---Ironchain Gang [logic@bh_ironchain_1] suitable = {=target_squad_name(bh_ironchain_2_squad)} true active = beh@bh_ironchain_1 prior = 500 [logic@bh_ironchain_2] suitable = {=target_squad_name(bh_ironchain_2_squad)} true active = beh@bh_ironchain_2 prior = 500 [logic@bh_ironchain_3] suitable = {=target_squad_name(bh_ironchain_2_squad)} true active = beh@bh_ironchain_3 prior = 500 [logic@bh_ironchain_4] suitable = {=target_squad_name(bh_ironchain_2_squad)} true active = beh@bh_ironchain_4 prior = 500 [logic@bh_ironchain_5] suitable = {=check_npc_name(bh_ironchain)} true active = beh@bh_ironchain_5 prior = 500 [beh@base] dont_keep_items = true gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false combat_ignore_keep_when_attacked = false target = waypoint path_end = loop combat_ignore_cond = {+bh_ironchain_deal_gone_wrong} false, true combat_ignore_keep_when_attacked = {+bh_ironchain_deal_gone_wrong} false, true [beh@gang]:beh@base meet = no_meet [beh@bh_ironchain_1]:beh@gang pt1 = 88860000,guard | pos:140.30145263672,0.18399813771248,341.83569335938 look:141.26340097189,0.18399813771248,341.59942138195 [beh@bh_ironchain_2]:beh@gang pt1 = 88860000,guard | pos:140.52110290527,0.21439450979233,337.41455078125 look:141.50974929333,0.21439450979233,337.30890928209 [beh@bh_ironchain_3]:beh@gang pt1 = 88860000,guard | pos:133.84097290039,0.18276101350784,336.84924316406 look:133.87411888316,0.18276101350784,337.84488683939 [beh@bh_ironchain_4]:beh@gang pt1 = 88860000,guard | pos:135.92878723145,0.18073549866676,342.07440185547 look:134.947881639,0.18073549866676,341.95935965329 [beh@bh_ironchain_5]:beh@base pt1 = 88860000,guard | pos:134.19320678711,0.18283259868622,339.78994750977 look:133.19913303852,0.18283259868622,339.86729538441