----- Mercenaries [logic@zaton_mercenary_1] suitable = {=check_npc_name(zaton_mercenary_1)} true prior = 500 active = beh@zaton_mercenary_1_job [beh@zaton_mercenary_1_job] behaviour_state = beh_move target = waypoint walk_anim = patrol on_info = {=surge_started} beh@surge on_info2 = {=is_night} beh@drink_1 path_end = loop pt1 = 88860000,idle | pos:328.00573730469,38.341678619385,-403.95764160156 look:327.82991215587,38.341678619385,-402.97818154097 [beh@surge] path_walk = surge_hide_1_walk ;guard_2_walk path_look = surge_hide_1_look ;guard_2_look on_info = {!surge_started} beh@zaton_mercenary_1_job gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false invulnerable = false [beh@drink_1] behaviour_state = beh_move target = waypoint walk_anim = patrol gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false invulnerable = false on_info = {=surge_started} beh@surge on_info2 = {!is_night} beh@zaton_mercenary_1_job path_end = loop pt1 = 88860000,sit_ass_drink_vodka | pos:405.10650634766,33.405792236328,-439.54626464844 look:405.02811595798,33.405792236328,-438.55846887827