;------------------------------------------------------------------------------------------------ [wpn_ak12]:identity_immunities,weapon_probability,default_weapon_params,wpn_ak12_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\ak-74" scheduled = off cform = skeleton parent_section = wpn_ak12 class = WP_AK74 slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 8 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_grid_height = 2 inv_grid_width = 5 inv_grid_x = 25 inv_grid_y = 8 inv_name = st_wpn_ak12 inv_name_short = st_wpn_ak12 description = st_wpn_ak12_descr kind = w_rifle inv_weight = 3.2 cost = 36880 repair_type = rifle_5 weapon_class = assault_rifle hud = wpn_ak12_hud visual = dynamics\weapons\wpn_ak12\wpn_ak12.ogf position = -0.026, -0.175, 0.0 orientation = 0, 0, 0 fire_point = 0, 0.218, 0.656 fire_point2 = 0, 0.161, 0.583 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.11, 0.25 strap_orientation = -15, -9, 110 ph_mass = 4 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0.07,0.2,0.466 shell_dir = 0.0, 1.0, 0.0 shell_bone = wpn_body shell_particles = weapons\545x39 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_ak12, up_gr_seconab_ak12, up_gr_thirdab_ak12, up_gr_fourtab_ak12, up_gr_fifthab_ak12, up_gr_fifthcd_ak12 installed_upgrades = upgrade_scheme = upgrade_scheme_ak74 upgr_icon_x = 0 upgr_icon_y = 1500 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1, 3, -1 ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad ammo_elapsed = 30 ammo_mag_size = 30 startup_ammo = 90 scopes = ac10632, acog, eot scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_tgp-a silencer_status = 2 silencer_x = 221 silencer_y = 16 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad grenade_launcher_name = wpn_addon_grenade_launcher grenade_launcher_status = 2 grenade_launcher_x = 112 grenade_launcher_y = 24 launch_speed = 0 hit_impulse = 25 hit_power = 0.5, 0.5, 0.5, 0.5 hit_type = fire_wound fire_distance = 1000 bullet_speed = 895 rpm = 650 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 3.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 5.7 fire_dispersion_base = 0.3 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.0015 misfire_start_condition = 0.7 ; 0.73 misfire_start_prob = 0.007 misfire_end_condition = 0.1 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0008 condition_shot_dec = 0.0008 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 1.339 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.0005 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 1.55 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 1.139 zoom_cam_dispersion_frac = 0.9 zoom_cam_dispersion_inc = 0.0002 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 1.05 PDM_disp_accel_factor = 2.45 PDM_disp_base = 1.0 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.45 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 0 kill_msg_y = 28 kill_msg_width = 84 kill_msg_height = 28 [wpn_ak12_hud]:hud_base item_visual = anomaly_weapons\wpn_ak12\wpn_ak12_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = 0, 0, 0 hands_position_16x9 = 0, 0, 0 hands_orientation = 0, 0, 0 hands_orientation_16x9 = 0, 0, 0 aim_hud_offset_pos = -0.06365, 0.0215, -0.07 aim_hud_offset_pos_16x9 = -0.06365, 0.0215, -0.07 aim_hud_offset_rot = 0.0035, 0.0001, 0 aim_hud_offset_rot_16x9 = 0.0035, 0.0001, 0 gl_hud_offset_pos = -0.0255, -0.012, -0.1 gl_hud_offset_pos_16x9 = -0.0255, -0.012, -0.1 gl_hud_offset_rot = -0.124, -0.004, 0 gl_hud_offset_rot_16x9 = -0.124, -0.004, 0 lowered_hud_offset_pos = 0, 0, 0 lowered_hud_offset_pos_16x9 = 0, 0, 0 lowered_hud_offset_rot = 0.2, -0.2, 0.4 lowered_hud_offset_rot_16x9 = 0.2, -0.2, 0.4 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = ak12_b_holster anm_hide_empty = ak12_b_holster, idle_empty anm_hide_g = ak12_b_holster_gl anm_hide_w_gl = ak12_b_holster_w_gl anm_hide_w_gl_empty = ak12_b_holster_w_gl, idle_empty anm_idle = ak12_b_idle anm_idle_empty = ak12_b_idle, idle_empty anm_idle_aim = ak12_b_idle_ads anm_idle_aim_empty = ak12_b_idle_ads, idle_empty anm_idle_aim_moving = ak12_b_idle_ads anm_idle_aim_moving_crouch = ak12_b_idle_ads anm_idle_moving_crouch_empty = ak12_b_idle_ads, idle_empty anm_idle_g = ak12_b_idle_gl anm_idle_g_aim = ak12_b_idle_ads_gl anm_idle_moving = ak12_b_walk anm_idle_moving_empty = ak12_b_walk, idle_empty anm_idle_moving_crouch_g_aim = ak12_b_walk_gl anm_idle_moving_crouch_w_gl_aim = ak12_b_walk_w_gl anm_idle_moving_g = ak12_b_walk_gl anm_idle_moving_g_aim = ak12_b_walk_gl anm_idle_moving_w_gl = ak12_b_walk_w_gl anm_idle_moving_empty_w_gl = ak12_b_walk_w_gl, idle_empty anm_idle_moving_w_gl_aim = ak12_b_walk_w_gl anm_idle_moving_empty_w_gl_aim = ak12_b_walk_w_gl, idle_empty anm_idle_sprint = ak12_b_sprint, idle, 1.2 anm_idle_sprint_empty = ak12_b_sprint, idle_empty, 1.2 anm_idle_sprint_g = ak12_b_sprint_gl, idle, 1.2 anm_idle_sprint_w_gl = ak12_b_sprint_w_gl, idle, 1.2 anm_idle_sprint_empty_w_gl = ak12_b_sprint_w_gl, idle_empty, 1.2 anm_idle_w_gl = ak12_b_idle_w_gl anm_idle_empty_w_gl = ak12_b_idle_w_gl, idle_empty anm_idle_w_gl_aim = ak12_b_idle_ads_w_gl anm_idle_empty_w_gl_aim = ak12_b_idle_ads_w_gl, idle_empty anm_reload = ak12_b_reload, reload anm_reload_empty = ak12_b_reload_empty, reload_empty anm_reload_g = ak12_b_reload_gl, reload_gl anm_reload_w_gl = ak12_b_reload_w_gl, reload anm_reload_empty_w_gl = ak12_b_reload_empty_w_gl, reload_empty anm_reload_misfire = ak12_b_unjam, unjam anm_reload_misfire_w_gl = ak12_b_unjam_w_gl, unjam anm_switch_mode = ak12_b_firemode anm_shots = ak12_b_shoot, shoot anm_shot_l = ak12_b_shoot, shoot_last anm_shots_g = ak12_b_shoot_gl anm_shots_w_gl = ak12_b_shoot_w_gl, shoot anm_shot_w_gl_l = ak12_b_shoot_w_gl, shoot_last anm_show = ak12_b_draw anm_show_empty = ak12_b_draw, idle_empty anm_show_g = ak12_b_draw_gl anm_show_w_gl = ak12_b_draw_w_gl anm_show_w_gl_empty = ak12_b_draw_w_gl, idle_empty anm_switch = ak12_b_switch_to_w anm_switch_g = ak12_b_switch_to_gl shell_bone = wpn_body shell_dir = 0, 1, 0 shell_point = 0.02, 0.04, 0.131 fire_bone = wpn_body fire_bone2 = wpn_body fire_point = 0, 0.049711, 0.675578 fire_point2 = 0, -0.029, 0.575 freelook_z_offset_mul = 0.7 ;------------------------------------------------------------------------------------------------ [wpn_ak12_ac10632]:wpn_ak12 1icon_layer = ac10632 1icon_layer_x = 78 1icon_layer_y = -6 inv_weight = 3.31 hud = wpn_ak12_ac10632_hud visual = dynamics\weapons\wpn_ak12\wpn_ak12_ac10632.ogf [wpn_ak12_ac10632_hud]:wpn_ak12_hud item_visual = anomaly_weapons\wpn_ak12\wpn_ak12_ac10632_hud.ogf aim_hud_offset_pos = -0.0632, 0.0022, -0.1 aim_hud_offset_pos_16x9 = -0.0632, 0.0022, -0.1 ;------------------------------------------------------------------------------------------------ [wpn_ak12_acog]:wpn_ak12 1icon_layer = acog 1icon_layer_x = 82 1icon_layer_y = -4 inv_weight = 3.55 hud = wpn_ak12_acog_hud visual = dynamics\weapons\wpn_ak12\wpn_ak12_acog.ogf scope_status = 0 scope_zoom_factor = 20 zoom_rotate_time = 0.25 [wpn_ak12_acog_hud]:wpn_ak12_hud,hud_low_interia item_visual = anomaly_weapons\wpn_ak12\wpn_ak12_acog_hud.ogf aim_hud_offset_pos = -0.06363, 0.0017, -0.14 aim_hud_offset_pos_16x9 = -0.06363, 0.0017, -0.14 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0 ;------------------------------------------------------------------------------------------------ [wpn_ak12_eot]:wpn_ak12 1icon_layer = eot 1icon_layer_x = 81 1icon_layer_y = -3 inv_weight = 3.5 hud = wpn_ak12_eot_hud visual = dynamics\weapons\wpn_ak12\wpn_ak12_eot.ogf [wpn_ak12_eot_hud]:wpn_ak12_hud item_visual = anomaly_weapons\wpn_ak12\wpn_ak12_eot_hud.ogf aim_hud_offset_pos = -0.0636, 0.0012, -0.16 aim_hud_offset_pos_16x9 = -0.0636, 0.0012, -0.16 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0