function normal(shader, t_base, t_second, t_detail) shader:begin("models_scope_reticle", "models_scope_reticle") : fog(true) : zb(true, false) : blend(true, blend.srcalpha, blend.invsrcalpha) : aref(true, 0) : sorting(2, true) : distort(true) : scopelense(3) shader:dx10texture("s_base", t_base) shader:dx10texture("s_env0", "$user$sky0") shader:dx10texture("s_env1", "$user$sky1") shader:dx10texture("s_prev_frame", "$user$generic_temp") shader:dx10texture("s_tonemap", "$user$tonemap") shader:dx10texture("s_heat", "$user$heat") shader:dx10texture("s_position", "$user$generic2") shader:dx10texture("s_inside", "wpn\\scope_utility\\inside") shader:dx10texture("s_dirt", "wpn\\scope_utility\\dirt") shader:dx10sampler("smp_rtlinear") end