;------------------------------------------------------------------------------------------------ [wpn_abakan]:identity_immunities,weapon_probability,default_weapon_params,wpn_abakan_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\abakan" scheduled = off cform = skeleton parent_section = wpn_abakan class = WP_AK74 slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 7 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_grid_height = 2 inv_grid_width = 5 inv_grid_x = 25 inv_grid_y = 0 inv_name = st_wpn_abakan inv_name_short = st_wpn_abakan description = st_wpn_abakan_descr kind = w_rifle inv_weight = 3.85 cost = 35850 repair_type = rifle_5 weapon_class = assault_rifle hud = wpn_abakan_hud visual = dynamics\weapons\wpn_abakan\wpn_abakan.ogf position = -0.026, -0.178, 0 orientation = 0, 0, 0 fire_point = 0, 0.228, 0.713 fire_point2 = 0, 0, 153.608 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.11, 0.25 strap_orientation = -15, -9, 110 ph_mass = 4 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0.02,0.04,0.5 shell_dir = 0, 0, 0.4 shell_particles = weapons\545x39 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_abakan, up_gr_seconab_abakan, up_gr_thirdab_abakan, up_gr_fourtab_abakan, up_gr_fifthab_abakan installed_upgrades = upgrade_scheme = upgrade_scheme_abakan upgr_icon_x = 0 upgr_icon_y = 0 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1, 2, -1 ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad ammo_elapsed = 30 ammo_mag_size = 30 startup_ammo = 90 scopes = 1p29, kobra, ps01 scope_status = 0 scope_zoom_factor = 0 silencer_status = 0 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad grenade_launcher_name = wpn_addon_grenade_launcher grenade_launcher_status = 0 grenade_launcher_x = 118 grenade_launcher_y = 24 launch_speed = 0 hit_impulse = 25 hit_power = 0.5, 0.5, 0.5, 0.5 hit_type = fire_wound fire_distance = 1000 bullet_speed = 900 rpm = 600 rpm_mode_2 = 1800 rpm_empty_click = 200 cycle_down = true rpm_empty_click = 200 base_dispersioned_bullets_count = 2 base_dispersioned_bullets_speed = 900 use_aim_bullet = false time_to_aim = 0.0 ; 0 zoom_dof = 0.5, 1.0, 150 zoom_enabled = true zoom_rotate_time = 0.28 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 6.8 fire_dispersion_base = 0.265 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.0058 misfire_start_condition = 0.7 ; 0.83 misfire_start_prob = 0.007 misfire_end_condition = 0.05 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0008 condition_shot_dec = 0.0008 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 1.145 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.0005 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 1.50 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 1.045 zoom_cam_dispersion_frac = 0.9 zoom_cam_dispersion_inc = 0.0002 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 1.05 PDM_disp_accel_factor = 2.75 PDM_disp_base = 1.2 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.75 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 119 kill_msg_y = 199 kill_msg_width = 93 kill_msg_height = 32 [wpn_abakan_hud]:hud_base item_visual = anomaly_weapons\wpn_abakan\wpn_abakan_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = 0, 0, 0.03 hands_position_16x9 = 0, 0, 0.03 hands_orientation = 1, 0, 0 hands_orientation_16x9 = 1, 0, 0 aim_hud_offset_pos = -0.0555, 0.032, -0.097 aim_hud_offset_pos_16x9 = -0.0555, 0.032, -0.097 aim_hud_offset_rot = 0.002, 0.0174, 0 aim_hud_offset_rot_16x9 = 0.002, 0.0174, 0 gl_hud_offset_pos = -0.019085, 0.001281, 0 gl_hud_offset_pos_16x9 = -0.019085, 0.001281, 0 gl_hud_offset_rot = -0.105956, 0.012194, 0 gl_hud_offset_rot_16x9 = -0.105956, 0.012194, 0 lowered_hud_offset_pos = 0.097047, 0.026645, -0.01 lowered_hud_offset_rot = 0.16629, -0.36755, 0.144205 lowered_hud_offset_pos_16x9 = 0.097047, 0.026645, -0.01 lowered_hud_offset_rot_16x9 = 0.16629, -0.36755, 0.144205 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = abakan_b_holster anm_hide_g = abakan_b_holster_gl anm_hide_w_gl = abakan_b_holster_w_gl anm_idle = abakan_b_idle anm_idle_aim = abakan_b_idle_ads anm_idle_aim_moving = abakan_b_idle_ads anm_idle_aim_moving_crouch = abakan_b_idle_ads anm_idle_g = abakan_b_idle_gl anm_idle_g_aim = abakan_b_idle_ads_gl anm_idle_moving = abakan_b_walk anm_idle_moving_crouch = abakan_b_walk anm_idle_moving_crouch_g = abakan_b_walk anm_idle_moving_crouch_g_aim = abakan_b_walk anm_idle_moving_crouch_w_gl = abakan_b_walk anm_idle_moving_crouch_w_gl_aim = abakan_b_walk anm_idle_moving_g = abakan_b_walk_gl anm_idle_moving_g_aim = abakan_b_walk_gl anm_idle_moving_w_gl = abakan_b_walk_w_gl anm_idle_moving_w_gl_aim = abakan_b_walk_w_gl anm_idle_sprint = abakan_b_sprint anm_idle_sprint_g = abakan_b_sprint_gl anm_idle_sprint_w_gl = abakan_b_sprint_w_gl anm_idle_w_gl = abakan_b_idle_w_gl anm_idle_w_gl_aim = abakan_b_idle_ads_w_gl anm_reload = abakan_b_reload, reload anm_reload_empty = abakan_b_reload_empty, reload_empty anm_reload_empty_w_gl = abakan_b_reload_empty_w_gl, reload_empty anm_reload_g = abakan_b_reload_gl, reload_gl anm_reload_w_gl = abakan_b_reload_w_gl, reload anm_reload_misfire = abakan_b_unjam, unjam anm_reload_misfire_w_gl = abakan_b_unjam_w_gl, unjam anm_shots = abakan_b_shoot, shoot anm_shots_g = abakan_b_shoot_gl anm_shots_w_gl = abakan_b_shoot_w_gl, shoot anm_show = abakan_b_draw anm_show_g = abakan_b_draw_gl anm_show_w_gl = abakan_b_draw_w_gl anm_switch_mode = abakan_b_firemode anm_switch = abakan_b_switch_to_w anm_switch_g = abakan_b_switch_to_gl shell_bone = gilza shell_dir = 0, 1, 0 shell_point = 0, 0, 0 fire_bone = muzzle fire_bone2 = muzzle_gl fire_point = 0, 0, 0 fire_point2 = 0, 0, 0 ;------------------------------------------------------------------------------------------------ [wpn_abakan_1p29]:wpn_abakan 1icon_layer = 1p29 1icon_layer_x = 57 1icon_layer_y = 0 inv_weight = 4.65 hud = wpn_abakan_1p29_hud visual = dynamics\weapons\wpn_abakan\wpn_abakan_1p29.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_1p29 scope_zoom_factor = 15 zoom_rotate_time = 0.25 use_alt_aim_hud = true [wpn_abakan_1p29_hud]:wpn_abakan_hud item_visual = anomaly_weapons\wpn_abakan\wpn_abakan_1p29_hud.ogf aim_hud_offset_pos = -0.048376, -0.004691, -0.15 aim_hud_offset_pos_16x9 = -0.048376, -0.004691, -0.15 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0 ;------------------------------------------------------------------------------------------------ [wpn_abakan_kobra]:wpn_abakan 1icon_layer = kobra 1icon_layer_x = 68 1icon_layer_y = 4 inv_weight = 4.25 hud = wpn_abakan_kobra_hud visual = dynamics\weapons\wpn_abakan\wpn_abakan_kobra.ogf [wpn_abakan_kobra_hud]:wpn_abakan_1p29_hud item_visual = anomaly_weapons\wpn_abakan\wpn_abakan_kobra_hud.ogf aim_hud_offset_pos = -0.044742, -0.000499, -0.15 aim_hud_offset_pos_16x9 = -0.044742, -0.000499, -0.15 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0 ;------------------------------------------------------------------------------------------------ [wpn_abakan_ps01]:wpn_abakan 1icon_layer = ps01 1icon_layer_x = 40 1icon_layer_y = 3 inv_weight = 4.43 hud = wpn_abakan_pso1_hud scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_pso1 scope_zoom_factor = 15 zoom_rotate_time = 0.25 [wpn_abakan_pso1_hud]:wpn_abakan_hud aim_hud_offset_pos = -0.037865, 0.009522, -0.1 aim_hud_offset_pos_16x9 = -0.037865, 0.009522, -0.1 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0 ;------------------------------------------------------------------------------------------------ ;-- Abakan (Camo) ;------------------------------------------------------------------------------------------------ [wpn_abakan_camo]:wpn_abakan parent_section = wpn_abakan_camo inv_grid_height = 2 inv_grid_width = 5 inv_grid_x = 25 inv_grid_y = 2 inv_name = st_wpn_abakan_camo inv_name_short = st_wpn_abakan_camo cost = 40860 hud = wpn_abakan_sk1_hud visual = dynamics\weapons\wpn_abakan\wpn_abakan_sk1.ogf installed_upgrades = up_firsta_abakan, up_fiftha_abakan bullet_speed = 908 rpm = 620 rpm_mode_2 = 1240 fire_dispersion_base = 0.24 condition_queue_shot_dec = 0.00083 condition_shot_dec = 0.00083 [wpn_abakan_sk1_hud]:wpn_abakan_hud item_visual = anomaly_weapons\wpn_abakan\wpn_abakan_sk1_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_abakan_camo_1p29]:wpn_abakan_camo 1icon_layer = 1p29 1icon_layer_x = 57 1icon_layer_y = 0 inv_weight = 4.65 hud = wpn_abakan_1p29_sk1_hud visual = dynamics\weapons\wpn_abakan\wpn_abakan_1p29_sk1.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_1p29 scope_zoom_factor = 15 zoom_rotate_time = 0.25 use_alt_aim_hud = true [wpn_abakan_1p29_sk1_hud]:wpn_abakan_1p29_hud item_visual = anomaly_weapons\wpn_abakan\wpn_abakan_1p29_sk1_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_abakan_camo_kobra]:wpn_abakan_camo 1icon_layer = kobra 1icon_layer_x = 68 1icon_layer_y = 4 inv_weight = 4.25 hud = wpn_abakan_kobra_sk1_hud visual = dynamics\weapons\wpn_abakan\wpn_abakan_kobra_sk1.ogf [wpn_abakan_kobra_sk1_hud]:wpn_abakan_1p29_hud item_visual = anomaly_weapons\wpn_abakan\wpn_abakan_kobra_sk1_hud.ogf aim_hud_offset_pos = -0.044742, -0.000499, -0.15 aim_hud_offset_pos_16x9 = -0.044742, -0.000499, -0.15 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0 ;------------------------------------------------------------------------------------------------ [wpn_abakan_camo_ps01]:wpn_abakan_camo 1icon_layer = ps01 1icon_layer_x = 40 1icon_layer_y = 3 inv_weight = 4.43 hud = wpn_abakan_pso1_sk1_hud scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_pso1 scope_zoom_factor = 15 zoom_rotate_time = 0.25 [wpn_abakan_pso1_sk1_hud]:wpn_abakan_pso1_hud item_visual = anomaly_weapons\wpn_abakan\wpn_abakan_sk1_hud.ogf