[grenade_gd-05]:identity_immunities,weapon_probability,default_weapon_params,grenade_rgd5_sounds grenade_remove_time = 60000 detonation_threshold_hit = 200 GroupControlSection = spawn_group discovery_dependency = $spawn = "weapons\grenades\gd-05" $prefetch = 128 class = G_F1_S cform = skeleton kind = w_explosive visual = dynamics\weapons\wpn_grenades\wpn_gd5.ogf inv_name = st_grenade_rg-60tb inv_name_short = st_grenade_rg-60tb inv_weight = 0.198 description = st_grenade_rg-60tb_descr ef_weapon_type = 4 default_to_ruck = false sprint_allowed = true control_inertion_factor = 1 ;---DOF------------------------------------------------------------------------- zoom_dof = 0.5, 1.0, 180 reload_dof = 0.0, 0.5, 5, 1.7 ;------------------------------------------------------------------------------- highlight_equipped = true inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 7 inv_grid_y = 5 kill_msg_x = 240 kill_msg_y = 123 kill_msg_width = 14 kill_msg_height = 23 animation_slot = 7 single_handed = 1 slot = 3 hud = grenade_gd-05_hud force_min = 21 force_const = 21 force_max = 21 force_grow_speed = 1 destroy_time = 2500 cost = 12789 snd_on_take = grenade ;------------------------------------------------------------------------------- blast = 5 blast_r = 7 blast_impulse = 50 blast_impulse_factor = 1 frags = 0 frags_r = 36.0 frag_hit = 0.06 frag_hit_impulse = 32 explode_duration = 3 hit_type_blast = explosion hit_type_frag = fire_wound up_throw_factor = 0 ;------------------------------------------------------------------------------- explode_particles = explosions\explosion_barrel light_color = 1.9,1.4,0.5 light_range = 14.0 light_time = 0.85 ;трассы от осколков fragment_speed = 150 explode_duration = 4.0 ;звуки snd_on_take = grenade attach_position_offset = -0.053,-0.089,0.0 attach_angle_offset = 0,0,0 attach_bone_name = // should be deleted after update bone_name = bip01_r_hand position_offset = 0.0,0.0,0.0 angle_offset = 1.570790,1.570790,3.92699 throw_point = 0.2, 0.3, 0.1 ;0.4, 0.3, 0.1 throw_dir = 0,0,0 ;0,0,1 third_person_throw_point_offset = -0.198,1.8,-0.833 ;-0.05,0.848,0.706 wm_size = 0.02 wallmark_section = explosion_marks [grenade_gd-05_hud]:hud_base attach_place_idx = 0 item_visual = anomaly_weapons\wpn_grenades\wpn_gd5_hud.ogf fire_point = 0,0,0 fire_bone = wpn_body hands_position = 0,0,0 hands_orientation = 0,0,0 hands_position_16x9 = 0,0,0 hands_orientation_16x9 = 0,0,0 item_position = 0,0,0 item_orientation = 0,0,0 aim_hud_offset_pos = 0,0,0 aim_hud_offset_rot = 0,0,0 gl_hud_offset_pos = 0,0,0 gl_hud_offset_rot = 0,0,0 lean_hud_offset_pos = 0,0,0 lean_hud_offset_rot = 0,0,0 anm_hide = gd5_holster, holster anm_idle = gd5_idle, idle, 0.3 anm_idle_moving = gd5_walk, walk anm_idle_sprint = gd5_sprint anm_show = gd5_draw, draw anm_throw = gd5_throw, throw anm_throw_begin = gd5_throw_begin, throw_begin anm_throw_idle = gd5_throw_idle, throw_idle, 0.2 throw_point = 0.0,0.4,0.3 throw_dir = 0,0,1