;------------------------------------------------------------------------------------------------ [wpn_bizon]:identity_immunities,weapon_probability,default_weapon_params,wpn_bizon_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\mp5" scheduled = off cform = skeleton parent_section = wpn_bizon class = WP_LR300 slot = 2 animation_slot = 8 ef_main_weapon_type = 2 ef_weapon_type = 6 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_grid_height = 2 inv_grid_width = 4 inv_grid_x = 36 inv_grid_y = 34 inv_name = st_wpn_bizon inv_name_short = st_wpn_bizon description = st_wpn_bizon_descr kind = w_smg ;w_pistol inv_weight = 2.3 cost = 18560 repair_type = pistol weapon_class = assault_rifle hud = wpn_bizon_hud visual = dynamics\weapons\wpn_bizon\wpn_bizon.ogf position = -0.026, -0.175, 0.0 orientation = 0, 0, 0 fire_point = 0, 0.218, 0.656 fire_point2 = 0, 0.161, 0.583 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.16, -0.36, 0.15 strap_orientation = -10, -5, 10 ph_mass = 3 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0.0, 0.188, 0.082 shell_dir = 0.0, 1.0, 0.0 shell_particles = weapons\9x18 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_bizon, up_gr_seconab_bizon, up_gr_thirdab_bizon, up_gr_fourtab_bizon, up_gr_fifthab_bizon, up_gr_fifthcd_bizon installed_upgrades = upgrade_scheme = upgrade_scheme_mp5 upgr_icon_x = 900 upgr_icon_y = 300 upgr_icon_width = 250 upgr_icon_height = 100 fire_modes = 1, -1 ammo_class = ammo_9x18_fmj, ammo_9x18_fmj_bad, ammo_9x18_fmj_verybad, ammo_9x18_pmm, ammo_9x18_pmm_bad, ammo_9x18_pmm_verybad, ammo_9x18_ap, ammo_9x18_ap_bad, ammo_9x18_ap_verybad ammo_elapsed = 64 ammo_mag_size = 64 startup_ammo = 90 scopes = 1p29, kobra, ps01 scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_pbs1 silencer_status = 2 silencer_x = 186 silencer_y = 22 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad grenade_launcher_status = 0 launch_speed = 0 hit_impulse = 20 hit_power = 0.46, 0.46, 0.46, 0.46 hit_type = fire_wound fire_distance = 300 bullet_speed = 320 rpm = 680 rpm_empty_click = 200 ap_modifier = 1.1 use_aim_bullet = false time_to_aim = 0.0 ; 3.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.28 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 4.4 fire_dispersion_base = 0.57 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.9 ; 0.75 misfire_start_prob = 0.0001 misfire_end_condition = 0.1 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0008 condition_shot_dec = 0.0008 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 0.63 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.0225 cam_max_angle = 43.0 cam_max_angle_horz = 43.0 cam_step_angle_horz = 1.54 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 0.52 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 0.0025 zoom_cam_max_angle = 43.0 zoom_cam_max_angle_horz = 43.0 zoom_cam_step_angle_horz = 1.52 PDM_disp_accel_factor = 1.15 PDM_disp_base = 0.55 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.145 cam_relax_speed_ai = 120.75 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 72 kill_msg_y = 82 kill_msg_width = 56 kill_msg_height = 23 [wpn_bizon_hud]:hud_base item_visual = anomaly_weapons\wpn_bizon\wpn_bizon_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0.005 item_orientation = 0, 0, 0 hands_position = 0, 0, 0 hands_position_16x9 = 0, 0, 0 hands_orientation = 0, 0, 0 hands_orientation_16x9 = 0, 0, 0 aim_hud_offset_pos = -0.0599, 0.0203, -0.09 aim_hud_offset_pos_16x9 = -0.0599, 0.0203, -0.09 aim_hud_offset_rot = 0.0018, 0.0018, 0.01 aim_hud_offset_rot_16x9 = 0.0018, 0.0018, 0.01 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_pos_16x9 = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 gl_hud_offset_rot_16x9 = 0, 0, 0 lowered_hud_offset_pos = 0.16, 0.03, 0.0 lowered_hud_offset_rot = 0.1, -0.7, 0.2 lowered_hud_offset_pos_16x9 = 0.16, 0.03, 0.0 lowered_hud_offset_rot_16x9 = 0.1, -0.7, 0.2 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_bore = bizon_b_inspect, idle anm_hide = bizon_b_holster, idle anm_idle = bizon_b_idle, idle anm_idle_aim = bizon_b_idle_ads, idle anm_idle_aim_start = bizon_b_aim_in, idle anm_idle_aim_end = bizon_b_aim_out, idle anm_idle_aim_moving = bizon_b_walk, idle anm_idle_aim_moving_crouch = bizon_b_walk, idle anm_idle_moving = bizon_b_walk, idle anm_idle_sprint = bizon_b_sprint, idle, 1.2 anm_reload = bizon_b_reload, reload anm_reload_empty = bizon_b_reload_empty, reload_empty anm_reload_misfire = bizon_b_unjam, unjam anm_switch_mode = bizon_b_firemode, idle anm_shots = bizon_b_shoot anm_show = bizon_b_draw, idle shell_bone = zatvor shell_dir = 0, 1, 0 shell_point = 0, -0.04, 0.1 fire_bone = muzzle fire_bone2 = muzzle fire_point = 0, 0, 0.422361 fire_point2 = 0, 0, 0.1 freelook_z_offset_mul = 0.6 ;------------------------------------------------------------------------------------------------ [wpn_bizon_1p29]:wpn_bizon 1icon_layer = 1p29 1icon_layer_x = 59 1icon_layer_y = 10 inv_weight = 3.12 hud = wpn_bizon_1p29_hud visual = dynamics\weapons\wpn_bizon\wpn_bizon_1p29.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_1p29 scope_zoom_factor = 15 [wpn_bizon_1p29_hud]:wpn_bizon_hud item_visual = anomaly_weapons\wpn_bizon\wpn_bizon_1p29_hud.ogf aim_hud_offset_pos = -0.056, 0.0043, -0.11 aim_hud_offset_pos_16x9 = -0.056, 0.0043, -0.11 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0 ;------------------------------------------------------------------------------------------------ [wpn_bizon_kobra]:wpn_bizon 1icon_layer = kobra 1icon_layer_x = 70 1icon_layer_y = 11 inv_weight = 2.7 hud = wpn_bizon_kobra_hud visual = dynamics\weapons\wpn_bizon\wpn_bizon_kobra.ogf [wpn_bizon_kobra_hud]:wpn_bizon_hud item_visual = anomaly_weapons\wpn_bizon\wpn_bizon_kobra_hud.ogf aim_hud_offset_pos = -0.0582, -0.003, -0.1 aim_hud_offset_pos_16x9 = -0.0582, -0.003, -0.1 aim_hud_offset_rot = 0.0, 0.0, -0.03 aim_hud_offset_rot_16x9 = 0.0, 0.0, -0.03 ;------------------------------------------------------------------------------------------------ [wpn_bizon_ps01]:wpn_bizon 1icon_layer = ps01 1icon_layer_x = 34 1icon_layer_y = 11 inv_weight = 2.9 scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_vss scope_zoom_factor = 15 hands_position = 0.02, -0.01, 0.02 hands_position_16x9 = 0.02, -0.01, 0.02 hands_orientation = 0, 0, 0 hands_orientation_16x9 = 0, 0, 0 aim_hud_offset_pos = -0.045, 0.01, -0.03 aim_hud_offset_pos_16x9 = -0.045, 0.01, -0.03 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0