-- @ Version: SCREEN SPACE SHADERS - UPDATE 21 -- @ Description: Water - Shader Config -- @ Author: https://www.moddb.com/members/ascii1457 -- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders function normal(shader, t_base, t_second, t_detail) shader :begin ("ssfx_water","ssfx_water") :sorting (2, false) :blend (true,blend.srcalpha,blend.invsrcalpha) :zb (true,false) :distort (true) :fog (true) shader:dx10texture ("s_position", "$user$position") shader:dx10texture ("s_diffuse", "$user$albedo") shader:dx10texture ("s_accumulator", "$user$accum") shader:dx10texture ("s_rimage", "$user$generic_temp") shader:dx10texture ("s_perlin", "water\\water_perlin") shader:dx10texture ("s_water_ssr_noblur", "$user$ssfx_water") shader:dx10texture ("s_water_ssr", "$user$ssfx_temp") shader:dx10texture ("s_water_height", "$user$ssfx_water_waves") shader:dx10texture ("s_base", "water\\water_water") shader:dx10texture ("s_nmap", "fx\\water_normal") shader:dx10texture ("s_rainsplash", "fx\\water_sbumpvolume") shader:dx10texture ("s_watercaustics", "fx\\water_caustics") shader:dx10texture ("s_wind", "fx\\water_wind") shader:dx10sampler ("smp_base") shader:dx10sampler ("smp_linear") shader:dx10sampler ("smp_nofilter") end