[logic@sasha_tolstoy] suitable = {=check_npc_name(sasha_tolstoy)} true prior = 500 active = beh@sasha_tolstoy_job [beh@sasha_tolstoy_job] on_info = {=is_night} beh@drink_1 behaviour_state = beh_move target = waypoint path_end = loop pt1 = 88860000,idle | pos:-176.64476013184,1.8341355323792,-283.72021484375 look:-175.71662169695,1.8341355323792,-283.34909519553 [beh@drink_1] behaviour_state = beh_move target = waypoint walk_anim = patrol gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false invulnerable = false on_info = {!is_night} beh@sasha_tolstoy_job path_end = loop pt1 = 88860000,drink_vodka_stand | pos:-135.14944458008,1.3462958335876,-273.25628662109 look:-135.18375352025,1.3462958335876,-274.2086712122