;------------------------------------------------------------------------------------------------ [wpn_svu]:identity_immunities,weapon_probability,default_weapon_params,wpn_svu_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\svu" scheduled = off cform = skeleton parent_section = wpn_svu class = WP_SVU slot = 2 animation_slot = 2 ef_main_weapon_type = 3 ef_weapon_type = 11 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_grid_height = 2 inv_grid_width = 5 inv_grid_x = 45 inv_grid_y = 2 inv_name = st_wpn_svu inv_name_short = st_wpn_svu description = st_wpn_svu_descr kind = w_sniper inv_weight = 3.81 cost = 43860 repair_type = rifle_7 weapon_class = sniper_rifle hud = wpn_svu_hud visual = dynamics\weapons\wpn_svu\wpn_svu.ogf position = -0.026, -0.084, 0.0 orientation = 0, 0, 0 fire_point = 0.0, 0.128, 0.522 fire_point2 = 0.0, 0.128, 0.522 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.11, 0.25 strap_orientation = -15, -9, 110 ph_mass = 3 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 shell_point = 0.0, 0.128, 0.0 shell_dir = 0.0, 0.0, 0.4 shell_particles = weapons\762x54 light_disabled = true light_color = 0.6, 0.5, 0.3 light_range = 4.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_svu, up_gr_seconab_svu, up_gr_thirdab_svu, up_gr_fourtab_svu, up_gr_fourtcd_svu, up_gr_fourtef_svu, up_gr_fifthab_svu installed_upgrades = upgrade_scheme = upgrade_scheme_svu upgr_icon_x = 1750 upgr_icon_y = 300 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1 ammo_class = ammo_7.62x54_7h1, ammo_7.62x54_7h1_bad, ammo_7.62x54_7h1_verybad, ammo_7.62x54_ap, ammo_7.62x54_ap_bad, ammo_7.62x54_ap_verybad, ammo_7.62x54_7h14, ammo_7.62x54_7h14_bad, ammo_7.62x54_7h14_verybad ammo_elapsed = 10 ammo_mag_size = 10 startup_ammo = 10 scopes = 1p29, kobra, ps01 scope_status = 0 scope_name = wpn_addon_scope scope_texture = scope_x = 60 scope_y = -2 scope_zoom_factor = 0 silencer_status = 1 grenade_launcher_status = 0 hit_impulse = 40 hit_power = 1.1, 1.1, 1.1, 1.1 hit_type = fire_wound fire_distance = 1050 bullet_speed = 805 rpm = 300 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 1.0 zoom_enabled = true zoom_rotate_time = 0.35 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 8.8 fire_dispersion_base = 0.092 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.88 misfire_start_prob = 0.007 misfire_end_condition = 0.1 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0040 condition_shot_dec = 0.0040 cam_return = 0 cam_relax_speed = 3.0 cam_dispersion = 1.94 cam_dispersion_frac = 1.1 cam_dispersion_inc = 1.94 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 2.92 zoom_cam_relax_speed = 0.7 zoom_cam_dispersion = 0.75 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 1.48 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 2.56 PDM_disp_accel_factor = 3.05 PDM_disp_base = 1.33 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 3.05 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 2.15 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 0 kill_msg_y = 59 kill_msg_width = 80 kill_msg_height = 26 [wpn_svu_hud]:hud_base item_visual = anomaly_weapons\wpn_svu\wpn_svu_hud attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = 0, 0, 0 hands_position_16x9 = 0, 0, 0 hands_orientation = 0, 0, 0 hands_orientation_16x9 = 0, 0, 0 aim_hud_offset_pos = -0.0705, 0.018, -0.1 aim_hud_offset_pos_16x9 = -0.0705, 0.018, -0.1 aim_hud_offset_rot = 0.008, 0, 0 aim_hud_offset_rot_16x9 = 0.008, 0, 0 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lowered_hud_offset_pos = 0.19,0.02,0 lowered_hud_offset_rot = 0.1,-0.8,0.1 lowered_hud_offset_pos_16x9 = 0.19,0.02,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = svu_b_holster, idle anm_hide_empty = svu_b_holster, idle_empty anm_idle = svu_b_idle, idle anm_idle_empty = svu_b_idle, idle_empty anm_idle_aim = svu_b_idle_ads, idle anm_idle_aim_empty = svu_b_idle_ads, idle_empty anm_idle_aim_moving = svu_b_idle_ads, idle anm_idle_aim_moving_empty = svu_b_idle_ads, idle_empty anm_idle_aim_moving_crouch = svu_b_idle_ads, idle anm_idle_aim_moving_crouch_empty = svu_b_idle_ads, idle_empty anm_idle_moving = svu_b_walk, idle anm_idle_moving_empty = svu_b_walk, idle_empty anm_idle_moving_crouch = svu_b_walk, idle anm_idle_moving_crouch_empty = svu_b_walk, idle_empty anm_idle_sprint = svu_b_sprint, idle, 1.2 anm_idle_sprint_empty = svu_b_sprint, idle_empty, 1.2 anm_reload = svu_b_reload, reload anm_reload_empty = svu_b_reload_empty, reload_empty anm_reload_misfire = svu_b_unjam, unjam anm_shots = svu_b_shoot anm_shot_l = svu_b_shoot, svu_b_shoot_empty anm_show = svu_b_draw, idle anm_show_empty = svu_b_draw, idle_empty shell_bone = gilza shell_dir = 0, 1, 0 shell_point = 0, 0, 0 fire_bone = muzzle fire_point = 0, 0, 0 freelook_z_offset_mul = 0.3 ;------------------------------------------------------------------------------------------------ [wpn_svu_kobra]:wpn_svu 1icon_layer = kobra 1icon_layer_x = 75 1icon_layer_y = 9 inv_weight = 4.22 hud = wpn_svu_kobra_hud visual = dynamics\weapons\wpn_svu\wpn_svu_kobra.ogf scope_status = 0 scope_dynamic_zoom = off [wpn_svu_kobra_hud]:wpn_svu_hud item_visual = anomaly_weapons\wpn_svu\wpn_svu_kobra_hud.ogf aim_hud_offset_pos = 0, 0, 0 aim_hud_offset_pos_16x9 = 0, 0, 0 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0 ;------------------------------------------------------------------------------------------------ [wpn_svu_1p29]:wpn_svu 1icon_layer = 1p29 1icon_layer_x = 72 1icon_layer_y = 6 inv_weight = 4.61 hud = wpn_svu_1p29_hud visual = dynamics\weapons\wpn_svu\wpn_svu_1p29.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_1p29 scope_zoom_factor = 15 zoom_rotate_time = 0.3 [wpn_svu_1p29_hud]:wpn_svu_hud item_visual = anomaly_weapons\wpn_svu\wpn_svu_1p29_hud.ogf aim_hud_offset_pos = 0, 0, 0 aim_hud_offset_pos_16x9 = 0, 0, 0 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0 ;------------------------------------------------------------------------------------------------ [wpn_svu_ps01]:wpn_svu 1icon_layer = ps01 1icon_layer_x = 47 1icon_layer_y = 8 inv_weight = 4.41 hud = wpn_svu_pso1_hud visual = dynamics\weapons\wpn_svu\wpn_svu_pso1.ogf scope_status = 1 scope_dynamic_zoom = on scope_texture = wpn_crosshair_pso1 scope_zoom_factor = 15 [wpn_svu_pso1_hud]:wpn_svu_hud item_visual = anomaly_weapons\wpn_svu\wpn_svu_pso1_hud.ogf aim_hud_offset_pos = 0, 0, 0 aim_hud_offset_pos_16x9 = 0, 0, 0 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0 ;------------------------------------------------------------------------------------------------ ;-- Alt ;------------------------------------------------------------------------------------------------ [wpn_svu_alt]:wpn_svu parent_section = wpn_svu_alt inv_grid_x = 45 inv_grid_y = 4 inv_name = st_wpn_svu_alt inv_name_short = st_wpn_svu_alt cost = 48850 hud = wpn_svu_sk1_hud visual = dynamics\weapons\wpn_svu\wpn_svu_sk1.ogf installed_upgrades = up_secona_svu rpm = 308 fire_dispersion_base = 0.073 misfire_start_condition = 0.7 ; 0.75 misfire_start_prob = 0.004 misfire_end_condition = 0.08 misfire_end_prob = 0.03 condition_queue_shot_dec = 0.0045 condition_shot_dec = 0.0045 [wpn_svu_sk1_hud]:wpn_svu_hud item_visual = anomaly_weapons\wpn_svu\wpn_svu_sk1_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_svu_alt_1p29]:wpn_svu_alt 1icon_layer = 1p29 1icon_layer_x = 72 1icon_layer_y = 6 inv_weight = 4.61 hud = wpn_svu_1p29_sk1_hud visual = dynamics\weapons\wpn_svu\wpn_svu_1p29_sk1.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_1p29 scope_zoom_factor = 15 zoom_rotate_time = 0.3 [wpn_svu_1p29_sk1_hud]:wpn_svu_1p29_hud item_visual = anomaly_weapons\wpn_svu\wpn_svu_1p29_sk1_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_svu_alt_kobra]:wpn_svu_alt 1icon_layer = kobra 1icon_layer_x = 75 1icon_layer_y = 9 inv_weight = 4.22 hud = wpn_svu_kobra_sk1_hud visual = dynamics\weapons\wpn_svu\wpn_svu_kobra_sk1.ogf scope_status = 0 scope_dynamic_zoom = off [wpn_svu_kobra_sk1_hud]:wpn_svu_kobra_hud item_visual = anomaly_weapons\wpn_svu\wpn_svu_kobra_sk1_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_svu_alt_ps01]:wpn_svu_alt 1icon_layer = ps01 1icon_layer_x = 47 1icon_layer_y = 8 inv_weight = 4.41 hud = wpn_svu_pso1_sk1_hud item_visual = anomaly_weapons\wpn_svu\wpn_svu_pso1_sk1.ogf scope_status = 1 scope_dynamic_zoom = on scope_texture = wpn_crosshair_pso1 scope_zoom_factor = 15 [wpn_svu_pso1_sk1_hud]:wpn_svu_pso1_hud item_visual = anomaly_weapons\wpn_svu\wpn_svu_pso1_sk1_hud.ogf ;------------------------------------------------------------------------------------------------ ;-- Nimble ;------------------------------------------------------------------------------------------------ [wpn_svu_nimble]:wpn_svu $spawn = "weapons\wpn_svu_nimble" parent_section = wpn_svu_nimble class = WP_AK74 inv_grid_x = 45 inv_grid_y = 8 inv_name = st_wpn_svu_nimble description = st_wpn_svu_nimble_descr inv_weight = 3.83 cost = 48580 hud = wpn_svu_nimble_hud visual = dynamics\weapons\wpn_svu\wpn_svu_nimble.ogf grenade_flame_particles = weapons\generic_weapon01 installed_upgrades = up_fiftha_svu fire_modes = 1, -1 scopes = 1p29, kobra, ps01 grenade_class = ammo_m209 launch_speed = 0 hit_power = 0.8, 0.8, 0.8, 0.8 rpm = 650 fire_dispersion_base = 0.108 misfire_start_condition = 0.7 ; 0.8 misfire_start_prob = 0.005 misfire_end_condition = 0.09 misfire_end_prob = 0.04 condition_queue_shot_dec = 0.0035 condition_shot_dec = 0.0035 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 2.015 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.0006 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 1.59 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 1.310 zoom_cam_dispersion_frac = 0.9 zoom_cam_dispersion_inc = 0.0003 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 1.06 [wpn_svu_nimble_hud]:wpn_svu_hud item_visual = anomaly_weapons\wpn_svu\wpn_svu_nimble_hud anm_shots = svu_b_shoot_auto anm_shot_l = svu_b_shoot_auto, svu_b_shoot_empty grenade_bone = grenade ;------------------------------------------------------------------------------------------------ [wpn_svu_nimble_1p29]:wpn_svu_nimble 1icon_layer = 1p29 1icon_layer_x = 72 1icon_layer_y = 6 inv_weight = 4.63 hud = wpn_svu_nimble_1p29_hud visual = dynamics\weapons\wpn_svu\wpn_svu_1p29_nimble.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_1p29 scope_zoom_factor = 15 zoom_rotate_time = 0.3 [wpn_svu_nimble_1p29_hud]:wpn_svu_1p29_hud item_visual = anomaly_weapons\wpn_svu\wpn_svu_1p29_nimble_hud.ogf grenade_bone = grenade ;------------------------------------------------------------------------------------------------ [wpn_svu_nimble_kobra]:wpn_svu_nimble 1icon_layer = kobra 1icon_layer_x = 75 1icon_layer_y = 9 inv_weight = 4.25 hud = wpn_svu_nimble_kobra_hud visual = dynamics\weapons\wpn_svu\wpn_svu_kobra_nimble.ogf scope_status = 0 scope_dynamic_zoom = off [wpn_svu_nimble_kobra_hud]:wpn_svu_kobra_hud item_visual = anomaly_weapons\wpn_svu\wpn_svu_kobra_nimble_hud.ogf grenade_bone = grenade ;------------------------------------------------------------------------------------------------ [wpn_svu_nimble_ps01]:wpn_svu_nimble 1icon_layer = ps01 1icon_layer_x = 47 1icon_layer_y = 8 inv_weight = 4.44 hud = wpn_svu_nimble_pso1_hud visual = dynamics\weapons\wpn_svu\wpn_svu_pso1_nimble.ogf scope_status = 1 scope_dynamic_zoom = on scope_texture = wpn_crosshair_pso1 scope_zoom_factor = 15 [wpn_svu_nimble_pso1_hud]:wpn_svu_pso1_hud item_visual = anomaly_weapons\wpn_svu\wpn_svu_pso1_nimble_hud.ogf grenade_bone = grenade