;------------------------------------------------------------------------------------------------ [grenade_rgd5]:identity_immunities,weapon_probability,default_weapon_params,grenade_rgd5_sounds GroupControlSection = spawn_group discovery_dependency = $prefetch = 128 $spawn = "weapons\grenades\rgd5" cform = skeleton class = G_RGD5_S slot = 3 animation_slot = 7 ef_weapon_type = 4 single_handed = 1 default_to_ruck = false sprint_allowed = true inv_grid_height = 1 inv_grid_width = 1 inv_grid_x = 8 inv_grid_y = 5 inv_name = st_grenade_rgd5 inv_name_short = st_grenade_rgd5 description = st_grenade_rgd5_descr highlight_equipped = true kind = w_explosive inv_weight = 0.31 cost = 1550 hud = grenade_rgd5_hud visual = dynamics\weapons\wpn_grenades\wpn_rgd5.ogf attach_bone_name = attach_position_offset = -0.053, -0.089, 0.0 attach_angle_offset = 0, 0, 0 bone_name = bip01_r_hand position_offset = 0.0, 0.0, 0.0 angle_offset = 1.570790, 1.570790, 3.92699 third_person_throw_point_offset = -0.198, 1.8, -0.833 throw_dir = 0, 0, 0 throw_point = 0.2, 0.3, 0.1 up_throw_factor = 1.2 force_min = 27 force_const = 27 force_max = 27 force_grow_speed = 1 destroy_time = 2500 grenade_remove_time = 60000 detonation_threshold_hit = 200 light_color = 1.9, 1.4, 0.5 light_range = 14.0 light_time = 0.85 wallmark_section = explosion_marks wm_size = 0.1 upgr_icon_x = 750 upgr_icon_y = 1850 upgr_icon_width = 150 upgr_icon_height = 100 hit_type_blast = explosion hit_type_frag = fire_wound blast = 3 blast_r = 4 blast_impulse = 3 blast_impulse_factor = 1 frag_hit = 0.8 frag_hit_impulse = 3 frags = 70 frags_r = 200 fragment_speed = 100 explode_duration = 3 explode_particles = explosions\explosion_01 zoom_dof = 0.5, 1.0, 180 reload_dof = 0.0, 0.5, 5, 1.7 control_inertion_factor = 1 snd_on_take = grenade kill_msg_x = 240 kill_msg_y = 123 kill_msg_width = 14 kill_msg_height = 23 hud_fov = 0.4 [grenade_rgd5_hud]:hud_base item_visual = anomaly_weapons\wpn_grenades\wpn_rgd5_hud.ogf attach_place_idx = 0 item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = 0, 0, 0 hands_position_16x9 = 0, 0, 0 hands_orientation = 0, 0, 0 hands_orientation_16x9 = 0, 0, 0 aim_hud_offset_pos = 0, 0, 0 aim_hud_offset_rot = 0, 0, 0 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = rgd5_holster, holster anm_idle = rgd5_idle, idle, 0.3 anm_idle_moving = rgd5_walk, walk anm_idle_sprint = rgd5_sprint anm_show = rgd5_draw, draw anm_throw = rgd5_throw, throw anm_throw_begin = rgd5_throw_begin, throw_begin anm_throw_idle = rgd5_throw_idle, throw_idle, 0.2 fire_bone = wpn_body fire_point = 0, 0, 0 third_person_throw_point_offset = -0.05, 0.848, 0.706 throw_dir = 0, 0, -20 throw_point = 0, 0, 0