;------------------------------------------------------------------------------------------------ [wpn_vintorez]:identity_immunities,weapon_probability,default_weapon_params,wpn_vintorez_sounds GroupControlSection = spawn_group $npc = off $prefetch = 8 $spawn = "weapons\vintorez" scheduled = off cform = skeleton parent_section = wpn_vintorez class = WP_AK74 slot = 2 animation_slot = 2 ef_main_weapon_type = 3 ef_weapon_type = 7 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_grid_height = 2 inv_grid_width = 5 inv_grid_x = 20 inv_grid_y = 26 inv_name = st_wpn_vintorez inv_name_short = st_wpn_vintorez description = st_wpn_vintorez_descr kind = w_rifle inv_weight = 2.59 cost = 40580 repair_type = rifle_7 weapon_class = sniper_rifle hud = wpn_vintorez_hud visual = dynamics\weapons\wpn_vintorez\wpn_vintorez.ogf position = -0.026, -0.097, 0 orientation = 0, 0, 0 fire_point = 0, 0.137, 0.649 fire_point2 = 0, 0.097, 0.722 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.11, 0.25 strap_orientation = -15, -9, 110 ph_mass = 4 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = -0.02, 0.167, 0.082 shell_dir = 0, 0, 0.4 shell_particles = weapons\9x39 light_disabled = true light_color = 0.6, 0.5, 0.3 light_range = 0.01 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_vintorez, up_gr_seconab_vintorez, up_gr_thirdab_vintorez, up_gr_fourtab_vintorez, up_gr_fourtcd_vintorez, up_gr_fourtef_vintorez installed_upgrades = upgrade_scheme = upgrade_scheme_vintorez upgr_icon_x = 600 upgr_icon_y = 900 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1, -1 ammo_class = ammo_9x39_pab9, ammo_9x39_pab9_bad, ammo_9x39_pab9_verybad, ammo_9x39_ap, ammo_9x39_ap_bad, ammo_9x39_ap_verybad ammo_elapsed = 10 ammo_mag_size = 10 startup_ammo = 90 scopes = 1p29, kobra, pso1m21 scope_status = 0 scope_name = wpn_addon_scope scope_texture = scope_x = 78 scope_y = 0 scope_zoom_factor = 0 silencer_name = wpn_addon_silencer silencer_status = 1 silencer_x = 221 silencer_y = 16 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad grenade_launcher_name = wpn_addon_grenade_launcher_m203 grenade_launcher_status = 0 grenade_launcher_x = 109 grenade_launcher_y = 30 launch_speed = 0 hit_impulse = 35 hit_power = 0.62, 0.62, 0.62, 0.62 hit_type = fire_wound fire_distance = 600 bullet_speed = 290 rpm = 800 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 1.0 zoom_enabled = true zoom_rotate_time = 0.26 reload_dof = 0.0, 0.5, 5, 2.5 control_inertion_factor = 1.0f crosshair_inertion = 4.8 fire_dispersion_base = 0.2 fire_dispersion_condition_factor = 2 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.83 misfire_start_prob = 0.007 misfire_end_condition = 0.13 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0020 condition_shot_dec = 0.0015 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 0.9 cam_dispersion_frac = 0.9 cam_dispersion_inc = 0.05 cam_max_angle = 46.0 cam_max_angle_horz = 46.0 cam_step_angle_horz = 2.46 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 0.8 zoom_cam_dispersion_frac = 0.9 zoom_cam_dispersion_inc = 0.04 zoom_cam_max_angle = 46.0 zoom_cam_max_angle_horz = 46.0 zoom_cam_step_angle_horz = 2.26 PDM_disp_accel_factor = 1.745 PDM_disp_base = 0.73 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.745 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 2.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 98 kill_msg_y = 0 kill_msg_width = 78 kill_msg_height = 25 [wpn_vintorez_hud]:hud_base item_visual = anomaly_weapons\wpn_vintorez\wpn_vintorez_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0,0,0 item_orientation = 0,0,0 hands_position = 0,-0.01,0 hands_position_16x9 = 0,-0.01,0 hands_orientation = 1, 1, 0 hands_orientation_16x9 = 1, 1, 0 aim_hud_offset_pos = -0.0717,0.047,-0.15 aim_hud_offset_pos_16x9 = -0.0717,0.047,-0.15 aim_hud_offset_rot = 0.019,0.0182,0 aim_hud_offset_rot_16x9 = 0.019,0.0182,0 lowered_hud_offset_pos = 0.23,0.03,0 lowered_hud_offset_rot = 0.1,-0.8,0.1 lowered_hud_offset_pos_16x9 = 0.23,0.03,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_bore = vintorez_inspect, idle, 1 anm_hide = vintorez_holster, holster, 1 anm_idle = vintorez_idle, idle, 1 anm_idle_aim = vintorez_idle_ads, idle anm_idle_aim_moving = vintorez_idle_ads, idle anm_idle_aim_moving_crouch = vintorez_idle_ads, idle anm_idle_moving = vintorez_walk, idle, 0.87 anm_idle_moving_crouch = vintorez_walk, idle, 0.87 anm_idle_sprint = vintorez_sprint, idle, 1.2 anm_reload = vintorez_reload, reload, 1 anm_reload_empty = vintorez_reload_empty, reload_empty, 1 anm_shots = vintorez_shoot, shoot anm_shots1 = vintorez_shoot1, shoot anm_shots2 = vintorez_shoot2, shoot anm_show = vintorez_draw, draw, 1 anm_reload_misfire = vintorez_unjam, unjam, 1 anm_switch_mode = vintorez_firemode, idle, 1 shell_bone = gilza shell_dir = 0, 1, 0 shell_point = 0, 0, 0 fire_bone = muzzle fire_bone2 = muzzle fire_point = 0, 0, 0 fire_point2 = 0, 0, 0 grenade_bone = grenade freelook_z_offset_mul = 0.6 ;------------------------------------------------------------------------------------------------ [wpn_vintorez_1p29]:wpn_vintorez 1icon_layer = 1p29 1icon_layer_x = 68 1icon_layer_y = 5 inv_weight = 3.41 hud = wpn_vintorez_1p29_hud visual = dynamics\weapons\wpn_vintorez\wpn_vintorez_1p29.ogf scope_status = 1 scope_texture = wpn_crosshair_1p29 scope_zoom_factor = 15 zoom_rotate_time = 0.25 [wpn_vintorez_1p29_hud]:wpn_vintorez_hud item_visual = anomaly_weapons\wpn_vintorez\wpn_vintorez_1p29_hud.ogf aim_hud_offset_pos = -0.078, 0.011, -0.14 aim_hud_offset_pos_16x9 = -0.078, 0.011, -0.14 aim_hud_offset_rot = 0.01095, 0.03505, -0.01 aim_hud_offset_rot_16x9 = 0.01095, 0.03505, -0.01 ;------------------------------------------------------------------------------------------------ [wpn_vintorez_kobra]:wpn_vintorez 1icon_layer = kobra 1icon_layer_x = 79 1icon_layer_y = 8 inv_weight = 2.98 hud = wpn_vintorez_kobra_hud visual = dynamics\weapons\wpn_vintorez\wpn_vintorez_kobra.ogf scope_status = 0 scope_dynamic_zoom = off [wpn_vintorez_kobra_hud]:wpn_vintorez_1p29_hud item_visual = anomaly_weapons\wpn_vintorez\wpn_vintorez_kobra_hud.ogf aim_hud_offset_pos = -0.078, 0.01, -0.15 aim_hud_offset_pos_16x9 = -0.078, 0.01, -0.15 aim_hud_offset_rot = 0.01085, 0.03405, -0.01 aim_hud_offset_rot_16x9 = 0.01085, 0.03405, -0.01 ;------------------------------------------------------------------------------------------------ [wpn_vintorez_1pn93]:wpn_vintorez parent_section = wpn_vintorez_1pn93 inv_grid_x = 25 inv_grid_y = 24 description = st_wpn_vintorez_1pn93_descr inv_weight = 3.9 cost = 55880 hud = wpn_vintorez_1pn93_hud visual = dynamics\weapons\wpn_vintorez\wpn_vintorez_1pn93.ogf upgrades = up_gr_firstab_vintorez_1pn93, up_gr_seconab_vintorez_1pn93, up_gr_thirdab_vintorez_1pn93, up_gr_fourtab_vintorez_1pn93, up_gr_fourtcd_vintorez_1pn93, up_gr_fourtef_vintorez_1pn93 installed_upgrades = scopes = none scope_status = 1 scope_nightvision = scope_nightvision_2gen scope_texture = wpn_crosshair_1pn93 scope_zoom_factor = 15 zoom_rotate_time = 0.25 [wpn_vintorez_1pn93_hud]:wpn_vintorez_hud item_visual = anomaly_weapons\wpn_vintorez\wpn_vintorez_1pn93_hud.ogf aim_hud_offset_pos = -0.065, 0.004, -0.15 aim_hud_offset_pos_16x9 = -0.065, 0.004, -0.15 aim_hud_offset_rot = 0.01095, 0.03505, -0.01 aim_hud_offset_rot_16x9 = 0.01095, 0.03505, -0.01 ;------------------------------------------------------------------------------------------------ [wpn_vintorez_pso1m21]:wpn_vintorez 1icon_layer = pso1m21 1icon_layer_x = 56 1icon_layer_y = 7 inv_weight = 3.22 hud = wpn_vintorez_pso1m21_hud scope_status = 1 scope_dynamic_zoom = on scope_texture = wpn_crosshair_pso1 scope_zoom_factor = 15 [wpn_vintorez_pso1m21_hud]:wpn_vintorez_1p29_hud item_visual = anomaly_weapons\wpn_vintorez\wpn_vintorez_hud.ogf aim_hud_offset_pos = -0.078, 0.02, -0.16 aim_hud_offset_pos_16x9 = -0.078, 0.02, -0.16 aim_hud_offset_rot = 0.01095, 0.03505, -0.01 aim_hud_offset_rot_16x9 = 0.01095, 0.03505, -0.01 ;------------------------------------------------------------------------------------------------ ;-- Alt ;------------------------------------------------------------------------------------------------ [wpn_vintorez_alt]:wpn_vintorez parent_section = wpn_vintorez_alt inv_grid_y = 24 inv_name = st_wpn_vintorez_alt inv_name_short = st_wpn_vintorez_alt cost = 41860 hud = wpn_vintorez_sk1_hud visual = dynamics\weapons\wpn_vintorez\wpn_vintorez_sk1.ogf [wpn_vintorez_sk1_hud]:wpn_vintorez_hud item_visual = anomaly_weapons\wpn_vintorez\wpn_vintorez_sk1_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_vintorez_alt_1p29]:wpn_vintorez_alt 1icon_layer = 1p29 1icon_layer_x = 68 1icon_layer_y = 5 inv_weight = 3.41 hud = wpn_vintorez_1p29_sk1_hud visual = dynamics\weapons\wpn_vintorez\wpn_vintorez_1p29_sk1.ogf scope_status = 1 scope_texture = wpn_crosshair_1p29 scope_zoom_factor = 15 zoom_rotate_time = 0.25 [wpn_vintorez_1p29_sk1_hud]:wpn_vintorez_1p29_hud item_visual = anomaly_weapons\wpn_vintorez\wpn_vintorez_1p29_sk1_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_vintorez_alt_kobra]:wpn_vintorez_alt 1icon_layer = kobra 1icon_layer_x = 79 1icon_layer_y = 8 inv_weight = 2.98 hud = wpn_vintorez_kobra_sk1_hud visual = dynamics\weapons\wpn_vintorez\wpn_vintorez_kobra_sk1.ogf scope_status = 0 scope_dynamic_zoom = off [wpn_vintorez_kobra_sk1_hud]:wpn_vintorez_kobra_hud item_visual = anomaly_weapons\wpn_vintorez\wpn_vintorez_kobra_sk1_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_vintorez_alt_pso1m21]:wpn_vintorez_alt 1icon_layer = pso1m21 1icon_layer_x = 56 1icon_layer_y = 7 inv_weight = 3.22 hud = wpn_vintorez_pso1m21_sk1_hud scope_status = 1 scope_dynamic_zoom = on scope_texture = wpn_crosshair_pso1 scope_zoom_factor = 15 [wpn_vintorez_pso1m21_sk1_hud]:wpn_vintorez_1p29_hud item_visual = anomaly_weapons\wpn_vintorez\wpn_vintorez_sk1_hud.ogf ;------------------------------------------------------------------------------------------------ ;-- Nimble ;------------------------------------------------------------------------------------------------ [wpn_vintorez_nimble]:wpn_vintorez,wpn_vintorez_nimble_sounds $spawn = "weapons\unique\vintorez_nimble" parent_section = wpn_vintorez_nimble inv_grid_x = 30 inv_grid_y = 24 inv_name = st_wpn_vintorez_nimble description = st_wpn_vintorez_nimble_descr inv_weight = 3.28 cost = 51850 weapon_class = sniper_rifle hud = wpn_vintorez_nimble_hud visual = dynamics\weapons\wpn_vintorez\wpn_vintorez_nimble.ogf upgrades = up_gr_firstab_vintorez_nimble, up_gr_seconab_vintorez_nimble, up_gr_thirdab_vintorez_nimble, up_gr_fourtab_vintorez_nimble, up_gr_fourtcd_vintorez_nimble, up_gr_fourtef_vintorez_nimble scopes = none scope_status = 1 scope_dynamic_zoom = on scope_texture = wpn_crosshair_pso1 scope_zoom_factor = 15 hit_power = 0.64, 0.64, 0.64, 0.64 rpm = 774 fire_dispersion_base = 2 misfire_start_condition = 0.7 ; 0.8 misfire_start_prob = 0.004 misfire_end_condition = 0.1 misfire_end_prob = 0.03 condition_queue_shot_dec = 0.0023 condition_shot_dec = 0.0018 [wpn_vintorez_nimble_hud]:hud_base item_visual = anomaly_weapons\wpn_vintorez\wpn_vintorez_nimble_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true shell_bone = wpn_body shell_dir = 0.0, 1.0, 0.0 shell_point = 0.01, 0.05, 0.041 fire_bone = wpn_body fire_bone2 = wpn_body fire_point = 0, 0.037, 0.626 fire_point2 = -0.014000, 0.010000, -0.037000 item_position = 0,0,0 item_orientation = 0,0,0 hands_position = 0,-0.01,0 hands_position_16x9 = 0,-0.01,0 hands_orientation = 1, 1, 0 hands_orientation_16x9 = 1, 1, 0 aim_hud_offset_pos = -0.0717,0.047,-0.15 aim_hud_offset_pos_16x9 = -0.0717,0.047,-0.15 aim_hud_offset_rot = 0.019,0.0182,0 aim_hud_offset_rot_16x9 = 0.019,0.0182,0 lowered_hud_offset_pos = 0.23,0.03,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_bore = vintorez_inspect, nimble_idle, 1 anm_hide = vintorez_holster, nimble_idle, 1 anm_idle = vintorez_idle, nimble_idle, 1 anm_idle_aim = vintorez_idle_ads, nimble_idle anm_idle_aim_moving = vintorez_idle_ads, nimble_idle anm_idle_aim_moving_crouch = vintorez_idle_ads, nimble_idle anm_idle_moving = vintorez_walk, nimble_idle, 0.87 anm_idle_moving_crouch = vintorez_walk, nimble_idle, 0.87 anm_idle_sprint = vintorez_sprint, nimble_idle, 1.2 anm_reload = vintorez_nimble_reload, nimble_reload, 1 anm_reload_empty = vintorez_nimble_reload_empty, nimble_reload_empty, 1 anm_shots = vintorez_shoot, nimble_shoot anm_shots1 = vintorez_shoot1, nimble_shoot anm_shots2 = vintorez_shoot2, nimble_shoot anm_show = vintorez_draw, nimble_idle, 1 anm_reload_misfire = vintorez_unjam, nimble_idle, 1 anm_switch_mode = vintorez_firemode, nimble_idle, 1