;------------------------------------------------------------------------------------------------ [wpn_fal]:identity_immunities,weapon_probability,default_weapon_params,wpn_fal_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\fal" scheduled = off cform = skeleton parent_section = wpn_fal class = WP_AK74 slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 6 hand_dependence = 1 single_handed = 0 inv_grid_height = 2 inv_grid_width = 5 inv_grid_x = 70 inv_grid_y = 72 inv_name = st_wpn_fal inv_name_short = st_wpn_fal description = st_wpn_fal_descr kind = w_rifle inv_weight = 4.45 cost = 31300 repair_type = rifle_7 weapon_class = assault_rifle hud = wpn_fal_hud visual = dynamics\weapons\wpn_fal\wpn_fal_norail.ogf position = -0.026, -0.097, 0 orientation = 0, 0, 0 fire_point = 0, 0.137, 0.649 fire_point2 = 0, 0.097, 0.722 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.11, 0.25 strap_orientation = -15, -9, 110 ph_mass = 4 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = -0.02,0.167,0.082 shell_dir = 0, 0, 0.4 shell_particles = weapons\762x39 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_sig550, up_gr_seconab_sig550, up_gr_thirdab_sig550, up_gr_fourtab_sig550, up_gr_fifthab_sig550 installed_upgrades = upgrade_scheme = upgrade_scheme_sig550 upgr_icon_x = 300 upgr_icon_y = 900 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1, 3, -1 ammo_class = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad ammo_current = 120 ammo_elapsed = 20 ammo_limit = 140 ammo_mag_size = 20 startup_ammo = 90 scopes = ac10632, acog, eot, c-more scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_nato silencer_status = 2 silencer_x = 205 silencer_y = 20 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad grenade_launcher_name = wpn_addon_grenade_launcher_m203 grenade_launcher_status = 0 grenade_launcher_x = 133 grenade_launcher_y = 34 grenade_vel = 76 launch_speed = 76 hit_impulse = 35 hit_power = 0.76, 0.76, 0.76, 0.76 hit_type = fire_wound fire_distance = 1000 bullet_speed = 840 rpm = 675 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 3.0 zoom_dof = 0.5, 1, 180 zoom_enabled = true zoom_rotate_time = 0.2 reload_dof = 0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 6.75 fire_dispersion_base = 0.21 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.6 misfire_start_prob = 0.003 misfire_end_condition = 0.1 misfire_end_prob = 0.045 condition_queue_shot_dec = 0.0015 condition_shot_dec = 0.0015 cam_return = 0 cam_relax_speed = 5 cam_dispersion = 1.5 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.0775 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 1.5 zoom_cam_relax_speed = 5 zoom_cam_dispersion = 1.2 zoom_cam_dispersion_frac = 0.7 zoom_cam_dispersion_inc = 0.0675 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 1.3 PDM_disp_accel_factor = 2.0 PDM_disp_base = 0.5 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.0 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 30 max_radius = 50 kill_msg_x = 80 kill_msg_y = 59 kill_msg_width = 87 kill_msg_height = 24 snd_reload = weapons\librarian_fal\reload snd_reload_empty = weapons\librarian_fal\reload_empty snd_reload_misfire = weapons\librarian_fal\unjam [wpn_fal_hud]:hud_base item_visual = anomaly_weapons\wpn_fal\wpn_fal_norail_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 aim_hud_offset_pos = -0.073535, 0.035499, -0.057847 aim_hud_offset_pos_16x9 = -0.073535, 0.035499, -0.057847 aim_hud_offset_rot = 0.007609, 0.0008, 0.000354 aim_hud_offset_rot_16x9 = 0.007609, 0.0008, 0.000354 hands_orientation = 0.003, -0.00267, -0.002136 hands_orientation_16x9 = 0.003, -0.00267, -0.002136 hands_position = -0.048885, 0.01772, -0.000426 hands_position_16x9 = -0.048885, 0.01772, -0.000426 lowered_hud_offset_pos = 0.10349, -0.013454, 0 lowered_hud_offset_pos_16x9 = 0.10349, -0.013454, 0 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_pos_16x9 = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 gl_hud_offset_rot_16x9 = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = fal_hand_holster, fal_idle anm_hide_empty = fal_hand_holster, fal_idle_empty anm_idle = fal_hand_idle, fal_idle anm_idle_aim = fal_hand_idle_aim, fal_idle anm_idle_aim_empty = fal_hand_idle_aim, fal_idle_empty anm_idle_aim_moving = fal_hand_moving, fal_idle, 0.75 anm_idle_aim_moving_crouch = fal_hand_moving, fal_idle, 0.75 anm_idle_aim_moving_crouch_empty = fal_hand_moving, fal_idle_empty, 0.75 anm_idle_aim_moving_empty = fal_hand_moving, fal_idle_empty, 0.75 anm_idle_empty = fal_hand_idle, fal_idle_empty anm_idle_moving = fal_hand_moving, fal_idle anm_idle_moving_crouch = fal_hand_moving, fal_idle, 0.75 anm_idle_moving_crouch_empty = fal_hand_moving, fal_idle, 0.75 anm_idle_moving_empty = fal_hand_moving, fal_idle_empty, 0.75 anm_idle_sprint = fal_hand_sprint, fal_idle, 1.1 anm_idle_sprint_empty = fal_hand_sprint, fal_idle_empty, 1.1 anm_reload = fal_hand_reload, fal_reload anm_reload_empty = fal_hand_reload_empty, fal_reload_empty anm_reload_misfire = fal_hand_unjam, fal_unjam anm_shot_l = fal_hand_shoot, fal_shoot_last anm_shots = fal_hand_shoot, fal_shoot anm_shots_variant1 = fal_hand_shoot1, fal_shoot anm_show = fal_hand_draw, fal_idle anm_show_empty = fal_hand_draw, fal_idle_empty anm_shots_aim = fal_hand_shoot_aim, fal_shoot anm_shots_aim_l = fal_hand_shoot_aim, fal_shoot_last anm_hide_jammed = fal_hand_holster, fal_idle_jam anm_idle_jammed = fal_hand_idle, fal_idle_jam anm_idle_aim_jammed = fal_hand_idle_aim, fal_idle_jam anm_idle_aim_moving_jammed = fal_hand_moving, fal_idle_jam, 0.75 anm_idle_aim_moving_crouch_jammed = fal_hand_moving, fal_idle_jam, 0.75 anm_idle_moving_jammed = fal_hand_moving, fal_idle_jam anm_idle_moving_crouch_jammed = fal_hand_moving, fal_idle_jam, 0.75 anm_idle_sprint_jammed = fal_hand_sprint, fal_idle_jam, 1.3 anm_show_jammed = fal_hand_draw, fal_idle_jam anm_bore = fal_hand_bored, fal_idle anm_bore_empty = fal_hand_bored, fal_idle_empty anm_bore_jammed = fal_hand_jam_inspect, fal_idle_jam anm_switch_mode = fal_hand_switch, fal_idle anm_switch_mode_empty = fal_hand_switch, fal_idle_empty anm_switch_mode_jammed = fal_hand_switch, fal_idle_jam shell_bone = gilza shell_dir = 0, 1, 0 shell_point = 0, 0, 0 fire_bone = muzzle fire_bone2 = muzzle fire_point = 0, 0, 0 fire_point2 = 0, 0, 0 ;------------------------------------------------------------------------------------------------ [wpn_fal_ac10632]:wpn_fal $spawn = "weapons\fal_ac10632" 1icon_layer = ac10632 1icon_layer_x = 81 1icon_layer_y = 6 inv_weight = 4.56 hud = wpn_fal_ac10632_hud visual = dynamics\weapons\wpn_fal\wpn_fal_barska.ogf [wpn_fal_ac10632_hud]:wpn_fal_hud item_visual = anomaly_weapons\wpn_fal\wpn_fal_barska_hud.ogf aim_hud_offset_pos = -0.073267, 0.014728, -0.057847 aim_hud_offset_pos_16x9 = -0.073267, 0.014728, -0.057847 aim_hud_offset_rot = 0.004827, 0.000714, 0.000354 aim_hud_offset_rot_16x9 = 0.004827, 0.000714, 0.000354 ;------------------------------------------------------------------------------------------------ [wpn_fal_acog]:wpn_fal $spawn = "weapons\fal_acog" 1icon_layer = acog 1icon_layer_x = 80 1icon_layer_y = 5 inv_weight = 4.8 hud = wpn_fal_acog_hud visual = dynamics\weapons\wpn_fal\wpn_fal_acog.ogf scope_status = 1 scope_texture = wpn_crosshair_acog scope_zoom_factor = 25 zoom_rotate_time = 0.25 scope_dynamic_zoom = off zoom_rotate_time = 0.25 [wpn_fal_acog_hud]:wpn_fal_ac10632_hud,hud_low_interia item_visual = anomaly_weapons\wpn_fal\wpn_fal_acog_hud.ogf aim_hud_offset_pos = -0.073267, 0.010608, -0.057847 aim_hud_offset_pos_16x9 = -0.073267, 0.010608, -0.057847 aim_hud_offset_rot = 0.007241, 0.000927, 0.000354 aim_hud_offset_rot_16x9 = 0.007241, 0.000927, 0.000354 ;------------------------------------------------------------------------------------------------ [wpn_fal_c-more]:wpn_fal $spawn = "weapons\fal_c-more" 1icon_layer = c-more 1icon_layer_x = 86 1icon_layer_y = 7 inv_weight = 4.75 hud = wpn_fal_c-more_hud visual = dynamics\weapons\wpn_fal\wpn_fal_c-more.ogf [wpn_fal_c-more_hud]:wpn_fal_hud item_visual = anomaly_weapons\wpn_fal\wpn_fal_c-more_hud.ogf aim_hud_offset_pos = -0.073588, 0.008331, -0.057847 aim_hud_offset_pos_16x9 = -0.073588, 0.008331, -0.057847 aim_hud_offset_rot = 0.004827, 0.000714, 0.000354 aim_hud_offset_rot_16x9 = 0.004827, 0.000714, 0.000354 ;------------------------------------------------------------------------------------------------ [wpn_fal_eot]:wpn_fal $spawn = "weapons\fal_eot" 1icon_layer = eot 1icon_layer_x = 83 1icon_layer_y = 6 inv_weight = 4.75 hud = wpn_fal_eot_hud visual = dynamics\weapons\wpn_fal\wpn_fal_eot.ogf [wpn_fal_eot_hud]:wpn_fal_hud item_visual = anomaly_weapons\wpn_fal\wpn_fal_eot_hud.ogf aim_hud_offset_pos = -0.073161, 0.0037, -0.057847 aim_hud_offset_pos_16x9 = -0.073161, 0.0037, -0.057847 aim_hud_offset_rot = 0.017773, -0.001529, 0.000354 aim_hud_offset_rot_16x9 = 0.017773, -0.001529, 0.000354