;------------------------------------------------------------------------------------------------ [wpn_aek]:identity_immunities,weapon_probability,default_weapon_params,wpn_aek971_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\ak-74" scheduled = off cform = skeleton parent_section = wpn_aek class = WP_AK74 slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 8 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_grid_height = 2 inv_grid_width = 5 inv_grid_x = 20 inv_grid_y = 12 inv_name = st_wpn_aek971 inv_name_short = st_wpn_aek971 description = st_wpn_aek971_descr kind = w_rifle inv_weight = 3.4 cost = 38950 repair_type = rifle_5 weapon_class = assault_rifle hud = wpn_aek_hud visual = dynamics\weapons\wpn_aek971\wpn_aek971.ogf position = -0.026, -0.175, 0.0 orientation = 0, 0, 0 fire_point = 0, 0.218, 0.656 fire_point2 = 0, 0.161, 0.583 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.18, -0.45, 0.2 strap_orientation = -10, -5, 10 ph_mass = 4 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0, 0.216, 0.174 shell_dir = 0.0, 0.0, 0.4 shell_particles = weapons\545x39 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_aek971, up_gr_seconab_aek971, up_gr_thirdab_aek971, up_gr_fourtab_aek971, up_gr_fifthab_aek971 installed_upgrades = upgrade_scheme = upgrade_scheme_abakan upgr_icon_x = 0 upgr_icon_y = 100 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1, 3, -1 ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad ammo_elapsed = 30 ammo_mag_size = 30 startup_ammo = 90 scopes = 1p29, kobra, ps01 scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_tgp-a silencer_status = 2 silencer_x = 221 silencer_y = 8 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad grenade_launcher_name = wpn_addon_grenade_launcher grenade_launcher_status = 2 grenade_launcher_x = 120 grenade_launcher_y = 20 launch_speed = 0 hit_impulse = 25 hit_power = 0.5, 0.5, 0.5, 0.5 hit_type = fire_wound fire_distance = 1000 bullet_speed = 880 rpm = 900 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 3.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 5.8 fire_dispersion_base = 0.24 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.7 misfire_start_prob = 0.007 misfire_end_condition = 0.1 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.00075 condition_shot_dec = 0.00075 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 1.245 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.001 cam_max_angle = 50.0 cam_max_angle_horz = 1.2 cam_step_angle_horz = 2.55 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 1.095 zoom_cam_dispersion_frac = 0.9 zoom_cam_dispersion_inc = 0.001 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 1 zoom_cam_step_angle_horz = 2.09 PDM_disp_accel_factor = 2.3 PDM_disp_base = 0.95 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.3 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 kill_msg_x = 0 kill_msg_y = 28 kill_msg_width = 84 kill_msg_height = 28 [wpn_aek_hud]:hud_base item_visual = anomaly_weapons\wpn_aek971\wpn_aek971_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = false item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = 0, 0, 0 hands_position_16x9 = 0, 0, 0 hands_orientation = 0, 0, 0 hands_orientation_16x9 = 0, 0, 0 aim_hud_offset_pos = -0.0405, 0.02, -0.05 aim_hud_offset_pos_16x9 = -0.0405, 0.02, -0.05 aim_hud_offset_rot = 0.001, 0, 0 aim_hud_offset_rot_16x9 = 0.001, 0, 0 gl_hud_offset_pos = -0.0072, 0, -0.07 gl_hud_offset_pos_16x9 = -0.0072, 0, -0.07 gl_hud_offset_rot = -0.09, -0.006, 0 gl_hud_offset_rot_16x9 = -0.09, -0.006, 0 lowered_hud_offset_pos = 0.044124, 0.019569, 0 lowered_hud_offset_rot = 0.164322, -0.241408, 0.080636 lowered_hud_offset_pos_16x9 = 0.044124, 0.019569, 0 lowered_hud_offset_rot_16x9 = 0.164322, -0.241408, 0.080636 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = aek_b_holster, idle anm_hide_g = aek_b_holster_g, idle anm_hide_w_gl = aek_b_holster_w_gl, idle anm_bore = aek_b_inspect, idle anm_bore_w_gl = aek_b_inspect_w_gl, idle anm_idle = aek_b_idle, idle anm_idle_aim = aek_b_idle_ads, idle anm_idle_aim_moving = aek_b_idle_ads, idle anm_idle_aim_moving_crouch = aek_b_idle_ads, idle anm_idle_g = aek_b_idle_g, idle anm_idle_g_aim = aek_b_idle_ads_g, idle anm_idle_moving = aek_b_walk, idle anm_idle_moving_crouch_g_aim = aek_b_walk_g, idle anm_idle_moving_crouch_w_gl_aim = aek_b_walk_w_gl, idle anm_idle_moving_g = aek_b_walk_g, idle anm_idle_moving_g_aim = aek_b_walk_g, idle anm_idle_moving_w_gl = aek_b_walk_w_gl, idle anm_idle_moving_w_gl_aim = aek_b_walk_w_gl, idle anm_idle_sprint = aek_b_sprint, idle, 1.2 anm_idle_sprint_g = aek_b_sprint_g, idle, 1.2 anm_idle_sprint_w_gl = aek_b_sprint_w_gl, idle, 1.2 anm_idle_w_gl = aek_b_idle_w_gl, idle anm_idle_w_gl_aim = aek_b_idle_ads_w_gl, idle anm_reload = aek_b_reload, reload anm_reload_empty = aek_b_reload_empty, reload_empty anm_reload_empty_w_gl = aek_b_reload_empty_w_gl, reload_empty anm_reload_g = aek_b_reload_g, reload_g anm_reload_w_gl = aek_b_reload_w_gl, reload_w_gl anm_reload_misfire = aek_b_unjam, unjam anm_reload_misfire_w_gl = aek_b_unjam_w_gl, unjam anm_switch_mode = aek_b_firemode, idle anm_switch = aek_b_switch_to_gun, idle anm_switch_g = aek_b_switch_to_gl, idle anm_shots = aek_b545_shoot anm_shots_g = aek_b545_shoot_g, idle anm_shots_w_gl = aek_b545_shoot_w_gl anm_show = aek_b_draw, idle anm_show_g = aek_b_draw_g, idle anm_show_w_gl = aek_b_draw_w_gl, idle shell_bone = gilza shell_dir = 0, 1, 0 shell_point = -0.03, -0.05, 0 fire_bone = muzzle fire_bone2 = wpn_body fire_point = 0, 0, 0 fire_point2 = 0, -0.029, 0.575 freelook_z_offset_mul = 0.7 ;------------------------------------------------------------------------------------------------ [wpn_aek_1p29]:wpn_aek 1icon_layer = 1p29 1icon_layer_x = 59 1icon_layer_y = -2 inv_weight = 4.23 hud = wpn_aek_1p29_hud visual = dynamics\weapons\wpn_aek971\wpn_aek971_1p29.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_1p29 scope_zoom_factor = 15 zoom_rotate_time = 0.25 [wpn_aek_1p29_hud]:wpn_aek_hud item_visual = anomaly_weapons\wpn_aek971\wpn_aek971_1p29_hud.ogf aim_hud_offset_pos = -0.0445, 0, -0.1 aim_hud_offset_pos_16x9 = -0.0445, 0, -0.1 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0 ;------------------------------------------------------------------------------------------------ [wpn_aek_kobra]:wpn_aek 1icon_layer = kobra 1icon_layer_x = 64 1icon_layer_y = 0 inv_weight = 3.83 hud = wpn_aek_kobra_hud visual = dynamics\weapons\wpn_aek971\wpn_aek971_kobra.ogf [wpn_aek_kobra_hud]:wpn_aek_1p29_hud item_visual = anomaly_weapons\wpn_aek971\wpn_aek971_kobra_hud.ogf aim_hud_offset_pos = -0.0392, 0, -0.11 aim_hud_offset_pos_16x9 = -0.0392, 0, -0.11 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0 ;------------------------------------------------------------------------------------------------ [wpn_aek_ps01]:wpn_aek 1icon_layer = ps01 1icon_layer_x = 36 1icon_layer_y = -1 inv_weight = 4.03 hud = wpn_aek_pso1_hud scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_pso1 scope_zoom_factor = 15 zoom_rotate_time = 0.25 [wpn_aek_pso1_hud]:wpn_aek_1p29_hud item_visual = anomaly_weapons\wpn_aek971\wpn_aek971_hud.ogf aim_hud_offset_pos = -0.0325, 0.004, -0.07 aim_hud_offset_pos_16x9 = -0.0325, 0.004, -0.07 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0 ;------------------------------------------------------------------------------------------------ ;-- Camo ;------------------------------------------------------------------------------------------------ [wpn_aek_camo]:wpn_aek parent_section = wpn_aek_camo inv_grid_height = 2 inv_grid_width = 5 inv_grid_x = 20 inv_grid_y = 14 inv_name = st_wpn_aek971_camo inv_name_short = st_wpn_aek971_camo description = st_wpn_aek971_camo_descr cost = 45760 hud = wpn_aek_sk1_hud visual = dynamics\weapons\wpn_aek971\wpn_aek971_sk1.ogf installed_upgrades = up_fourta_aek971, up_firsta_aek971 bullet_speed = 724 rpm = 850 fire_dispersion_base = 0.2 misfire_start_condition = 0.7 ; 0.68 misfire_start_prob = 0.006 misfire_end_condition = 0.09 misfire_end_prob = 0.08 condition_queue_shot_dec = 0.00081 condition_shot_dec = 0.00081 [wpn_aek_sk1_hud]:wpn_aek_hud item_visual = anomaly_weapons\wpn_aek971\wpn_aek971_sk1_hud.ogf [wpn_aek_1p29_sk1_hud]:wpn_aek_hud item_visual = anomaly_weapons\wpn_aek971\wpn_aek971_1p29_sk1_hud.ogf aim_hud_offset_pos = -0.0445, 0, -0.1 aim_hud_offset_pos_16x9 = -0.0445, 0, -0.1 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0 ;------------------------------------------------------------------------------------------------ [wpn_aek_camo_1p29]:wpn_aek_camo 1icon_layer = 1p29 1icon_layer_x = 59 1icon_layer_y = -2 inv_weight = 4.23 hud = wpn_aek_1p29_sk1_hud visual = dynamics\weapons\wpn_aek971\wpn_aek971_1p29_sk1.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_1p29 scope_zoom_factor = 15 zoom_rotate_time = 0.25 ;------------------------------------------------------------------------------------------------ [wpn_aek_camo_kobra]:wpn_aek_camo 1icon_layer = kobra 1icon_layer_x = 64 1icon_layer_y = 0 inv_weight = 3.83 hud = wpn_aek_kobra_sk1_hud visual = dynamics\weapons\wpn_aek971\wpn_aek971_kobra_sk1.ogf [wpn_aek_kobra_sk1_hud]:wpn_aek_1p29_hud item_visual = anomaly_weapons\wpn_aek971\wpn_aek971_kobra_sk1_hud.ogf aim_hud_offset_pos = -0.0392, 0, -0.11 aim_hud_offset_pos_16x9 = -0.0392, 0, -0.11 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0 ;------------------------------------------------------------------------------------------------ [wpn_aek_camo_ps01]:wpn_aek_camo 1icon_layer = ps01 1icon_layer_x = 36 1icon_layer_y = -1 inv_weight = 4.03 hud = wpn_aek_pso1_sk1_hud scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_pso1 scope_zoom_factor = 15 zoom_rotate_time = 0.25 [wpn_aek_pso1_sk1_hud]:wpn_aek_1p29_hud item_visual = anomaly_weapons\wpn_aek971\wpn_aek971_sk1_hud.ogf aim_hud_offset_pos = -0.0325, 0.004, -0.07 aim_hud_offset_pos_16x9 = -0.0325, 0.004, -0.07 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0 ;------------------------------------------------------------------------------------------------ ;-- Duty ;------------------------------------------------------------------------------------------------ [wpn_aek_duty]:wpn_aek parent_section = wpn_aek_duty inv_grid_height = 2 inv_grid_width = 5 inv_grid_x = 35 inv_grid_y = 22 inv_name = st_wpn_aek973 inv_name_short = st_wpn_aek973 description = st_wpn_aek973_descr kind = w_rifle inv_weight = 3.35 cost = 41580 repair_type = rifle_7 hud = wpn_aek_sk3_hud visual = dynamics\weapons\wpn_aek971\wpn_aek973.ogf installed_upgrades = up_thirda_aek971 ammo_class = ammo_7.62x39_fmj, ammo_7.62x39_fmj_bad, ammo_7.62x39_fmj_verybad, ammo_7.62x39_ap, ammo_7.62x39_ap_bad, ammo_7.62x39_ap_verybad hit_impulse = 34 hit_power = 0.58, 0.58, 0.58, 0.58 fire_distance = 900 bullet_speed = 705 rpm = 900 control_inertion_factor = 1.0f crosshair_inertion = 5.9 fire_dispersion_base = 0.23 misfire_start_condition = 0.7 ; 0.7 misfire_start_prob = 0.005 misfire_end_condition = 0.09 misfire_end_prob = 0.06 condition_queue_shot_dec = 0.0008 condition_shot_dec = 0.0008 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 1.445 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.001 cam_max_angle = 50.0 cam_max_angle_horz = 1.2 cam_step_angle_horz = 2.55 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 1.395 zoom_cam_dispersion_frac = 0.9 zoom_cam_dispersion_inc = 0.001 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 1 zoom_cam_step_angle_horz = 2.09 PDM_disp_accel_factor = 2.4 PDM_disp_base = 1.03 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.4 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 360 shell_particles = weapons\762x39 [wpn_aek_sk3_hud]:wpn_aek_hud item_visual = anomaly_weapons\wpn_aek971\wpn_aek973_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_aek_duty_1p29]:wpn_aek_duty 1icon_layer = 1p29 1icon_layer_x = 59 1icon_layer_y = -2 inv_weight = 4.18 hud = wpn_aek_1p29_sk3_hud visual = dynamics\weapons\wpn_aek971\wpn_aek973_1p29.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_1p29 scope_zoom_factor = 15 zoom_rotate_time = 0.25 [wpn_aek_1p29_sk3_hud]:wpn_aek_hud item_visual = anomaly_weapons\wpn_aek971\wpn_aek973_1p29_hud.ogf aim_hud_offset_pos = -0.0445, 0, -0.1 aim_hud_offset_pos_16x9 = -0.0445, 0, -0.1 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0 ;------------------------------------------------------------------------------------------------ [wpn_aek_duty_kobra]:wpn_aek_duty 1icon_layer = kobra 1icon_layer_x = 64 1icon_layer_y = 0 inv_weight = 3.78 hud = wpn_aek_kobra_sk3_hud visual = dynamics\weapons\wpn_aek971\wpn_aek973_kobra.ogf [wpn_aek_kobra_sk3_hud]:wpn_aek_1p29_hud item_visual = anomaly_weapons\wpn_aek971\wpn_aek973_kobra_hud.ogf aim_hud_offset_pos = -0.0392, 0, -0.11 aim_hud_offset_pos_16x9 = -0.0392, 0, -0.11 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0 ;------------------------------------------------------------------------------------------------ [wpn_aek_duty_ps01]:wpn_aek_duty 1icon_layer = ps01 1icon_layer_x = 36 1icon_layer_y = -1 inv_weight = 3.98 hud = wpn_aek_pso1_sk3_hud scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_pso1 scope_zoom_factor = 15 zoom_rotate_time = 0.25 [wpn_aek_pso1_sk3_hud]:wpn_aek_1p29_hud item_visual = anomaly_weapons\wpn_aek971\wpn_aek973_hud.ogf aim_hud_offset_pos = -0.0325, 0.004, -0.07 aim_hud_offset_pos_16x9 = -0.0325, 0.004, -0.07 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0