local common = animation_common

-- Animation: Append with '_ammoX' if weapon has X amount of ammo left
local function anm_ammo(anm_table, item)
    local section = item:section()
    local ammo_amount = item:get_ammo_in_magazine()

    local suffix = "_ammo" .. ammo_amount

    common.mutate_anim(anm_table, suffix, section)
end
common.add_anim_mutator(anm_ammo, 3.5)