[logic@alyosha_shyogolov_4] suitable = {=check_npc_name(alyosha_shyogolov)} true prior = 500 active = beh@alyosha_shyogolov_4_job [beh@alyosha_shyogolov_4_job] behaviour_state = beh_move combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(actor)} false, true combat_ignore_keep_when_attacked = {=is_warfare} false, true invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false target = waypoint path_end = loop pt1 = 88860000,idle | pos:126.01683807373,-7.3208603858948,190.79092407227 look:125.96493332088,-7.3208603858948,189.79253232479