<!-- - @ Version: SCREEN SPACE SHADERS - UPDATE 21 - @ Description: Water - MCM strings - @ Author: https://www.moddb.com/members/ascii1457 - @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders --> <?xml version="1.0" encoding="UTF-8"?> <string_table> <!-- Button --> <string id="ui_mcm_ssfx_module_water"> <text>Water</text> </string> <!-- SSR Settings --> <string id="ui_mcm_ssfx_module_water_title"> <text>Water Settings</text> </string> <string id="ui_mcm_ssfx_module_water_ssr_quality_mcm"> <text>SSR Quality</text> </string> <string id="ui_mcm_ssfx_module_water_ssr_quality_mcm_desc"> <text>[ RESTART REQUIERED ] Quantity of samples used to render the reflections. Higher settings can heavily impact your performance and first loading time after clear your shader cache. [ 8, 16, 24, 32, 64 ]</text> </string> <string id="ui_mcm_ssfx_module_water_ssr_res_mcm"> <text>SSR Resolution</text> </string> <string id="ui_mcm_ssfx_module_water_ssr_res_mcm_desc"> <text>Resolution of the SSR rendering. You can improve the performance if you lower the resolution. [ 1.0 = 100% ~ 0.5 = 50% ]</text> </string> <string id="ui_mcm_ssfx_module_water_parallax_quality_mcm"> <text>Parallax Quality</text> </string> <string id="ui_mcm_ssfx_module_water_parallax_quality_mcm_desc"> <text>[ RESTART REQUIERED ] Quantity of samples used to render the waves parallax effect. Lower values can improve performance. [ 8, 16, 32 ]</text> </string> <string id="ui_mcm_ssfx_module_water_parallax_height_mcm"> <text>Parallax Height</text> </string> <string id="ui_mcm_ssfx_module_water_parallax_height_mcm_desc"> <text>Maximum height of the waves parallax effect.</text> </string> <string id="ui_mcm_ssfx_module_water_blur_mcm"> <text>Blur</text> </string> <string id="ui_mcm_ssfx_module_water_blur_mcm_desc"> <text>Intensity of the reflection blur.</text> </string> <string id="ui_mcm_ssfx_module_water_blur_pattern_mcm"> <text>Blur Pattern</text> </string> <string id="ui_mcm_ssfx_module_water_blur_pattern_mcm_desc"> <text>How much variation is added to the reflection blur. ( 0 = Disabled )</text> </string> <string id="ui_mcm_ssfx_module_water_distortion_mcm"> <text>Waves Distortion</text> </string> <string id="ui_mcm_ssfx_module_water_distortion_mcm_desc"> <text>Intensity of the reflection and refraction distortion.</text> </string> <string id="ui_mcm_ssfx_module_water_turbidity_mcm"> <text>Water Turbidity</text> </string> <string id="ui_mcm_ssfx_module_water_turbidity_mcm_desc"> <text>Set the turbidity of the water. [ 0.0 = Clear water ]</text> </string> <string id="ui_mcm_ssfx_module_water_softborder_mcm"> <text>Soft Border</text> </string> <string id="ui_mcm_ssfx_module_water_softborder_mcm_desc"> <text>Use this value to adjust the softness of water borders.</text> </string> <string id="ui_mcm_ssfx_module_water_reflection_int_mcm"> <text>Reflection Intensity</text> </string> <string id="ui_mcm_ssfx_module_water_reflection_int_mcm_desc"> <text>Intensity of water reflections.</text> </string> <string id="ui_mcm_ssfx_module_water_specular_int_mcm"> <text>Specular Intensity</text> </string> <string id="ui_mcm_ssfx_module_water_specular_int_mcm_desc"> <text>Intensity of the specular highlight of the water.</text> </string> <string id="ui_mcm_ssfx_module_water_caustics_int_mcm"> <text>Caustics Intensity</text> </string> <string id="ui_mcm_ssfx_module_water_caustics_int_mcm_desc"> <text>Intensity of the caustics effect.</text> </string> <string id="ui_mcm_ssfx_module_water_ripples_int_mcm"> <text>Ripples Intensity</text> </string> <string id="ui_mcm_ssfx_module_water_ripples_int_mcm_desc"> <text>Intensity of the rain ripples effect.</text> </string> </string_table>