;--------------------------------------------------------------------------------------------AXE--------------------- ![wpn_axe]:!wpn_axe_sounds visual = dynamics\weapons\heavy_melee\wpn_axe.ogf hud_fov = 0.5 icons_texture = ui\heavy_melee_icons description = st_axe2_descr inv_grid_width = 4 inv_grid_height = 2 inv_grid_x = 4 inv_grid_y = 0 position = 0.07, 0.05, 0 orientation = 0, 90, -90 hit_power = 3.4 hit_power_2 = 3.1 hit_impulse = 13.5 hit_impulse_2 = 1.5 snd_draw = weapons\new_axe\heavy_draw snd_holster = weapons\new_axe\heavy_holster snd_shoot = $no_sound snd_shoot1 = $no_sound snd_shoot2 = $no_sound ;Sounds Handled In Scripts scripted_snd_attack = weapons\new_axe\axe_swing, true scripted_snd_attack_variant1 = weapons\new_axe\axe_swing_var1, true scripted_snd_attack_variant2 = weapons\new_axe\axe_swing_var2, true scripted_snd_attack2 = weapons\new_axe\heavy_overhead_swing, true ![wpn_axe_hud] item_visual = anomaly_weapons\wpn_axe\wpn_axe_hud item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = -0.5, 1, 10 hands_orientation_16x9 = -0.5, 1, 10 hands_position = -0.001529, -0.168825, 0.198185 hands_position_16x9 = -0.001529, -0.168825, 0.198185 lowered_hud_offset_pos = 0.150546, -0.440668, 0.134398 lowered_hud_offset_pos_16x9 = 0.150546, -0.440668, 0.134398 lowered_hud_offset_rot = -0.603039, -1.149442, -0.738433 lowered_hud_offset_rot_16x9 = -0.603039, -1.149442, -0.738433 anm_attack = barry_axe_light_hands anm_attack2 = barry_axe_heavy_hands anm_hide = barry_axe_holster_hands anm_idle = barry_axe_idle_hands anm_idle_aim = barry_axe_idle_hands anm_idle_moving = barry_axe_walk_hands anm_idle_sprint = barry_axe_sprint_hands anm_show = barry_axe_draw_hands anm_show_empty = barry_axe_draw_hands anm_bore = barry_axe_inspect_hands ; Custom Animation Types Handled In Scripts anm_attack_variant1 = barry_axe_light_hands_alt1 anm_attack_variant2 = barry_axe_light_hands_alt2 anm_1h_show = barry_axe_1h_draw_hands ; Transition/Intermediate Animations anm_walk2sprint = barry_axe_transition_hands anm_sprint2walk = barry_axe_transition_hands_alt ; Transition Definitions ts_pattern_walk2sprint = .+, anm_idle_sprint, anm_walk2sprint, 1 ts_pattern_sprint2walk = anm_idle_sprint, ^anm_idle.*, anm_sprint2walk, 1 ;------------------------------------------------------------------------------------------SHARP-SHOVEL----------------------- ![wpn_axe2]:!wpn_axe_sounds visual = dynamics\weapons\heavy_melee\sharp_shovel.ogf description = st_shovel_sharp_descr inv_name = st_shovel_sharp inv_name_short = st_shovel_sharp icons_texture = ui\heavy_melee_icons inv_grid_width = 4 inv_grid_height = 2 inv_grid_x = 0 inv_grid_y = 4 cost = 260 inv_weight = 1.54 position = -0.01, 0.6, 0.024 orientation = 0, 180, 0 hit_power = 6.4 hit_power_2 = 48 condition_queue_shot_dec = 15 condition_shot_dec = 15 repair_type = none hud = wpn_axe2_hud snd_draw = weapons\new_axe\heavy_draw snd_holster = weapons\new_axe\heavy_holster snd_shoot = $no_sound snd_shoot1 = $no_sound snd_shoot2 = $no_sound ;Sounds Handled In Scripts scripted_snd_attack = weapons\new_axe\axe_swing, true scripted_snd_attack_variant1 = weapons\new_axe\axe_swing_var1, true scripted_snd_attack_variant2 = weapons\new_axe\axe_swing_var2, true scripted_snd_attack2 = weapons\new_axe\heavy_overhead_swing, true ![wpn_axe2_hud] item_visual = anomaly_weapons\wpn_shovel\wpn_shovel_sharp_hud item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = -0.5, 1, 10 hands_orientation_16x9 = -0.5, 1, 10 hands_position = -0.001529, -0.168825, 0.198185 hands_position_16x9 = -0.001529, -0.168825, 0.198185 lowered_hud_offset_pos = 0.019067, -0.358889, 0.069541 lowered_hud_offset_pos_16x9 = 0.019067, -0.358889, 0.069541 lowered_hud_offset_rot = -0.892271, -0.538412, -0.263826 lowered_hud_offset_rot_16x9 = -0.892271, -0.538412, -0.263826 anm_attack = barry_shovel_light_hands anm_attack2 = barry_shovel_heavy_hands anm_hide = barry_shovel_holster_hands anm_idle = barry_shovel_idle_hands anm_idle_aim = barry_shovel_idle_hands anm_idle_moving = barry_shovel_walk_hands anm_idle_sprint = barry_shovel_sprint_hands anm_show = barry_shovel_draw_hands anm_show_empty = barry_shovel_draw_hands anm_bore = barry_shovel_inspect_hands ; Custom Animation Types Handled In Scripts anm_attack_variant1 = barry_shovel_light_hands_alt1 anm_attack_variant2 = barry_shovel_light_hands_alt2 anm_1h_show = barry_shovel_draw_1h_hands ; Transition/Intermediate Animations anm_walk2sprint = none anm_sprint2walk = none ; Transition Definitions ts_pattern_walk2sprint = none ts_pattern_sprint2walk = none shell_bone = wpn_body shell_point = 0, 0, 0 fire_bone = knife fire_point = 0.004500, 0.062500, -0.178499 freelook_z_offset_mul = 0.9 ;-------------------------------------------------------------------------------------SLEDGE-HAMMER---------------------------- ![wpn_axe3]:!wpn_axe_sounds visual = dynamics\weapons\heavy_melee\wpn_sledge.ogf hud_fov = 0.5 description = st_sledge_hammer_descr inv_name = st_sledge_hammer inv_name_short = st_sledge_hammer icons_texture = ui\heavy_melee_icons inv_grid_width = 4 inv_grid_height = 2 inv_grid_x = 4 inv_grid_y = 2 hit_power = 3.4 hit_power_2 = 4.8 hit_impulse = 25.5 hit_impulse_2 = 1.5 position = -0.05, 0.1, 0.05 orientation = 0, 90, 0 snd_draw = weapons\new_axe\heavy_draw snd_holster = weapons\new_axe\heavy_holster snd_shoot = $no_sound snd_shoot1 = $no_sound snd_shoot2 = $no_sound ;Sounds Handled In Scripts scripted_snd_attack = weapons\new_axe\axe_swing, true scripted_snd_attack_variant1 = weapons\new_axe\axe_swing_var1, true scripted_snd_attack_variant2 = weapons\new_axe\axe_swing_var2, true scripted_snd_attack2 = weapons\new_axe\heavy_overhead_swing_sledge, true ![wpn_axe3_hud] item_visual = anomaly_weapons\wpn_sledge_hammer\wpn_sledge_hud item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 6.3614, -4.82933, 9.645867 hands_orientation_16x9 = 6.3614, -4.82933, 9.645867 hands_position = 0.001152, -0.127219, 0.102892 hands_position_16x9 = 0.001152, -0.127219, 0.102892 lowered_hud_offset_pos = 0.155134, -0.378376, 0.095714 lowered_hud_offset_pos_16x9 = 0.155134, -0.378376, 0.095714 lowered_hud_offset_rot = -0.603039, -1.149442, -0.738433 lowered_hud_offset_rot_16x9 = -0.603039, -1.149442, -0.738433 anm_attack = barry_axe_light_hands anm_attack2 = barry_axe_heavy_hands anm_hide = barry_axe_holster_hands anm_idle = barry_axe_idle_hands anm_idle_aim = barry_axe_idle_hands anm_idle_moving = barry_axe_walk_hands anm_idle_sprint = barry_axe_sprint_hands anm_show = barry_axe_draw_hands anm_show_empty = barry_axe_draw_hands anm_bore = barry_sledge_inspect_hands ; Custom Animation Types Handled In Scripts anm_attack_variant1 = barry_axe_light_hands_alt1 anm_attack_variant2 = barry_axe_light_hands anm_1h_show = barry_axe_1h_draw_hands ; Transition/Intermediate Animations anm_walk2sprint = barry_axe_transition_hands anm_sprint2walk = barry_axe_transition_hands_alt ; Transition Definitions ts_pattern_walk2sprint = .+, anm_idle_sprint, anm_walk2sprint, 1 ts_pattern_sprint2walk = anm_idle_sprint, ^anm_idle.*, anm_sprint2walk, 1 ;-----------------------------------------------------------------------------------OLD-SHOVEL--------------------------- ![shovel_old] icons_texture = ui\heavy_melee_icons inv_grid_width = 4 inv_grid_height = 2 inv_grid_x = 0 inv_grid_y = 2 ;-----------------------------------------------------------------------------------MILI-SHOVEL-------------------------- ![shovel_mili] visual = dynamics\equipments\trade\mili_shovel.ogf icons_texture = ui\heavy_melee_icons inv_grid_width = 4 inv_grid_height = 2 inv_grid_x = 0 inv_grid_y = 0 ;---------------------------------------------------------------------------------MMF-OLD-SHOVEL--------------------------- [mmf_shovel_old]:wpn_axe2 visual = dynamics\equipments\trade\shovel.ogf description = st_shovel_old_descr inv_name = st_shovel_old inv_name_short = st_shovel_old icons_texture = ui\heavy_melee_icons inv_grid_width = 4 inv_grid_height = 2 inv_grid_x = 0 inv_grid_y = 2 hit_power = 1.6 hit_power_2 = 0.525, 0.525, 0.525, 0.525 hit_power_critical_2 = 0.75, 0.75, 0.75, 0.75 hud = mmf_shovel_old_hud [mmf_shovel_old_hud]:wpn_axe2_hud item_visual = anomaly_weapons\wpn_shovel\wpn_shovel_hud ;---------------------------------------------------------------------------------MMF-MILI-SHOVEL-------------------------- [mmf_shovel_mili]:wpn_axe2 visual = dynamics\equipments\trade\mili_shovel.ogf description = st_shovel_mili_descr inv_name = st_shovel_mili inv_name_short = st_shovel_mili icons_texture = ui\heavy_melee_icons inv_grid_width = 4 inv_grid_height = 2 inv_grid_x = 0 inv_grid_y = 0 hit_power = 1.6 hit_power_2 = 0.525, 0.525, 0.525, 0.525 hit_power_critical_2 = 0.75, 0.75, 0.75, 0.75 hud = mmf_shovel_mili_hud [mmf_shovel_mili_hud]:wpn_axe2_hud item_visual = anomaly_weapons\wpn_shovel\wpn_shovel_mili_hud