[logic] active = beh@general post_combat_time = 0,0 ;====================== ; default logic ;====================== [beh@general_no_companion] sound_idle = state behavior_state = beh_move target = waypoint walk_dist = 100 jog_dist = 220 wait_anim = guard walk_anim = patrol jog_anim = patrol run_anim = panic delay_anim = guard meet = meet combat_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true combat_ignore_keep_when_attacked = true gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false use_camp = false invulnerable = true [beh@general] actor_dialogs = actor_dialogs behavior_state = beh_wait target = actor