_1_status_f condlist_0 = {+butcher_2_done} complete on_init = on_complete = %=reward_money(5000) =reward_item(meat_boar_a) =inc_faction_goodwill_to_actor(stalker:25) =inc_faction_goodwill_to_actor(dolg:10)% [give_task_kill_pack_snorks_1] icon = ui_inGame2_Laboratoriya_X8 prior = 75 storyline = false title = give_task_kill_pack_snorks_1_name target = descr = {+pack_snorks_1_dead} give_task_kill_pack_snorks_2_descr, give_task_kill_pack_snorks_1_descr status_functor = give_task_kill_pack_snorks_1_status_f condlist_0 = {+butcher_3_done} complete on_init = on_complete = %=reward_money(5000) =reward_item(meat_flesh_a) =inc_faction_goodwill_to_actor(stalker:25) =inc_faction_goodwill_to_actor(dolg:10)% [give_task_kill_pack_snorks_2] icon = ui_inGame2_Laboratoriya_X8 prior = 75 storyline = false title = give_task_kill_pack_snorks_2_name target = descr = {+bellerophon_2_done} give_task_kill_pack_snorks_2_3_descr, {+pack_snorks_2_dead -bellerophon_dead} give_task_kill_pack_snorks_2_2_descr, give_task_kill_pack_snorks_2_1_descr status_functor = give_task_kill_pack_snorks_2_status_f condlist_0 = {+butcher_4_done} complete on_init = on_complete = %=reward_money(7000) =reward_item(meat_flesh_a) =inc_faction_goodwill_to_actor(stalker:25) =inc_faction_goodwill_to_actor(dolg:10)% [give_rescue_orion_quest] icon = ui_inGame2_Laboratoriya_X8 prior = 75 storyline = false title = give_rescue_orion_quest_name target = descr = {+brotherhood_agru_controller_dead +bellerophon_dead} give_rescue_orion_quest_3_alt_descr, {+brotherhood_agru_controller_dead} give_rescue_orion_quest_3_descr, {+bellerophon_3_done} give_rescue_orion_quest_2_descr, {+bellerophon_dead} give_rescue_orion_quest_1_alt_descr, give_rescue_orion_quest_1_descr status_functor = give_rescue_orion_quest_status_f condlist_0 = {+butcher_5_done} complete on_init = %=spawn_hunter_orion_dead% on_complete = %=inc_faction_goodwill_to_actor(stalker:80) =inc_faction_goodwill_to_actor(dolg:10)% ;-------------; ; Dolg Quests ; ;-------------; [give_meet_aspirin_quest_1] icon = ui_iconsTotal_bar_crazy_veterans_quest prior = 20 storyline = false title = give_meet_aspirin_quest_1_name target = descr = give_meet_aspirin_quest_1_descr condlist_0 = {+give_meet_aspirin_quest_1_done} complete [give_meet_aspirin_quest_2] icon = ui_iconsTotal_bar_crazy_veterans_quest prior = 20 storyline = false title = give_meet_aspirin_quest_2_name target = descr = give_meet_aspirin_quest_2_descr condlist_0 = {+give_meet_aspirin_quest_2_done} complete [give_meet_voronin_quest_1] icon = ui_iconsTotal_bar_crazy_veterans_quest prior = 20 storyline = false title = give_meet_voronin_quest_1_name target = descr = give_meet_voronin_quest_1_descr condlist_0 = {+give_meet_voronin_quest_1_done} complete [give_dolg_bloodsucker_village_1] icon = ui_inGame2_Laboratoriya_X8 prior = 75 storyline = false title = give_dolg_bloodsucker_village_1_name target = descr = {+give_dolg_bloodsucker_village_1_out_of_time} give_dolg_bloodsucker_village_1_3_descr, {+pack_bloodsuckers_dolg_1_all_dead} give_dolg_bloodsucker_village_1_2_descr, give_dolg_bloodsucker_village_1_1_descr status_functor = give_dolg_bloodsucker_village_1_status_f condlist_0 = {+give_dolg_bloodsucker_village_1_done} complete condlist_1 = {+give_dolg_bloodsucker_village_1_out_of_time} fail on_init = %=clear_smart_terrain(mil_smart_terrain_4_2:true) =clear_smart_terrain(mil_smart_terrain_4_3:true) =clear_smart_terrain(mil_smart_terrain_2_10:true)% on_complete = %=reward_money(8500) =inc_faction_goodwill_to_actor(dolg:120)% on_fail = %+give_dolg_bloodsucker_village_1_fail% [give_dolg_bloodsucker_village_2] icon = ui_inGame2_Laboratoriya_X8 prior = 75 storyline = false title = give_dolg_bloodsucker_village_2_name target = descr = {+bloodsucker_raid_has_killer_patch_fail} give_dolg_bloodsucker_village_2_3_descr, {+bloodsucker_raid_has_killer_patch_done} give_dolg_bloodsucker_village_2_2_descr, give_dolg_bloodsucker_village_2_1_descr status_functor = give_dolg_bloodsucker_village_2_status_f condlist_0 = {+give_dolg_bloodsucker_village_2_done} complete condlist_1 = {+give_dolg_bloodsucker_village_2_day} fail on_init = %=clear_smart_terrain(mil_smart_terrain_4_2:true) =clear_smart_terrain(mil_smart_terrain_4_3:true) =clear_smart_terrain(mil_smart_terrain_2_10:true) =spawn_dolg_vadim_bloodsucker_dead =spawn_dolg_sasha_bloodsucker_dead =spawn_dolg_sergey_bloodsucker_dead% on_complete = %=inc_faction_goodwill_to_actor(dolg:-110)% on_fail = %=reward_money(4000)% [give_dolg_bloodsucker_village_3] icon = ui_iconsTotal_bar_crazy_veterans_quest prior = 140 storyline = true title = give_dolg_bloodsucker_village_3_name target = descr = give_dolg_bloodsucker_village_3_1_descr status_functor = give_dolg_bloodsucker_village_3_status_f on_init = %=clear_smart_terrain(mil_smart_terrain_8_3:true) =clear_smart_terrain(mil_smart_terrain_7_4:true)% condlist_0 = {+dolg_ilya_bloodsucker_start_dialog_done} complete on_complete = ;------------------; ; Legendary Quests ; ;------------------; [give_forester_hunt_vlad_drakul] icon = ui_iconsTotal_bar_crazy_veterans_quest prior = 140 storyline = true title = give_forester_hunt_vlad_drakul_name target = descr = {+forester_news_legendary_3} give_forester_hunt_vlad_drakul_3_descr, {+legendary_bloodsucker_vlad_drakul_dead} give_forester_hunt_vlad_drakul_2_descr, give_forester_hunt_vlad_drakul_1_descr status_functor = give_hunt_legendary_1_status_f on_init = condlist_0 = {+give_forester_hunt_vlad_drakul_done} complete condlist_1 = {+give_forester_hunt_vlad_drakul_fail} fail on_complete = %=reward_item(vodka_quality) =inc_faction_goodwill_to_actor(stalker:75)% on_fail = [give_butcher_legendary_1] icon = ui_iconsTotal_bar_crazy_veterans_quest prior = 140 storyline = true title = give_butcher_legendary_1_name target = descr = {+legendary_pack_boars_calydonian_dead} give_butcher_legendary_1_2_descr, give_butcher_legendary_1_1_descr status_functor = give_hunt_legendary_2_status_f on_init = condlist_0 = {+give_butcher_legendary_1_done} complete condlist_1 = {+player_fled_from_calydonian_boar} fail on_complete = %=reward_item(vodka_quality) =inc_faction_goodwill_to_actor(stalker:50) =inc_faction_goodwill_to_actor(csky:50) =reward_money(10000)% on_fail = %=release_legendary_hunt_2()% ;------------------------------------------------------------------------------------------ ; Doctor Alyosha Shyogolov QUESTLINES ;------------------------------------------------------------------------------------------ [give_alyosha_shyogolov_trouble_1] icon = ui_iconsTotal_bar_crazy_veterans_quest prior = 140 storyline = true title = give_alyosha_shyogolov_trouble_1_name target = descr = {+alyosha_shyogolov_1_you_arrived} give_alyosha_shyogolov_trouble_1_3_descr, {+alyosha_shyogolov_1_go} give_alyosha_shyogolov_trouble_1_2_descr, give_alyosha_shyogolov_trouble_1_1_descr status_functor = give_alyosha_shyogolov_trouble_1_status_f on_init = %=clear_smart_terrain(agr_smart_terrain_6_4:true) =create_squad(alyosha_shyogolov_squad:agr_smart_terrain_6_4) =clear_smart_terrain(agr_smart_terrain_5_3:true)% condlist_0 = {+alyosha_shyogolov_0_new_done} complete on_complete = [give_alyosha_shyogolov_trouble_2] icon = ui_iconsTotal_bar_crazy_veterans_quest prior = 140 storyline = true title = give_alyosha_shyogolov_trouble_2_name target = descr = {=actor_has_item(bh_mozgotlen_documents)} give_alyosha_shyogolov_trouble_2_2_descr, give_alyosha_shyogolov_trouble_2_1_descr status_functor = give_alyosha_shyogolov_trouble_2_status_f on_init = %=clear_smart_terrain(agr_smart_terrain_5_7:true) =clear_smart_terrain(agr_smart_terrain_4_6:true) =clear_smart_terrain(mar_smart_terrain_7_3:true)% condlist_0 = {+give_alyosha_shyogolov_trouble_2_done} complete on_complete = [give_alyosha_shyogolov_trouble_3] icon = ui_iconsTotal_bar_crazy_veterans_quest prior = 140 storyline = true title = give_alyosha_shyogolov_trouble_3_name target = descr = {+nr_bandits_squads_dead_1} give_alyosha_shyogolov_trouble_3_3_descr, {+alyosha_shyogolov_retreat_1} give_alyosha_shyogolov_trouble_3_2_descr, give_alyosha_shyogolov_trouble_3_1_descr status_functor = give_alyosha_shyogolov_trouble_3_status_f on_init = %=clear_smart_terrain(jup_sim_13:true)% condlist_0 = {+alyosha_shyogolov_trouble_3_done} complete on_complete = [give_alyosha_shyogolov_trouble_4] icon = ui_iconsTotal_bar_crazy_veterans_quest prior = 140 storyline = true title = give_alyosha_shyogolov_trouble_4_name target = descr = status_functor = give_alyosha_shyogolov_trouble_4_status_f on_init = condlist_0 = {+alyosha_shyogolov_trouble_4_done} complete on_complete = [give_alyosha_shyogolov_trouble_5] icon = ui_iconsTotal_bar_crazy_veterans_quest prior = 140 storyline = true title = give_alyosha_shyogolov_trouble_5_name target = descr = status_functor = give_alyosha_shyogolov_trouble_5_status_f on_init = condlist_0 = {+alyosha_shyogolov_trouble_5_done} complete on_complete = ;------------------------------------------------------------------------------------------ ; Vybegallo QUESTLINES ;------------------------------------------------------------------------------------------ [give_vybegallo_pseudogiant] icon = ui_icons_cordon22 prior = 72 storyline = false title = bring_pseudogiant_vybegallo_name descr = bring_part_vybegallo_descr target = condlist_0 = {+vybegallo_quest_1_done} complete condlist_1 = {+vybegallo_sakharov_order_done} fail [give_meet_vybegallo_quest] icon = ui_iconsTotal_bar_crazy_veterans_quest prior = 20 storyline = true title = give_meet_vybegallo_quest_name target = descr = give_meet_vybegallo_quest_descr condlist_0 = {+give_meet_vybegallo_quest_done} complete [give_sakharov_order_vybegallo_quest] icon = ui_iconsTotal_bar_crazy_veterans_quest prior = 20 storyline = true title = give_sakharov_order_vybegallo_quest_name target = descr = {+vybegallo_sakharov_order_done} give_sakharov_order_vybegallo_quest_2_descr, give_sakharov_order_vybegallo_quest_1_descr condlist_0 = {+give_sakharov_order_vybegallo_quest_done} complete on_complete = %=spawn_vybegallo_order_mercenary =spawn_vybegallo_order_mercenary_2 =reward_item(medkit) =reward_item(antirad) =reward_money(1000)% [give_vybegallo_must_die] icon = ui_iconsTotal_bar_crazy_veterans_quest prior = 99 storyline = true title = give_vybegallo_must_die_name target = descr = {+vybegallo_dead} give_vybegallo_must_die_2_descr, give_vybegallo_must_die_1_descr condlist_0 = {+give_vybegallo_must_die_done} complete on_complete = %=reward_item(af_cooler_up) =reward_money(7500)% [give_vybegallo_satisfied_man] icon = ui_iconsTotal_bar_crazy_veterans_quest prior = 99 storyline = true title = give_vybegallo_satisfied_man_name target = descr = {+satisfied_man_dead} give_vybegallo_satisfied_man_2_descr, give_vybegallo_satisfied_man_1_descr status_functor = give_vybegallo_satisfied_man_status_f condlist_0 = {+give_vybegallo_satisfied_man_done} complete on_complete = %=reward_money(10000)% ;--------------------; ; Bellerophon Quests ; ;--------------------; [give_task_bellerophon_chimera_1] icon = ui_iconsTotal_bar_crazy_veterans_quest prior = 90 storyline = true title = give_task_bellerophon_chimera_1_name target = descr = {+bellerophon_chimera_1_dead} give_task_bellerophon_chimera_1_3_descr, {+bellerophon_7_done} give_task_bellerophon_chimera_1_2_descr, give_task_bellerophon_chimera_1_1_descr status_functor = give_task_bellerophon_chimera_1_status_f condlist_0 = {+give_task_bellerophon_chimera_1_done} complete condlist_1 = {+bellerophon_dead} fail on_complete = ;--------------------; ; Trapper Quests ; ;--------------------; [give_task_trapper_chimera_1] icon = ui_iconsTotal_bar_crazy_veterans_quest prior = 90 storyline = false title = give_task_trapper_chimera_1_name target = descr = {+trapper_chimera_1_dead} give_task_trapper_chimera_1_4_descr, {+trapper_chimera_1_init} give_task_trapper_chimera_1_3_descr, {+trapper_chimera_1_done} give_task_trapper_chimera_1_2_descr, give_task_trapper_chimera_1_1_descr status_functor = give_task_trapper_chimera_1_status_f condlist_0 = {+give_task_trapper_chimera_1_done} complete on_complete = %=reward_money(8750) =inc_faction_goodwill_to_actor(stalker:55) =inc_faction_goodwill_to_actor(freedom:15)% [give_task_trapper_chimera_2] icon = ui_iconsTotal_bar_crazy_veterans_quest prior = 90 storyline = false title = give_task_trapper_chimera_2_name target = descr = {+trapper_chimera_2_dead} give_task_trapper_chimera_2_6_descr, {+trapper_chimera_2_recording_done_success} give_task_trapper_chimera_2_5_descr, {+trapper_chimera_7_done} give_task_trapper_chimera_2_4_descr, {+trapper_chimera_record_in_place} give_task_trapper_chimera_2_3_descr, {+trapper_chimera_2_init} give_task_trapper_chimera_2_2_descr, {+trapper_chimera_2_back} give_task_trapper_chimera_2_7_descr, give_task_trapper_chimera_2_1_descr status_functor = give_task_trapper_chimera_2_status_f condlist_0 = {+give_task_trapper_chimera_2_done} complete on_complete = %=inc_faction_goodwill_to_actor(stalker:55) =inc_faction_goodwill_to_actor(freedom:15)% --- Missing Hunters [give_task_trapper_missing_hunter_1] icon = ui_iconsTotal_bar_crazy_veterans_quest prior = 90 storyline = false title = give_task_trapper_missing_hunter_1_name target = descr = {+give_task_trapper_missing_hunter_1_all} give_task_trapper_missing_hunter_1_3_descr, {+trapper_missing_hunter_1_mutant_init} give_task_trapper_missing_hunter_1_2_descr, give_task_trapper_missing_hunter_1_1_descr status_functor = give_task_trapper_missing_hunter_1_status_f condlist_0 = {+give_task_trapper_missing_hunter_1_done} complete on_complete = %=reward_money(3750) =inc_faction_goodwill_to_actor(stalker:25) =inc_faction_goodwill_to_actor(freedom:15)% [give_task_trapper_missing_hunter_2] icon = ui_iconsTotal_bar_crazy_veterans_quest prior = 90 storyline = false title = give_task_trapper_missing_hunter_2_name target = descr = {+give_task_trapper_missing_hunter_2_all} give_task_trapper_missing_hunter_2_4_descr, {+give_task_trapper_missing_hunter_2_mutants_dead} give_task_trapper_missing_hunter_2_3_descr, {+give_task_trapper_missing_hunter_2_found} give_task_trapper_missing_hunter_2_2_descr, give_task_trapper_missing_hunter_2_1_descr status_functor = give_task_trapper_missing_hunter_2_status_f condlist_0 = {+give_task_trapper_missing_hunter_2_done} complete on_complete = %=reward_money(5750) =inc_faction_goodwill_to_actor(stalker:45) =inc_faction_goodwill_to_actor(freedom:25)% [give_task_trapper_missing_hunter_3] icon = ui_iconsTotal_bar_crazy_veterans_quest prior = 90 storyline = false title = give_task_trapper_missing_hunter_3_name target = descr = {+give_task_trapper_missing_hunter_3_mutants_dead} give_task_trapper_missing_hunter_3_3_descr, {+trapper_missing_hunter_3_mutant_init} give_task_trapper_missing_hunter_3_2_descr, give_task_trapper_missing_hunter_3_1_descr status_functor = give_task_trapper_missing_hunter_3_status_f condlist_0 = {+give_task_trapper_missing_hunter_3_done} complete on_complete = %=reward_money(4250) =inc_faction_goodwill_to_actor(stalker:25) =inc_faction_goodwill_to_actor(freedom:15)% ;------------------------------------------------------------------------------------------ ; Cordon QUESTLINES ;------------------------------------------------------------------------------------------ [give_sidorovich_railway_assault] icon = ui_inGame2_Laboratoriya_X8 prior = 75 storyline = false title = give_sidorovich_railway_assault_name target = descr = {+bandit_reinforcment_esc_6_8_dead} give_sidorovich_railway_assault_5_descr, {+bandit_guards_esc_6_8_dead} give_sidorovich_railway_assault_4_descr, {+esc_railway_assault_go} give_sidorovich_railway_assault_3_descr, {+esc_railway_assault_ready} give_sidorovich_railway_assault_2_descr, give_sidorovich_railway_assault_1_descr status_functor = give_sidorovich_railway_assault_status_f condlist_0 = {+esc_railway_assault_done} complete on_init = %=clear_smart_terrain(esc_smart_terrain_5_9:true) =clear_smart_terrain(esc_smart_terrain_4_9:true) =create_squad(csky_assault_esc_5_7:esc_smart_terrain_5_7) =create_squad(csky_assault_esc_5_7_leader:esc_smart_terrain_5_7) =clear_smart_terrain(esc_smart_terrain_6_8:true) =create_squad(bandit_guards_esc_6_8:esc_smart_terrain_6_8)% on_complete = %=reward_money(3500) =inc_faction_goodwill_to_actor(stalker:25)% [give_sidorovich_railway_assault_2] icon = ui_inGame2_Laboratoriya_X8 prior = 75 storyline = false title = give_sidorovich_railway_assault_2_name target = descr = {+bandit_guards_esc_6_8_dead +bandit_reinforcment_esc_7_11_dead} give_sidorovich_railway_assault_2_3_descr, {+bandit_reinforcment_esc_7_11_dead} give_sidorovich_railway_assault_2_2_descr, give_sidorovich_railway_assault_2_1_descr status_functor = give_sidorovich_railway_assault_2_status_f condlist_0 = {+esc_railway_assault_done} complete on_init = %=clear_smart_terrain(esc_smart_terrain_7_11:true) =clear_smart_terrain(esc_smart_terrain_5_9:true) =clear_smart_terrain(esc_smart_terrain_4_9:true) =create_squad(csky_assault_esc_5_7:esc_smart_terrain_5_7) =create_squad(csky_assault_esc_5_7_leader:esc_smart_terrain_5_7) =clear_smart_terrain(esc_smart_terrain_6_8:true) =create_squad(bandit_guards_esc_6_8:esc_smart_terrain_6_8)% on_complete = %=reward_money(5000) =inc_faction_goodwill_to_actor(stalker:50)% [give_task_bh_gutalin_1] icon = ui_icons_cordon22 prior = 80 storyline = false title = give_task_bh_gutalin_1_name descr = {+bh_gutalin_squad_dead} give_task_bh_gutalin_1_2_descr, give_task_bh_gutalin_1_1_descr target = status_functor = give_task_bh_gutalin_1_status_f condlist_0 = {+give_task_bh_gutalin_1_done} complete on_init = on_complete = %=reward_money(2500) =reward_item(salmon) =reward_item(raisins) =reward_item(vodka_quality)% [give_shlitzer_smuggling_1] icon = ui_icons_cordon22 prior = 80 storyline = false title = give_shlitzer_smuggling_1_name descr = {+bh_badger_deal_done} give_shlitzer_smuggling_1_3_descr, {+bh_shlitzer_smuggling_done} give_shlitzer_smuggling_1_2_descr, give_shlitzer_smuggling_1_1_descr target = status_functor = give_shlitzer_smuggling_1_status_f condlist_0 = {+give_shlitzer_smuggling_1_done} complete condlist_1 = {+bh_shlitzer_fail_1} fail on_init = %=create_squad(bh_badger_squad:esc_smart_terrain_3_16)% on_complete = %=reset_bh_badger_logic% [give_shlitzer_smuggling_2] icon = ui_icons_cordon22 prior = 80 storyline = false title = give_shlitzer_smuggling_2_name descr = give_shlitzer_smuggling_2_1_descr target = status_functor = give_shlitzer_smuggling_2_status_f condlist_0 = {+give_shlitzer_smuggling_2_done} complete condlist_1 = on_init = on_complete = [give_shlitzer_smuggling_3] icon = ui_icons_cordon22 prior = 80 storyline = false title = give_shlitzer_smuggling_3_name descr = give_shlitzer_smuggling_3_1_descr target = status_functor = give_shlitzer_smuggling_3_status_f condlist_0 = {+give_shlitzer_smuggling_3_done} complete condlist_1 = on_init = on_complete = ;------------------------------------------------------------------------------------------ ; Marketshare QUESTLINES ;------------------------------------------------------------------------------------------ [give_meet_marlo_chris_quest_1] icon = ui_iconsTotal_bar_crazy_veterans_quest prior = 100 storyline = false title = give_meet_marlo_chris_quest_1_name target = descr = give_meet_marlo_chris_quest_1_descr condlist_0 = {+give_meet_marlo_chris_quest_1_done} complete [give_meet_marlo_chris_quest_2] icon = ui_iconsTotal_bar_crazy_veterans_quest prior = 100 storyline = false title = give_meet_marlo_chris_quest_2_name target = descr = give_meet_marlo_chris_quest_2_descr condlist_0 = {+give_meet_marlo_chris_quest_2_done} complete [give_meet_marlo_chris_quest_3] icon = ui_iconsTotal_bar_crazy_veterans_quest prior = 100 storyline = false title = give_meet_marlo_chris_quest_3_name target = descr = give_meet_marlo_chris_quest_3_descr condlist_0 = {+give_meet_marlo_chris_quest_3_done} complete [give_marlo_pda] icon = ui_icons_cordon22 prior = 80 storyline = false title = give_marlo_pda_name descr = {=actor_has_item(itm_pda_mercenary_1)} bring_pda_marlo_3_descr, {+zaton_mercenary_1_dead} bring_pda_marlo_2_descr, bring_pda_marlo_1_descr target = condlist_0 = {+give_marlo_pda_done} complete on_init = on_complete = %=reward_item(light_repair_kit) =reward_item(toolkit_r5)% [give_intercept_courrier_1] icon = ui_icons_cordon22 prior = 80 storyline = false title = give_intercept_courrier_1_name descr = {=actor_has_item(itm_usb_mercenary_1)} bring_usb_marlo_2_descr, bring_usb_marlo_1_descr target = condlist_0 = {+give_intercept_courrier_1_done} complete on_init = %=clear_smart_terrain(jup_sim_2:true) =create_squad(zaton_mercenary_courrier_1_squad:jup_sim_2)% on_complete = [give_intercept_courrier_2] icon = ui_icons_cordon22 prior = 80 storyline = false title = give_intercept_courrier_2_name descr = {+zaton_mercenary_2_delivered} bring_usb_marlo_2_2_descr, bring_usb_marlo_2_1_descr target = condlist_0 = {+give_intercept_courrier_2_done} complete on_init = %=create_squad(zaton_mercenary_2_squad:zat_b40_smart_terrain)% on_complete = %=reward_money(7000)% [give_intercept_delivery_1] icon = ui_icons_cordon22 prior = 80 storyline = false title = give_intercept_delivery_1_name descr = {+jupiter_mercenary_1_squad_dead} give_intercept_delivery_1_2_descr, give_intercept_delivery_1_1_descr target = condlist_0 = {+give_intercept_delivery_1_done} complete on_init = %=spawn_mercenary_supplies_1 =spawn_mercenary_supplies_2 =spawn_mercenary_supplies_3 =spawn_mercenary_supplies_4 =spawn_mercenary_supplies_5 =spawn_mercenary_supplies_6 =clear_smart_terrain(jup_b202:true) =clear_smart_terrain(jup_b207:true) =create_squad(jupiter_stalker_assault_leader_squad:jup_a6) =create_squad(jupiter_stalker_assault_1_squad:jup_a6) =create_squad(jupiter_mercenary_1_squad:jup_b207)% on_complete = %=reward_money(7000)% ---- Stage 2 ---- [give_hostile_takeover_main] icon = ui_icons_cordon22 prior = 80 storyline = false title = give_hostile_takeover_main_name descr = give_hostile_takeover_main_descr target = condlist_0 = {+give_hostile_takeover_main_done} complete on_init = on_complete = [give_diplomatic_takeover_main] icon = ui_icons_cordon22 prior = 80 storyline = false title = give_diplomatic_takeover_main_name descr = give_diplomatic_takeover_main_descr target = condlist_0 = {+give_diplomatic_takeover_main_done} complete on_init = on_complete = ;------------------------------------------------------------------------------------------ ; Fake Artifact QUESTLINES ;------------------------------------------------------------------------------------------ [give_sidorovich_fake_artifact_1] icon = ui_icons_cordon22 prior = 80 storyline = false title = give_sidorovich_fake_artifact_1_name descr = give_sidorovich_fake_artifact_1_descr target = condlist_0 = {+give_sidorovich_fake_artifact_done} complete on_init = %=create_squad(ecologist_sidorovich_squad:esc_smart_terrain_2_12)% on_complete = %=reward_money(25000)% [give_tambov_debt_1] icon = ui_icons_cordon22 prior = 80 storyline = false title = give_tambov_debt_1_name descr = give_tambov_debt_1_descr target = condlist_0 = {+bandit_debt_tambov_1_dead} complete on_init = %=clear_smart_terrain(val_smart_terrain_4_0:true) =create_squad(bandit_debt_tambov_1:val_smart_terrain_4_0)% on_complete = %=tambov_debt_1_info()% [give_tambov_debt_2] icon = ui_icons_cordon22 prior = 80 storyline = false title = give_tambov_debt_2_name descr = {+bandit_debt_tambov_2_dead} give_tambov_debt_2_2_descr, give_tambov_debt_2_1_descr target = {+bandit_debt_tambov_2_dead} ecologist_sidorovich condlist_0 = {+give_tambov_debt_2_done} complete on_init = %=clear_smart_terrain(val_smart_terrain_4_0:true) =create_squad(bandit_debt_tambov_2:val_smart_terrain_4_0)% on_complete = ;------------------------------------------------------------------------------------------ ; What a night QUESTLINES ;------------------------------------------------------------------------------------------ [give_what_a_night] icon = ui_icons_cordon22 prior = 80 storyline = false title = give_what_a_night_name descr = give_what_a_night_descr target = condlist_0 = {+give_what_a_night_done} complete on_init = %=spawn_blackout_knife =spawn_blackout_shotgun% on_complete = [give_task_bezsonik_1] icon = ui_icons_cordon22 prior = 80 storyline = false title = give_task_bezsonik_1_name descr = {+pack_dogs_bezsonik_1_dead}give_task_bezsonik_1_2_descr, give_task_bezsonik_1_1_descr target = status_functor = give_task_bezsonik_1_status_f condlist_0 = {+nr_bezsonik_0_done} complete on_init = on_complete = ;------------------------------------------------------------------------------------------ ; Rush to the North ;------------------------------------------------------------------------------------------ [give_task_fanat_rookie_training_1] icon = ui_iconsTotal_bar_crazy_veterans_quest prior = 20 storyline = true title = give_task_fanat_rookie_training_1_name target = descr = {+nr_iliaz_3_done} give_task_fanat_rookie_training_1_7_descr, {+nr_ilyaz_artifact_back} give_task_fanat_rookie_training_1_6_descr, {+nr_iliaz_2_done} give_task_fanat_rookie_training_1_5_descr, {+nr_iliaz_arrived_1} give_task_fanat_rookie_training_1_4_descr, {+nr_iliaz_1_done} give_task_fanat_rookie_training_1_3_descr, {+nr_iliaz_0_done} give_task_fanat_rookie_training_1_2_descr, give_task_fanat_rookie_training_1_1_descr status_functor = give_task_fanat_rookie_training_1_status_f condlist_0 = {+nr_iliaz_4_done} complete condlist_1 = {+nr_iliaz_squad_dead} fail on_complete = %=inc_faction_goodwill_to_actor(stalker:100)% [give_task_escort_sorokin_1] icon = ui_iconsTotal_bar_crazy_veterans_quest prior = 55 storyline = true title = give_task_escort_sorokin_1_name target = descr = {+sorokin_1_you_arrived} give_task_escort_sorokin_1_2_descr, give_task_escort_sorokin_1_1_descr status_functor = give_task_escort_sorokin_1_status_f on_init = condlist_0 = {+nr_sorokin_2_done} complete on_complete = condlist_1 = {+nr_sorokin_dead} fail [give_task_join_scamlok_1] icon = ui_iconsTotal_bar_crazy_veterans_quest prior = 140 storyline = true title = give_task_join_scamlok_1_name target = descr = {+nr_fool_you_arrived} give_task_join_scamlok_1_2_descr, give_task_join_scamlok_1_1_descr status_functor = give_task_join_scamlok_1_status_f on_init = condlist_0 = {+give_task_join_scamlok_1_done} complete on_complete = ;--------------------; ; Strange Meat ; ;--------------------; [give_task_nr_strange_meat] icon = ui_iconsTotal_bar_crazy_veterans_quest prior = 140 storyline = true title = give_task_nr_strange_meat_name target = descr = give_task_nr_strange_meat_1_descr status_functor = give_task_nr_strange_meat_status_f on_init = %=spawn_yak_dead% condlist_0 = {+give_task_nr_strange_meat_done} complete on_complete = ;--------------------; ; Like Rats ina Trap ; ;--------------------; [give_like_rats_trap_1] icon = ui_iconsTotal_bar_crazy_veterans_quest prior = 75 storyline = false title = give_like_rats_trap_1_name target = descr = give_like_rats_trap_1_1_descr status_functor = give_like_rats_trap_1_status_f on_init = %=clear_smart_terrain(agr_u_bandits:true) =create_squad(bh_agr_u_bandits_leader_squad:agr_u_bandits) =create_squad(bh_agr_u_bandits_1_squad:agr_u_bandits)% condlist_0 = {+give_like_rats_trap_1_done} complete on_complete =