function normal (shader, t_base, t_second, t_detail) shader:begin ("deffer_model_flat","deffer_base_flat") : fog (false) : zb (true,true) shader:dx10stencil ( true, cmp_func.always, 255 , 127, stencil_op.keep, stencil_op.replace, stencil_op.keep) shader:dx10stencil_ref (1) shader:dx10texture("s_base", t_base) shader:dx10texture("s_bump", t_base.."_bump") shader:dx10texture("s_bumpX", t_base.."_bump#") shader:dx10sampler("smp_base") shader:dx10sampler ("smp_rtlinear") end function l_special (shader, t_base, t_second, t_detail) shader:begin ("shadow_direct_model", "accum_emissivel") : zb (true,true) : fog (true) : emissive (true) end