local icon_state = headgear_animations_mcm.get_config("icon_state") function on_game_start() actor_status.add_indicator("Gasmask", { index = 0, --14, typ="state", functor={"actor_status_gasmask", "get_gasmask_status", true}, icon="ui\\headgear_indicator\\StatusGasmask.dds", background="ui\\headgear_indicator\\bg1.dds", anim_icon=false, anim_bk=false, }) RegisterScriptCallback("on_option_change", on_option_change) end function on_option_change() icon_state = headgear_animations_mcm.get_config("icon_state") end function get_gasmask_status(visual) if visual then if icon_state == 0 then return 0 elseif icon_state == 1 then if not is_have_helmet() then return 0 else return 1 end elseif icon_state == 2 then if is_have_helmet() then return 0 else return 1 end end end end function is_have_helmet() local o_helm = db.actor:item_in_slot(12) if o_helm then return true end local o_outfit = db.actor:item_in_slot(7) --:cast_CustomOutfit() if o_outfit then local c_outfit = o_outfit:cast_CustomOutfit() if not c_outfit.bIsHelmetAvaliable then return true end end return false end