;ВОЕННЫЙ РАЦИОН [item_liz_mre_hud] hud_fov = 0.6 item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = 0, 0, 0 hands_orientation = 0, 0, 0 hands_position_16x9 = 0, 0, 0 hands_orientation_16x9 = 0, 0, 0 item_visual = dynamics\liz\liz_mre_hud.ogf anm_ea_show = liz_use_mre, liz_use_mre [item_liz_mre_rus_hud] hud_fov = 0.6 item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = 0, 0, 0 hands_orientation = 0, 0, 0 hands_position_16x9 = 0, 0, 0 hands_orientation_16x9 = 0, 0, 0 item_visual = dynamics\liz\liz_mre_rus_hud.ogf anm_ea_show = liz_use_mre, liz_use_mre [item_liz_mre_ukr_hud] hud_fov = 0.6 item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = 0, 0, 0 hands_orientation = 0, 0, 0 hands_position_16x9 = 0, 0, 0 hands_orientation_16x9 = 0, 0, 0 item_visual = dynamics\liz\liz_mre_ukr_hud.ogf anm_ea_show = liz_use_mre, liz_use_mre ;ОРЕХИ [item_liz_nuts_hud] hud_fov = 0.6 item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = 0, 0, 0 hands_orientation = 0, 0, 0 hands_position_16x9 = 0, 0, 0 hands_orientation_16x9 = 0, 0, 0 item_visual = dynamics\liz\liz_nuts_hud.ogf anm_ea_show = liz_use_mre, liz_use_mre ;ИЗЮМ [item_liz_raisins_hud] hud_fov = 0.6 item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = 0, 0, 0 hands_orientation = 0, 0, 0 hands_position_16x9 = 0, 0, 0 hands_orientation_16x9 = 0, 0, 0 item_visual = dynamics\liz\liz_raisin_hud.ogf anm_ea_show = liz_use_mre, liz_use_mre