[_effect] action_count = 7 flags = 8392705 max_particles = 100 version = 1 [action_0000] action_name = killold action_type = 10 bool_0000 = off flags = 1 flt_0000 = 4.000000 version = 1 [action_0001] action_name = source action_type = 21 bool_0000 = on bool_0001 = on flags = 1 flt_0000 = 0.000000 flt_0001 = 0.700000 flt_0002 = 0.000000 flt_0003 = 80.000000 flt_0004 = 0.000000 version = 1 [action_0002] action_name = targetcolor action_type = 23 flags = 1 flt_0000 = 1.000000 flt_0001 = 2.000000 flt_0002 = 0.700000 flt_0003 = 1.000000 vec_0000 = 0.000000, 0.000000, 0.000000 version = 1 [action_0003] action_name = targetsize action_type = 24 flags = 1 vec_0000 = 0.050000, 0.050000, 0.050000 vec_0001 = 0.050000, 0.050000, 0.050000 version = 1 [action_0004] action_name = targetvelocity action_type = 27 bool_0000 = on flags = 1 flt_0000 = 1.000000 vec_0000 = 0.000000, 0.000000, -0.200000 version = 1 [action_0005] action_name = targetrotate action_type = 25 flags = 1 flt_0000 = 0.020000 vec_0000 = 0.000000, 0.000000, -5.397745 version = 1 [action_0006] action_name = move action_type = 12 flags = 1 version = 1 [domain_action_0001_0000] type = 0 v0 = 1.000000, 1.000000, 1.000000 v1 = 0.000000, 0.000000, 0.000000 v2 = 0.000000, 0.000000, 0.000000 [domain_action_0001_0001] type = 4 v0 = 25.000000, 3.000000, 35.000000 v1 = -25.000000, -1.000000, -25.000000 v2 = 15.000000, 0.000000, 0.000000 [domain_action_0001_0002] type = 1 v0 = 0.000000, 0.000000, 0.000000 v1 = -136.999984, -1.000004, -1.000004 v2 = 1.000000, 0.000000, 0.000000 [domain_action_0001_0003] type = 1 v0 = 0.005000, 0.050000, 0.005000 v1 = 0.010000, 0.010000, 0.000000 v2 = 0.000000, 0.000000, 0.000000 [domain_action_0001_0004] type = 1 v0 = 0.100000, 0.000000, 0.000000 v1 = 0.000000, 0.000000, 0.000000 v2 = 0.200000, 0.000000, 0.000000 [sprite] shader = particles\alpha_add texture = semitone\environmental\dandelion_seed_v2