[logic@nr_alyosha_bandits_squad_1] suitable = {=target_squad_name(nr_bandits_1_squad)} true active = beh@nr_alyosha_bandits_assault prior = 500 [logic@nr_alyosha_bandits_squad_2] suitable = {=target_squad_name(nr_bandits_1_squad)} true active = beh@nr_alyosha_bandits_assault prior = 500 [logic@nr_alyosha_bandits_squad_3] suitable = {=target_squad_name(nr_bandits_1_squad)} true active = beh@nr_alyosha_bandits_assault prior = 500 [logic@nr_alyosha_bandits_squad_4] suitable = {=target_squad_name(nr_bandits_1_squad)} true active = beh@nr_alyosha_bandits_assault prior = 500 [logic@nr_alyosha_bandits_squad_5] suitable = {=target_squad_name(nr_bandits_2_squad)} true active = beh@nr_alyosha_bandits_assault prior = 500 [logic@nr_alyosha_bandits_squad_6] suitable = {=target_squad_name(nr_bandits_2_squad)} true active = beh@nr_alyosha_bandits_assault prior = 500 [logic@nr_alyosha_bandits_squad_7] suitable = {=target_squad_name(nr_bandits_2_squad)} true active = beh@nr_alyosha_bandits_assault prior = 500 [beh@nr_alyosha_bandits_assault] run_anim = rush behaviour_state = beh_move target = waypoint path_end = loop pt1 = 100000,idle | pos:-67.114974975586,3.663382768631,114.72267150879 look:-67.101200799458,3.663382768631,113.72375202179