;------------------------------------------------------------------------------------------------ [wpn_vihr]:identity_immunities,weapon_probability,default_weapon_params,wpn_vihr_sounds GroupControlSection = spawn_group $npc = off $prefetch = 8 $spawn = "weapons\val" scheduled = off cform = skeleton parent_section = wpn_vihr class = WP_VAL slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 6 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_grid_height = 2 inv_grid_width = 4 inv_grid_x = 32 inv_grid_y = 34 inv_name = st_wpn_vihr inv_name_short = st_wpn_vihr description = st_wpn_vihr_descr kind = w_rifle inv_weight = 2.0 cost = 30580 repair_type = rifle_7 weapon_class = assault_rifle hud = wpn_vihr_hud visual = dynamics\weapons\wpn_vihr\wpn_vihr.ogf position = -0.026, -0.131, 0 orientation = 0, 0, 0 fire_point = 0, 0.174, 0.562 fire_point2 = 0, 0.097, 0.722 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.11, 0.25 strap_orientation = -15, -9, 110 ph_mass = 3 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = -0.02,0.167,0.082 shell_dir = 0, 1, 0 shell_particles = weapons\9x39 light_disabled = true light_color = 0.6, 0.5, 0.3 light_range = 0.01 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_val, up_gr_seconab_val, up_gr_thirdab_val, up_gr_fourtab_val, up_gr_fifthab_val installed_upgrades = upgrade_scheme = upgrade_scheme_val upgr_icon_x = 900 upgr_icon_y = 100 upgr_icon_width = 250 upgr_icon_height = 100 fire_modes = 1, -1 ammo_class = ammo_9x39_pab9, ammo_9x39_pab9_bad, ammo_9x39_pab9_verybad, ammo_9x39_ap, ammo_9x39_ap_bad, ammo_9x39_ap_verybad ammo_elapsed = 30 ammo_mag_size = 30 startup_ammo = 90 scopes = 1p29, kobra, ps01, pso1m21 scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_vihr silencer_status = 2 silencer_x = 185 silencer_y = 10 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_launcher_name = wpn_addon_grenade_launcher_m203 grenade_launcher_status = 0 grenade_launcher_x = 109 grenade_launcher_y = 30 launch_speed = 0 hit_impulse = 33 hit_power = 0.62, 0.62, 0.62, 0.62 hit_type = fire_wound fire_distance = 600 bullet_speed = 275 rpm = 900 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 1.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2.5 control_inertion_factor = 1.0f crosshair_inertion = 4.8 fire_dispersion_base = 0.32 fire_dispersion_condition_factor = 5 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.85 misfire_start_prob = 0.007 misfire_end_condition = 0.14 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0010 condition_shot_dec = 0.0010 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 1.245 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.0005 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 1.55 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 1.245 zoom_cam_dispersion_frac = 0.9 zoom_cam_dispersion_inc = 0.0002 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 1.55 PDM_disp_accel_factor = 1.745 PDM_disp_base = 0.73 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.745 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 0 kill_msg_y = 154 kill_msg_width = 78 kill_msg_height = 21 [wpn_vihr_hud]:hud_base item_visual = anomaly_weapons\wpn_vihr\wpn_vihr_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0,0,0 item_orientation = 0,0,0 hands_position = 0,-0.01,0 hands_position_16x9 = 0,-0.01,0 hands_orientation = 1, 1, 0 hands_orientation_16x9 = 1, 1, 0 aim_hud_offset_pos = -0.0735,0.037,-0.15 aim_hud_offset_pos_16x9 = -0.0735,0.037,-0.15 aim_hud_offset_rot = 0.019,0.0183,0 aim_hud_offset_rot_16x9 = 0.019,0.0183,0 lowered_hud_offset_pos = 0.23,0.03,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_bore = blnd_vihr_idle, idle, 1 anm_hide = blnd_vihr_holster, holster, 1 anm_idle = blnd_vihr_idle, idle, 1 anm_idle_aim = blnd_vihr_idle_ads, idle anm_idle_aim_moving = blnd_vihr_idle_ads, idle anm_idle_aim_moving_crouch = blnd_vihr_idle_ads, idle anm_idle_moving = blnd_vihr_walk, idle, 0.87 anm_idle_moving_crouch = blnd_vihr_walk, idle, 0.87 anm_idle_sprint = blnd_vihr_sprint, idle, 1.2 anm_reload = blnd_vihr_reload, reload, 1.1 anm_reload_empty = blnd_vihr_reload_empty, reload_empty, 1.1 anm_shots = blnd_vihr_shoot, shoot anm_shots1 = blnd_vihr_shoot1, shoot anm_shots2 = blnd_vihr_shoot2, shoot anm_show = blnd_vihr_draw, draw, 1 anm_reload_misfire = blnd_vihr_unjam, unjam, 1.2 anm_switch_mode = blnd_vihr_firemode, idle, 1 shell_bone = wpn_body shell_dir = 0, 1, 0 shell_point = 0.02, 0.04, 0.131 fire_bone = wpn_body fire_bone2 = wpn_body fire_point = 0, 0.037, 0.626 fire_point2 = -0.014, 0.01, -0.037 grenade_bone = grenade freelook_z_offset_mul = 0.75 ;------------------------------------------------------------------------------------------------ [wpn_vihr_1p29]:wpn_vihr 1icon_layer = 1p29 1icon_layer_x = 71 1icon_layer_y = -3 inv_weight = 2.8 hud = wpn_vihr_1p29_hud visual = dynamics\weapons\wpn_vihr\wpn_vihr_1p29.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_1p29 scope_zoom_factor = 15 zoom_rotate_time = 0.25 [wpn_vihr_1p29_hud]:wpn_vihr_hud item_visual = anomaly_weapons\wpn_vihr\wpn_vihr_1p29_hud.ogf aim_hud_offset_pos = -0.064532, 0.005756, -0.12 aim_hud_offset_pos_16x9 = -0.064532, 0.005756, -0.12 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0 ;------------------------------------------------------------------------------------------------ [wpn_vihr_kobra]:wpn_vihr 1icon_layer = kobra 1icon_layer_x = 80 1icon_layer_y = -1 inv_weight = 2.4 hud = wpn_vihr_kobra_hud visual = dynamics\weapons\wpn_vihr\wpn_vihr_kobra.ogf [wpn_vihr_kobra_hud]:wpn_vihr_1p29_hud item_visual = anomaly_weapons\wpn_vihr\wpn_vihr_kobra_hud.ogf aim_hud_offset_pos = -0.063197, 0.00149, -0.11 aim_hud_offset_pos_16x9 = -0.063197, 0.00149, -0.11 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0 ;------------------------------------------------------------------------------------------------ [wpn_vihr_ps01]:wpn_vihr 1icon_layer = ps01 1icon_layer_x = 49 1icon_layer_y = -2 inv_weight = 2.62 hud = wpn_vihr_pso1_hud visual = dynamics\weapons\wpn_vihr\wpn_vihr_pso1.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_pso1 scope_zoom_factor = 15 zoom_rotate_time = 0.25 [wpn_vihr_pso1_hud]:wpn_vihr_hud item_visual = anomaly_weapons\wpn_vihr\wpn_vihr_pso1_hud.ogf aim_hud_offset_pos = -0.065347, 0.01589, -0.15 aim_hud_offset_pos_16x9 = -0.065347, 0.01589, -0.15 aim_hud_offset_rot = 0.019, 0.0183, 0 aim_hud_offset_rot_16x9 = 0.019, 0.0183, 0 ;------------------------------------------------------------------------------------------------ [wpn_vihr_pso1m21]:wpn_vihr 1icon_layer = pso1m21 1icon_layer_x = 53 1icon_layer_y = -2 inv_weight = 2.61 hud = wpn_vihr_pso1m21_hud scope_status = 1 scope_dynamic_zoom = on scope_texture = wpn_crosshair_vss scope_zoom_factor = 15 zoom_rotate_time = 0.25 [wpn_vihr_pso1m21_hud]:wpn_vihr_1p29_hud item_visual = anomaly_weapons\wpn_vihr\wpn_vihr_hud.ogf aim_hud_offset_pos = -0.065347, 0.01589, -0.15 aim_hud_offset_pos_16x9 = -0.065347, 0.01589, -0.15 aim_hud_offset_rot = 0.019, 0.0183, 0 aim_hud_offset_rot_16x9 = 0.019, 0.0183, 0