---Iliaz [logic@nr_ilyaz_1] suitable = {=check_npc_name(nr_iliaz)} true prior = 500 active = beh@nr_ilyaz_1_job [beh@nr_ilyaz_1_job] behaviour_state = beh_move target = waypoint path_end = loop pt1 = 88860000,sit_ass | pos:-223.73385620117,-19.864381790161,-163.76029968262 look:-222.83070719242,-19.864381790161,-163.73320126534 [logic@nr_ilyaz_2] suitable = {=check_npc_name(nr_iliaz)} true prior = 500 active = beh@nr_ilyaz_2_1_job [beh@nr_ilyaz_base] behaviour_state = beh_move target = waypoint walk_dist = 100 jog_dist = 220 walk_anim = walk jog_anim = walk run_anim = walk path_end = loop [beh@nr_ilyaz_2_1_job]:beh@nr_ilyaz_base on_info = {+nr_ilyaz_point_1} beh@nr_ilyaz_2_2_job pt1 = 88860000,idle | pos:-207.83670043945,-6.3246264457703,-17.561170578003 look:-208.74708759785,-6.3246264457703,-17.915091872215 [beh@nr_ilyaz_2_2_job]:beh@nr_ilyaz_base on_info = {-nr_ilyaz_point_1} beh@nr_ilyaz_2_1_job pt1 = 88860000,idle | pos:-222.81701660156,-9.301365852356,-13.697906494141 look:-223.74275541306,-9.301365852356,-13.826462864876 --- Gutalin [logic@bh_gutalin] suitable = {=check_npc_name(bh_gutalin)} true prior = 500 active = beh@bh_gutalin_1_job [beh@bh_gutalin_1_job]:beh@nr_ilyaz_base combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(actor)} false, true combat_ignore_keep_when_attacked = {=is_warfare} false, true invulnerable = {=is_warfare} false, {=check_enemy_name(actor)} false, true on_info = {+bh_gutalin_treasure} beh@bh_gutalin_2_job on_info2 = {=surge_started} beh@bh_gutalin_3_job path_end = loop pt1 = 88860000, idle | pos:-206.23277282715,-19.894157409668,-136.4208984375 look:-206.13894728571,-19.894157409668,-137.39541238546 [beh@bh_gutalin_2_job] behaviour_state = beh_move target = waypoint combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(actor)} false, true combat_ignore_keep_when_attacked = false invulnerable = {=is_warfare} false, {=check_enemy_name(actor)} false, true on_info = {-bh_gutalin_treasure} beh@bh_gutalin_1_job on_info2 = {=surge_started} beh@bh_gutalin_3_job path_end = loop pt1 = 88860000, idle | pos:-84.095733642578,-6.1258764266968,-19.095394134521 look:-83.593113720417,-6.1258764266968,-18.236057043076 [beh@bh_gutalin_3_job] behaviour_state = beh_move target = waypoint on_info = {!surge_started} beh@bh_gutalin_1_job path_end = loop pt1 = 88860000, idle | pos:-205.84790039063,-22.546752929688,-127.0520401001 look:-205.49457913637,-22.546752929688,-127.95124852657 --- Shlitzer [logic@bh_shlitzer] suitable = {=check_npc_name(bh_shlitzer)} true prior = 500 active = beh@bh_shlitzer_1_job [beh@bh_shlitzer_1_job]:beh@nr_ilyaz_base meet = meet on_info = {+bh_shlitzer_start_done} beh@bh_shlitzer_2_job pt1 = 88860000,idle | pos:-236.48327636719,-19.751678466797,-131.93586730957 look:-237.4260879159,-19.751678466797,-131.60787004232 [beh@bh_shlitzer_2_job]:beh@nr_ilyaz_base meet = no_meet on_info = {+bh_shlitzer_init_done} beh@bh_shlitzer_3_job pt1 = 88860000,idle | pos:-240.43469238281,-20.030139923096,-157.60787963867 look:-240.48021929711,-20.030139923096,-156.61001259089 [beh@bh_shlitzer_3_job]:beh@nr_ilyaz_base meet = meet pt1 = 88860000,idle | pos:-240.43469238281,-20.030139923096,-157.60787963867 look:-240.48021929711,-20.030139923096,-156.61001259089