-- ###################################################################### -- #=========================== PRECONDITIONS ==========================# -- ###################################################################### --====================< Check if actor has required money >====================-- function have_money_to_redforest_guid_redforest() return greh_mlr_utils_redone.have_money(500) end function have_money_to_pripyat_guid_redforest() return greh_mlr_utils_redone.have_money (3000) end function have_money_to_outskirts_guid_redforest() return greh_mlr_utils_redone.have_money (4000) end -- ###################################################################### -- #============================== ACTIONS =============================# -- ###################################################################### --====================< Take money from actor >====================-- function sell_money_to_redforest_guid_redforest(first_speaker, second_speaker) dialogs.relocate_money_from_actor(first_speaker, second_speaker, 500) end function sell_money_to_pripyat_guid_redforest(first_speaker, second_speaker) dialogs.relocate_money_from_actor(first_speaker, second_speaker, 3000) end function sell_money_to_outskirts_guid_redforest(first_speaker, second_speaker) dialogs.relocate_money_from_actor(first_speaker, second_speaker, 4000) end --====================< Travel to map >====================-- function redforest_guid_redforest(actor,npc,p) greh_mlr_utils_redone.change_lvl('redforest_guid_redforest') end function pripyat_guid_redforest(actor,npc,p) greh_mlr_utils_redone.change_lvl('pripyat_guid_redforest') end function outskirts_guid_redforest(actor,npc,p) greh_mlr_utils_redone.change_lvl('outskirts_guid_redforest') end