;------------------------------------------------------------------------------------------------ [wpn_gauss]:identity_immunities,weapon_probability,default_weapon_params,wpn_gauss_sounds GroupControlSection = spawn_group discovery_dependency = $npc = on $prefetch = 8 $spawn = "weapons\gauss" scheduled = off cform = skeleton class = WP_SVD slot = 2 animation_slot = 2 ef_main_weapon_type = 3 ef_weapon_type = 11 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_grid_height = 1 inv_grid_width = 5 inv_grid_x = 35 inv_grid_y = 57 inv_name = st_wpn_gauss inv_name_short = st_wpn_gauss description = st_wpn_gauss_descr kind = w_sniper inv_weight = 12.768 cost = 85860 weapon_class = sniper_rifle hud = wpn_gauss_hud visual = dynamics\weapons\wpn_gauss\wpn_gauss.ogf position = -0.026, -0.070, 0.0 orientation = 0, 0, 0 fire_point = 0.00, 0.12, 0.69 fire_point2 = 0.00, 0.12, 0.69 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.11, 0.15 strap_orientation = -15, -9, 110 ph_mass = 3 flame_particles = weapons\generic_weapon_gauss smoke_particles = weapons\generic_weapon07 shell_point = 0.0, 0.129, 0.192 shell_dir = 0.0, 0.0, 0.4 ;shell_particles = weapons\generic_shells light_disabled = false light_color = 1.3, 1.5, 2 light_range = 4.0 light_time = 0.5 light_var_color = 0.05 light_var_range = 0.5 upgr_icon_x = 1750 upgr_icon_y = 700 upgr_icon_width = 300 upgr_icon_height = 100 ammo_class = ammo_gauss, ammo_gauss_bad, ammo_gauss_verybad ammo_current = 10 ammo_elapsed = 0 ammo_limit = 60 ammo_mag_size = 10 startup_ammo = 10 scope_status = 1 scope_dynamic_zoom = on scope_name = wpn_addon_scope scope_texture = wpn_crosshair_gauss scope_x = 60 scope_y = -2 scope_zoom_factor = 5 silencer_status = 0 grenade_launcher_status = 0 hit_impulse = 1 hit_power = 1.0, 1.0, 1.0, 1.0 hit_type = fire_wound fire_distance = 1000 bullet_speed = 15000 rpm = 30 rpm_empty_click = 120 use_aim_bullet = false time_to_aim = 0.0 ; 1.0 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 1.7 control_inertion_factor = 1.0f crosshair_inertion = 10.8 fire_dispersion_base = 0.001 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.02 misfire_start_condition = 0.7 ; 0.7 misfire_start_prob = 0.007 misfire_end_condition = 0.1 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0036 condition_shot_dec = 0.0036 cam_return = 0 cam_relax_speed = 3 cam_dispersion = 0.05 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.05 cam_max_angle = 0.01 cam_max_angle_horz = 0.01 cam_step_angle_horz = 0.01 zoom_cam_relax_speed = 3 zoom_cam_dispersion = 0.01 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 0.01 zoom_cam_max_angle = 0.01 zoom_cam_max_angle_horz = 0.01 zoom_cam_step_angle_horz = 0.01 PDM_disp_accel_factor = 3.05 PDM_disp_base = 2.25 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 3.05 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 2.85 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 166 kill_msg_y = 59 kill_msg_width = 82 kill_msg_height = 23 snd_reload = weapons\librarian_aguss\gauss_reload snd_reload_empty = weapons\librarian_aguss\gauss_reload_empty snd_reload_misfire = weapons\librarian_aguss\gauss_unjam [wpn_gauss_hud]:hud_base item_visual = anomaly_weapons\wpn_gauss\wpn_gauss_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 aim_hud_offset_pos = -0.092706, -0.001689, 0 aim_hud_offset_pos_16x9 = -0.092706, -0.001689, 0 aim_hud_offset_rot = -0.075199, -0.015736, 0 aim_hud_offset_rot_16x9 = -0.075199, -0.015736, 0 hands_orientation = 0.0464, 0.256658, -0.005604 hands_orientation_16x9 = 0.0464, 0.256658, -0.005604 hands_position = -0.011259, 0.023058, -0.043039 hands_position_16x9 = -0.011259, 0.023058, -0.043039 lowered_hud_offset_pos = 0.123551, -0.035166, 0 lowered_hud_offset_pos_16x9 = 0.123551, -0.035166, 0 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = gauss_hand_holster, gauss_idle anm_idle = gauss_hand_idle, gauss_idle anm_idle_aim = gauss_hand_idle_aim, gauss_idle anm_idle_aim_moving = gauss_hand_moving, gauss_idle, 0.75 anm_idle_aim_moving_crouch = gauss_hand_moving, gauss_idle, 0.7 anm_idle_moving = gauss_hand_moving, gauss_idle anm_idle_sprint = gauss_hand_sprint, gauss_idle, 1.1 anm_reload = gauss_hand_reload, gauss_reload anm_reload_empty = gauss_hand_reload, gauss_reload anm_reload_misfire = gauss_hand_unjam, gauss_unjam anm_shots = gauss_hand_shoot, gauss_shoot anm_show = gauss_hand_draw, gauss_idle shell_bone = wpn_body shell_dir = 0, 1, 0 shell_point = 0, 0, 0 fire_bone = muzzle fire_point = 0, 0, 0 ;------------------------------------------------------------------------------------------------ [pri_a17_gauss_rifle]:wpn_gauss ;Gauss UMIROTVORITEL $spawn = "weapons\uniq\pri_a17_gauss_rifle" story_id = pri_a17_gauss_rifle quest_item = false inv_name = st_wpn_umirotvoritel description = st_wpn_umirotvoritel_descr hud = wpn_gauss_hud upgr_icon_x = 1750 upgr_icon_y = 700 upgr_icon_width = 300 upgr_icon_height = 100 ammo_class = ammo_gauss, ammo_gauss_bad, ammo_gauss_verybad ammo_current = 10 ammo_elapsed = 0 ammo_limit = 10 ammo_mag_size = 10 hit_impulse = 1 hit_power = 5.5, 5.5, 5.5, 5.5 hit_type = fire_wound fire_distance = 2000 bullet_speed = 100000 misfire_start_condition = 0.7 ; 0.6 misfire_start_prob = 0.007 misfire_end_condition = 0.3 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.00002 condition_shot_dec = 0.00001 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00