;------------------------------------------------------------------------------------------------ [wpn_vityaz]:identity_immunities,weapon_probability,default_weapon_params,wpn_vityaz_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\mp5" scheduled = off cform = skeleton parent_section = wpn_vityaz class = WP_AK74 slot = 2 animation_slot = 8 ef_main_weapon_type = 2 ef_weapon_type = 8 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_grid_height = 2 inv_grid_width = 4 inv_grid_x = 40 inv_grid_y = 52 inv_name = st_wpn_vityaz inv_name_short = st_wpn_vityaz description = st_wpn_vityaz_descr kind = w_smg ;w_pistol inv_weight = 2.9 cost = 20880 repair_type = pistol weapon_class = assault_rifle hud = wpn_vityaz_hud visual = dynamics\weapons\wpn_vityaz\wpn_vityaz.ogf position = -0.026, -0.175, 0 orientation = 0, 0, 0 fire_point = 0, 0.218, 0.656 fire_point2 = 0, 0.161, 0.583 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.11, 0.25 strap_orientation = -15, -9, 110 ph_mass = 3 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0, 0.216, 0.174 shell_dir = 0, 0, 0.4 shell_particles = weapons\9x19 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_pp2000, up_gr_seconab_pp2000, up_gr_thirdab_pp2000, up_gr_fourtab_pp2000, up_gr_fifthab_pp2000, up_gr_fifthcd_pp2000 installed_upgrades = upgrade_scheme = upgrade_scheme_mp5 upgr_icon_x = 900 upgr_icon_y = 1800 upgr_icon_width = 250 upgr_icon_height = 100 fire_modes = 1, 3, -1 ammo_class = ammo_9x19_fmj, ammo_9x19_fmj_bad, ammo_9x19_fmj_verybad, ammo_9x19_pbp, ammo_9x19_pbp_bad, ammo_9x19_pbp_verybad, ammo_9x19_ap, ammo_9x19_ap_bad, ammo_9x19_ap_verybad ammo_elapsed = 30 ammo_mag_size = 30 startup_ammo = 90 scopes = ac10632, acog, eot scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_pbs1 silencer_status = 2 silencer_x = 181 silencer_y = 15 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad grenade_launcher_status = 0 launch_speed = 0 hit_impulse = 24 hit_power = 0.47, 0.47, 0.47, 0.47 hit_type = fire_wound fire_distance = 400 bullet_speed = 390 rpm = 700 rpm_empty_click = 200 ap_modifier = 1.1 use_aim_bullet = false time_to_aim = 0.0 ; 3.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 5.6 fire_dispersion_base = 0.54 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.8 misfire_start_prob = 0.007 misfire_end_condition = 0.13 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.00115 condition_shot_dec = 0.00115 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 0.52 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.0475 cam_max_angle = 42.0 cam_max_angle_horz = 42.0 cam_step_angle_horz = 1.5 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 0.4 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 0.0375 zoom_cam_max_angle = 42.0 zoom_cam_max_angle_horz = 42.0 zoom_cam_step_angle_horz = 1.48 PDM_disp_accel_factor = 1.155 PDM_disp_base = 0.63 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.15 cam_relax_speed_ai = 120.75 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 72 kill_msg_y = 82 kill_msg_width = 56 kill_msg_height = 23 [wpn_vityaz_hud]:hud_base item_visual = anomaly_weapons\wpn_vityaz\wpn_vityaz_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = 0, 0, 0 hands_position_16x9 = 0, 0, 0 hands_orientation = 0, 0, 0 hands_orientation_16x9 = 0, 0, 0 aim_hud_offset_pos = -0.0656, 0.022, -0.07 aim_hud_offset_pos_16x9 = -0.0656, 0.022, -0.07 aim_hud_offset_rot = -0.007, 0, -0.01 aim_hud_offset_rot_16x9 = -0.007, 0, -0.01 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_pos_16x9 = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 gl_hud_offset_rot_16x9 = 0, 0, 0 lowered_hud_offset_pos = 0.25, 0.02, 0.1 lowered_hud_offset_rot = 0.2, -1.0, 0.02 lowered_hud_offset_pos_16x9 = 0.25, 0.02, 0.1 lowered_hud_offset_rot_16x9 = 0.2, -1.0, 0.02 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = vityaz_b_holster, idle anm_idle = vityaz_b_idle, idle, 0.75 anm_idle_aim = vityaz_b_idle_aim, idle anm_idle_aim_moving = vityaz_b_idle_aim, idle anm_idle_aim_moving_crouch = vityaz_b_idle_aim, idle anm_idle_moving = vityaz_b_walk, idle anm_idle_moving_crouch = vityaz_b_walk, idle, 0.8 anm_idle_sprint = vityaz_b_sprint, idle, 1.2 anm_reload = vityaz_b_reload, reload anm_reload_empty = vityaz_b_reload_empty, reload_empty anm_reload_misfire = vityaz_b_unjam, unjam anm_switch_mode = vityaz_b_firemode, idle anm_shots = vityaz_b_shoot anm_show = vityaz_b_draw, idle shell_bone = wpn_body shell_dir = 0, 1, 0 shell_point = 0, 0.064, 0.19 fire_bone = wpn_body fire_bone2 = wpn_body fire_point = 0, 0.038159, 0.608368 fire_point2 = 0, -0.011, 0.553 ;------------------------------------------------------------------------------------------------ [wpn_vityaz_ac10632]:wpn_vityaz 1icon_layer = ac10632 1icon_layer_x = 66 1icon_layer_y = -9 inv_weight = 3.015 hud = wpn_vityaz_ac10632_hud visual = dynamics\weapons\wpn_vityaz\wpn_vityaz_ac10632.ogf [wpn_vityaz_ac10632_hud]:wpn_vityaz_hud item_visual = anomaly_weapons\wpn_vityaz\wpn_vityaz_ac10632_hud.ogf aim_hud_offset_pos = -0.0655, 0.0028, -0.14 aim_hud_offset_pos_16x9 = -0.0655, 0.0028, -0.14 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0 ;------------------------------------------------------------------------------------------------ [wpn_vityaz_acog]:wpn_vityaz 1icon_layer = acog 1icon_layer_x = 69 1icon_layer_y = -7 inv_weight = 3.3 hud = wpn_vityaz_acog_hud visual = dynamics\weapons\wpn_vityaz\wpn_vityaz_acog.ogf scope_status = 0 scope_zoom_factor = 20 zoom_rotate_time = 0.25 [wpn_vityaz_acog_hud]:wpn_vityaz_hud,hud_low_interia item_visual = anomaly_weapons\wpn_vityaz\wpn_vityaz_acog_hud.ogf aim_hud_offset_pos = -0.065818, 0.0088, -0.16 aim_hud_offset_pos_16x9 = -0.065818, 0.0088, -0.16 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0 ;------------------------------------------------------------------------------------------------ [wpn_vityaz_eot]:wpn_vityaz 1icon_layer = eot 1icon_layer_x = 72 1icon_layer_y = -4 inv_weight = 3.21 hud = wpn_vityaz_eot_hud visual = dynamics\weapons\wpn_vityaz\wpn_vityaz_eot.ogf [wpn_vityaz_eot_hud]:wpn_vityaz_hud item_visual = anomaly_weapons\wpn_vityaz\wpn_vityaz_eot_hud.ogf aim_hud_offset_pos = -0.066, -0.001, -0.15 aim_hud_offset_pos_16x9 = -0.066, -0.001, -0.15 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0