<?xml version='1.0' encoding="windows-1251"?> <xml> <!-------------------------- Darkscape - Mechanic ------------------------> <specific_character id="dasc_tech_mlr" team_default="1"> <name>st_dasc_tech_mlr_name</name> <icon>ui_inGame2_neutral_2</icon> <map_icon x="1" y="0"></map_icon> <bio>An experienced stalker. No detailed information is available.</bio> <class>dasc_tech_mlr</class> <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\stalker_3\</snd_config> <!--mechanic_mode>1</mechanic_mode--> <rank>2500</rank> <money min="1000000" max="1000000" infinitive="1"/> <reputation>-1200</reputation> <visual>actors\stalker_neutral\stalker_neutral2c</visual> <supplies> [spawn] \n wpn_fort \n ammo_9x18_fmj = 1 \n #include "gameplay\supplies\character_items.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" <actor_dialog>dm_init_trader</actor_dialog> <actor_dialog>dm_init_mechanic</actor_dialog> <actor_dialog>dm_ordered_task_dialog</actor_dialog> <actor_dialog>dm_ordered_task_completed_dialog</actor_dialog> <actor_dialog>dm_ordered_task_cancel_dialog</actor_dialog> <actor_dialog>dm_tech_repair</actor_dialog> <actor_dialog>dm_encrypted_pda</actor_dialog> <actor_dialog>awr_tech_dialog_drink_1</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> <!-------------------------- Darkscape - Trader ------------------------> <specific_character id="dasc_trade_mlr" team_default="1"> <name>st_dasc_trade_mlr_name</name> <icon>ui_inGame2_neutral_2_mask</icon> <map_icon x="1" y="0"></map_icon> <bio>An experienced stalker. No detailed information is available.</bio> <class>dasc_trade_mlr</class> <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\stalker_2\</snd_config> <rank>3000</rank> <money min="1000000" max="1000000" infinitive="1"/> <reputation>-700</reputation> <visual>actors\stalker_neutral\stalker_neutral2amask2</visual> <supplies> [spawn] \n wpn_beretta \n ammo_9x19_fmj = 1 \n #include "gameplay\supplies\character_items.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" <actor_dialog>dm_init_trader</actor_dialog> <actor_dialog>dm_ordered_task_dialog</actor_dialog> <actor_dialog>dm_ordered_task_completed_dialog</actor_dialog> <actor_dialog>dm_ordered_task_cancel_dialog</actor_dialog> <actor_dialog>buy_route</actor_dialog> <actor_dialog>minigames_maslina</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> </xml>