;------------------------------------------------------------------------------------------------ [wpn_pp2000]:identity_immunities,weapon_probability,default_weapon_params,wpn_pp2000_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\mp5" scheduled = off cform = skeleton parent_section = wpn_pp2000 class = WP_LR300 slot = 2 animation_slot = 8 ef_main_weapon_type = 2 ef_weapon_type = 6 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_grid_height = 2 inv_grid_width = 3 inv_grid_x = 47 inv_grid_y = 59 inv_name = st_wpn_pp2000 inv_name_short = st_wpn_pp2000 description = st_wpn_pp2000_descr kind = w_smg ;w_pistol inv_weight = 1.66 cost = 19650 repair_type = pistol weapon_class = assault_rifle hud = wpn_pp2000_hud visual = dynamics\weapons\wpn_pp2000\wpn_pp2000.ogf position = -0.021, -0.085, 0 orientation = 0, 0, 0 fire_point = 0, 0.133, 0.161 fire_point2 = 0, 0.133, 0.161 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.16, -0.36, 0.15 strap_orientation = -10, -5, 10 ph_mass = 3 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0,0.133,0.047 shell_dir = 0,0,0.4 shell_particles = weapons\9x19 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_pp2000, up_gr_seconab_pp2000, up_gr_thirdab_pp2000, up_gr_fourtab_pp2000, up_gr_fifthab_pp2000, up_gr_fifthcd_pp2000 installed_upgrades = upgrade_scheme = upgrade_scheme_mp5 upgr_icon_x = 900 upgr_icon_y = 400 upgr_icon_width = 250 upgr_icon_height = 100 fire_modes = 1, 3, -1 ammo_class = ammo_9x19_fmj, ammo_9x19_fmj_bad, ammo_9x19_fmj_verybad, ammo_9x19_pbp, ammo_9x19_pbp_bad, ammo_9x19_pbp_verybad, ammo_9x19_ap, ammo_9x19_ap_bad, ammo_9x19_ap_verybad ammo_elapsed = 30 ammo_mag_size = 30 startup_ammo = 90 scopes = ac10632, acog, eot scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_9mm silencer_status = 2 silencer_x = 138 silencer_y = 11 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad grenade_launcher_status = 0 launch_speed = 0 hit_impulse = 20 hit_power = 0.47, 0.47, 0.47, 0.47 hit_type = fire_wound fire_distance = 400 bullet_speed = 380 rpm = 700 rpm_empty_click = 200 ap_modifier = 1.1 use_aim_bullet = false time_to_aim = 0.0 ; 3.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.20 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 4.25 fire_dispersion_base = 0.60 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.83 misfire_start_prob = 0.007 misfire_end_condition = 0.16 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0009 condition_shot_dec = 0.0010 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 0.65 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.0005 cam_max_angle = 41 cam_max_angle_horz = 0.35 cam_step_angle_horz = 8 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 0.65 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 0.0002 zoom_cam_max_angle = 41 zoom_cam_max_angle_horz = 0.35 zoom_cam_step_angle_horz = 8 PDM_disp_accel_factor = 1.155 PDM_disp_base = 0.6 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.15 cam_relax_speed_ai = 120.75 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 72 kill_msg_y = 82 kill_msg_width = 56 kill_msg_height = 23 [wpn_pp2000_hud]:hud_base item_visual = anomaly_weapons\wpn_pp2000\wpn_pp2000_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = -0.01, 0, 0 hands_position_16x9 = -0.01, 0, 0 hands_orientation = -0.01, 0, 0 hands_orientation_16x9 = -0.01, 0, 0 aim_hud_offset_pos = -0.0623, 0.0375, -0.08 aim_hud_offset_pos_16x9 = -0.0623, 0.0375, -0.08 aim_hud_offset_rot = 0, -0.002, 0 aim_hud_offset_rot_16x9 = 0, -0.002, 0 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_pos_16x9 = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 gl_hud_offset_rot_16x9 = 0, 0, 0 lowered_hud_offset_pos = 0.1, 0.019, 0 lowered_hud_offset_rot = 0.08, -0.45, 0.3 lowered_hud_offset_pos_16x9 = 0.1, 0.019, 0 lowered_hud_offset_rot_16x9 = 0.08, -0.45, 0.3 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_bore = pp2k_afk, idle anm_hide = pp2k_holster, idle, 1.12 anm_idle = pp2k_idle, idle, 0.75 anm_idle_aim = pp2k_idleads, idle, 0.80 anm_idle_aim_moving = pp2k_idleads, idle, 0.80 anm_idle_aim_moving_crouch = pp2k_idleads, idle, 0.80 anm_idle_moving = pp2k_walk, idle, 0.87 anm_idle_sprint = pp2k_sprint, idle, 1.2 anm_reload = pp2k_reload, reload anm_reload_empty = pp2k_reload_empty, reload_empty anm_reload_misfire = pp2k_unjam, unjam anm_shots = pp2k_shoot anm_show = pp2k_draw, idle, 1.12 anm_switch_mode = pp2k_firemode shell_bone = wpn_body shell_dir = 0, 1, 0 shell_point = 0.028, 0.078, 0.113 fire_bone = wpn_body fire_bone2 = wpn_body fire_point = 0, 0.039682, 0.215739 fire_point2 = 0, -0.009, 0.601 freelook_z_offset_mul = 0.5 ;------------------------------------------------------------------------------------------------ [wpn_pp2000_ac10632]:wpn_pp2000 1icon_layer = ac10632 1icon_layer_x = 56 1icon_layer_y = -6 inv_weight = 1.77 hud = wpn_pp2000_ac10632_hud visual = dynamics\weapons\wpn_pp2000\wpn_pp2000_ac10632.ogf [wpn_pp2000_ac10632_hud]:wpn_pp2000_hud item_visual = anomaly_weapons\wpn_pp2000\wpn_pp2000_ac10632_hud.ogf aim_hud_offset_pos = -0.0635, 0.0088, -0.13 aim_hud_offset_pos_16x9 = -0.0635, 0.0088, -0.13 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0 ;------------------------------------------------------------------------------------------------ [wpn_pp2000_acog]:wpn_pp2000 1icon_layer = acog 1icon_layer_x = 58 1icon_layer_y = -4 inv_weight = 2.06 hud = wpn_pp2000_acog_hud visual = dynamics\weapons\wpn_pp2000\wpn_pp2000_acog.ogf scope_status = 0 scope_zoom_factor = 20 zoom_rotate_time = 0.25 [wpn_pp2000_acog_hud]:wpn_pp2000_hud,hud_low_interia item_visual = anomaly_weapons\wpn_pp2000\wpn_pp2000_acog_hud.ogf aim_hud_offset_pos = -0.06335, 0.0112, -0.18 aim_hud_offset_pos_16x9 = -0.06335, 0.0112, -0.18 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0 ;------------------------------------------------------------------------------------------------ [wpn_pp2000_eot]:wpn_pp2000 1icon_layer = eot 1icon_layer_x = 61 1icon_layer_y = 0 inv_weight = 1.97 hud = wpn_pp2000_eot_hud visual = dynamics\weapons\wpn_pp2000\wpn_pp2000_eot.ogf [wpn_pp2000_eot_hud]:wpn_pp2000_hud item_visual = anomaly_weapons\wpn_pp2000\wpn_pp2000_eot_hud.ogf aim_hud_offset_pos = -0.0635, 0.004, -0.15 aim_hud_offset_pos_16x9 = -0.0635, 0.004, -0.15 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0