<?xml version='1.0' encoding="windows-1251"?> 
<xml>

<!-- Êâàðòåò(áåðåì àýñ øòóðìîì)
    <!-- ----------------------------------------------------------------------------------------- -->
    <specific_character id="kvartet" team_default="1">
        <name>st_kvartet</name>
        <icon>ui_npc_u_soldier_beret_5</icon>
        <map_icon x="1" y="0"/>
        <bio>st_kvartet_bio</bio>
        <class>kvartet</class>
        <community>army</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        <rank>62991</rank>
        <reputation>3249</reputation>
        <visual>actors\stalker_soldier\stalker_soldier_5_beret</visual>
        <snd_config>characters_voice\human\military_2\</snd_config>
        <supplies>
        [spawn] \n
        wpn_fort \n
        wpn_val \n
        ammo_9x18_pmm = 1 \n
        ammo_9x39_ap = 1 \n
    </supplies>
#include "gameplay\character_criticals_1.xml"

        
                                <actor_dialog>actor_break_dialog</actor_dialog>
        <actor_dialog>kvartet_1</actor_dialog>
    </specific_character>
    <specific_character id="vasil_nevezuchi" team_default="1">
        <name>st_vasil_nevezuchi</name>
        <icon>ui_npc_u_stalker_militari_antigas_2</icon>
        <map_icon x="1" y="0"/>
        <bio>st_kvartet_bio</bio>
        <class>vasil_nevezuchi</class>
        <community>army</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        <rank>52991</rank>
        <reputation>-2249</reputation>
        <snd_config>characters_voice\human\military_3\</snd_config>
        <visual>actors\stalker_soldier\stalker_soldier4a</visual>
        <supplies>
        [spawn] \n
        wpn_fort \n
        wpn_val \n
        ammo_9x18_pmm = 1 \n
        ammo_9x39_ap = 1 \n
    </supplies>
#include "gameplay\character_criticals_1.xml"

        
                                <actor_dialog>actor_break_dialog</actor_dialog>
        <actor_dialog>vasil_nevezuchi_1</actor_dialog>
    </specific_character>

 <!-- Ïðåäñòàâèòåëü-->
    <specific_character id="ah_sarik" team_default = "1">
    <name>sarik_name</name>
    <icon>ui_inGame2_ecolog_guard_blue</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>
    <class>ah_sarik</class>
    <community>ecolog</community>
    <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human\stalker_1\</snd_config>
    <rank>0</rank>
    <reputation>10</reputation>
    <money min="10000" max="15000" infinitive="1"/>
    <visual>actors\stalker_ecologist\stalker_ecolog_guard</visual>
    <crouch_type>0</crouch_type>
    <supplies>
        [spawn] \n
        wpn_ak74u \n
        ammo_5.45x39_fmj = 2 \n

    </supplies>
#include "gameplay\character_criticals_1.xml"
     <start_dialog>hello_dialog</start_dialog>   
     <actor_dialog>sarik_dialog</actor_dialog>
<!--      <actor_dialog>test_dialog</actor_dialog>     -->
     <actor_dialog>actor_break_dialog</actor_dialog>
     </specific_character>

<!-- ¹1 Àññèñòåíò Êîâàëåâ Áîëîòà-->     
<specific_character id="ah_bol_kovalev" team_default = "1">
    <name>kovalev_name</name>
    <icon>ui_inGame2_ecolog_brown</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>
    <class>ah_bol_kovalev</class>
    <community>ecolog</community>
    <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human\ecolog_3\</snd_config>
    <rank>0</rank>
    <reputation>5</reputation>
    <money min="40000" max="50000" infinitive="1"/>
    <visual>actors\stalker_ecologist\stalker_ecolog_brown</visual>
    <crouch_type>0</crouch_type>    
    <supplies>
        [spawn] \n
        wpn_groza \n
        ammo_9x39_ap = 2 \n
        detector_simple \n
        granade_f1 = 2 \n

    </supplies>
#include "gameplay\character_criticals_1.xml"
    <start_dialog>ah_kovalev_start_dialog</start_dialog>    
    <actor_dialog>meet_ah</actor_dialog>
    <actor_dialog>cancel_ah</actor_dialog>
    <actor_dialog>kovalev_1_quest</actor_dialog>
    <actor_dialog>kovalev_1_quest_end</actor_dialog>    
    <actor_dialog>kovalev_2_quest</actor_dialog>
    <actor_dialog>kovalev_2_quest_end</actor_dialog>
    <actor_dialog>kovalev_redirect_dialog</actor_dialog>        
    <actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>

    <!-- ¹2 Äîöåíò Ìàðêîâ ßíòàðü--> 
<specific_character id="ah_yan_markov" team_default = "1">
    <name>markov_name</name>
    <icon>ui_inGame2_ecolog_blue</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>
    <class>ah_yan_markov</class>
    <community>ecolog</community>
    <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human\ecolog_3\</snd_config>
    <rank>0</rank>
    <reputation>20</reputation>
    <money min="40000" max="50000" infinitive="1"/>
    <visual>actors\stalker_ecologist\stalker_ecolog_blue</visual>
    <crouch_type>0</crouch_type>    
    <supplies>
        [spawn] \n
        wpn_fn2000 \n
        ammo_5.56x45_ap = 2 \n
        detector_simple \n

    </supplies>
#include "gameplay\character_criticals_1.xml"

    <start_dialog>ah_markov_start_dialog</start_dialog>
    <actor_dialog>meet_ah</actor_dialog>
    <actor_dialog>cancel_ah</actor_dialog>  
    <actor_dialog>markov_1_quest</actor_dialog>
    <actor_dialog>markov_1_quest_end</actor_dialog>     
    <actor_dialog>markov_2_quest</actor_dialog> 
    <actor_dialog>markov_2_quest_end</actor_dialog>     
    <actor_dialog>markov_3_quest</actor_dialog> 
    <actor_dialog>markov_3_quest_end</actor_dialog>     
    <actor_dialog>markov_redirect_dialog</actor_dialog>     
    <actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>

    <!-- ¹3 Êàíäèäàò Ïèðîãîâ Òåìíàÿ äîëèíà-->   
<specific_character id="ah_dark_pirogov" team_default = "1">
    <name>pirogov_name</name>
    <icon>ui_inGame2_ecolog_green</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>
    <class>ah_dark_pirogov</class>
    <community>ecolog</community>
    <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human\ecolog_3\</snd_config>
    <rank>0</rank>
    <reputation>-400</reputation>
    <money min="40000" max="50000" infinitive="1"/>
    <visual>actors\stalker_ecologist\stalker_ecolog_military</visual>
    <crouch_type>0</crouch_type>    
    <supplies>
        [spawn] \n
        wpn_l85 \n
        ammo_5.56x45_ap = 2 \n
        detector_simple \n

    </supplies>
#include "gameplay\character_criticals_1.xml"

    <start_dialog>ah_pirogov_start_dialog</start_dialog>
    <actor_dialog>meet_ah</actor_dialog>    
    <actor_dialog>cancel_ah</actor_dialog>  
    <actor_dialog>pirogov_1_quest</actor_dialog> 
    <actor_dialog>pirogov_1_quest_end</actor_dialog> 
    <actor_dialog>pirogov_2_quest</actor_dialog> 
    <actor_dialog>pirogov_2_quest_end</actor_dialog> 
    <actor_dialog>pirogov_3_quest</actor_dialog>     
    <actor_dialog>pirogov_3_quest_end</actor_dialog> 
    <actor_dialog>pirogov_redirect_dialog</actor_dialog>        
    <actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>

    <!-- ¹4 Íàó÷íûé ñîòðóäíèê ×åðíîâ Ñêëàäû-->      
<specific_character id="ah_mil_chernov" team_default = "1">
    <name>chernov_name</name>
    <icon>ui_inGame2_ecolog_military</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>
    <class>ah_mil_chernov</class>
    <community>ecolog</community>
    <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human\ecolog_3\</snd_config>
    <rank>0</rank>
    <reputation>-100</reputation>
    <money min="40000" max="50000" infinitive="1"/>
    <visual>actors\stalker_ecologist\stalker_ecolog</visual>
    <crouch_type>0</crouch_type>    
    <supplies>
        [spawn] \n
        wpn_g36 \n
        ammo_5.56x45_ap = 2 \n
        detector_simple \n

    </supplies>
#include "gameplay\character_criticals_1.xml"

    <start_dialog>ah_chernov_start_dialog</start_dialog>
    <actor_dialog>meet_ah</actor_dialog>
    <actor_dialog>cancel_ah</actor_dialog>  
    <actor_dialog>chernov_1_quest</actor_dialog> 
    <actor_dialog>chernov_1_quest_end</actor_dialog>    
    <actor_dialog>chernov_3_quest</actor_dialog>     
    <actor_dialog>chernov_3_quest_end</actor_dialog>    
    <actor_dialog>chernov_4_quest</actor_dialog>        
    <actor_dialog>chernov_4_quest_end</actor_dialog>    
    <actor_dialog>chernov_5_quest</actor_dialog>        
    <actor_dialog>chernov_5_quest_end</actor_dialog>    
    <actor_dialog>chernov_6_quest</actor_dialog> 
    <actor_dialog>chernov_6_quest_end</actor_dialog>    
    <actor_dialog>chernov_redirect_dialog</actor_dialog>        
    <actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>

    <!-- ¹5 Ïðîôåññîð Âëàäèñëàâ Æóê Þïèòåð-->       
<specific_character id="ah_up_juk" team_default = "1">
    <name>juk_name</name>
    <icon>ui_inGame2_ecolog_white</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>
    <class>ah_up_juk</class>
    <community>ecolog</community>
    <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human\ecolog_3\</snd_config>
    <rank>0</rank>
    <reputation>400</reputation>
    <money min="40000" max="50000" infinitive="1"/>
    <visual>actors\stalker_ecologist\stalker_ecolog_white</visual>
    <crouch_type>-1</crouch_type>    
    <supplies>
        [spawn] \n
        wpn_sig550 \n
        ammo_5.56x45_ap = 2 \n
        detector_simple \n
        granade_f1 = 3 \n

    </supplies>
#include "gameplay\character_criticals_1.xml"

    <start_dialog>ah_juk_start_dialog</start_dialog>
    <actor_dialog>meet_ah</actor_dialog>    
    <actor_dialog>cancel_ah</actor_dialog>  
    <actor_dialog>juk_1_quest</actor_dialog> 
    <actor_dialog>juk_1_quest_end</actor_dialog> 
    <actor_dialog>juk_2_quest</actor_dialog>
    <actor_dialog>juk_2_quest_end</actor_dialog> 
    <actor_dialog>juk_3_quest</actor_dialog>    
    <actor_dialog>juk_3_quest_end</actor_dialog> 
    <actor_dialog>juk_redirect_dialog</actor_dialog>    
    <actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>

    <!-- ¹6 Äîöåíò Âîðîáóøêèí çàòîí-->      
<specific_character id="ah_zat_vorobushkin" team_default = "1">
    <name>vorobushkin_name</name>
    <icon>ui_inGame2_ecolog_yellow</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>
    <class>ah_zat_vorobushkin</class>
    <community>ecolog</community>
    <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human\ecolog_3\</snd_config>
    <rank>0</rank>
    <reputation>250</reputation>
    <money min="40000" max="50000" infinitive="1"/>
    <visual>actors\stalker_ecologist\stalker_ecolog_yellow</visual>
    <crouch_type>0</crouch_type>    
    <supplies>
        [spawn] \n
        wpn_protecta \n
        ammo_12x70_buck = 2 \n
        detector_simple \n
        

    </supplies>
#include "gameplay\character_criticals_1.xml"

    <start_dialog>ah_vorobushkin_start_dialog</start_dialog>
    <actor_dialog>meet_ah</actor_dialog>    
    <actor_dialog>cancel_ah</actor_dialog>  
    <actor_dialog>vorobushkin_1_quest</actor_dialog>
    <actor_dialog>vorobushkin_1_quest_end</actor_dialog>        
    <actor_dialog>vorobushkin_2_quest</actor_dialog>
    <actor_dialog>vorobushkin_2_quest_end</actor_dialog>        
    <actor_dialog>vorobushkin_redirect_dialog</actor_dialog>        
    <actor_dialog>actor_break_dialog</actor_dialog>

</specific_character>

    <!-- ¹7 Àêàäåìèê Ñêàáèíñêèé-->      
<specific_character id="ah_aes_skabinsky" team_default = "1">
    <name>skabinsky_name</name>
    <icon>ui_inGame2_ecolog_blue</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>
    <class>ah_aes_skabinsky</class>
    <community>trader</community>
    <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human\ecolog_3\</snd_config>
    <rank>0</rank>
    <reputation>-1100</reputation>
    <money min="40000" max="50000" infinitive="1"/>
    <visual>actors\stalker_ecologist\stalker_ecolog_blue</visual>
    <crouch_type>0</crouch_type>    
    <supplies>
        [spawn] \n
        wpn_fn2000 \n
        ammo_5.56x45_ap = 2 \n
        detector_simple \n

    </supplies>
#include "gameplay\character_criticals_1.xml"

     <start_dialog>ah_skabinsky_start_dialog</start_dialog>  
     <actor_dialog>skabinsky_1_quest</actor_dialog>  
     <actor_dialog>skabinsky_1_quest_end</actor_dialog>      
     <actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
    <!-- ¹7 Àêàäåìèê Ñêàáèíñêèé Ôèíàë-->    
<specific_character id="ah_aes_skabinsky_final" team_default = "1">
    <name>skabinsky_name</name>
    <icon>ui_inGame2_ecolog_blue</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio></bio>
    <class>ah_aes_skabinsky_final</class>
    <community>ecolog</community>
    <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human\ecolog_3\</snd_config>
    <rank>0</rank>
    <reputation>-1100</reputation>
    <money min="40000" max="50000" infinitive="1"/>
    <visual>actors\stalker_ecologist\stalker_ecolog_blue</visual>
    <crouch_type>0</crouch_type>    
    <supplies>
        [spawn] \n
        wpn_fn2000 \n
        ammo_5.56x45_ap = 2 \n
        detector_simple \n

    </supplies>
#include "gameplay\character_criticals_1.xml"

     <start_dialog>ah_skabinsky_start_dialog</start_dialog>  
     <actor_dialog>skabinsky_1_quest</actor_dialog>  
     <actor_dialog>skabinsky_1_quest_end</actor_dialog>  
     <actor_dialog>skabinsky_fail_quest</actor_dialog>       
     <actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>

<!-- Ñòàëêåð ñ èíôîé î ÷í -->
    <specific_character id="dragun" team_default="1">
        <name>dragun_name</name>
        <icon>ui_inGame2_csky_hero</icon>
        <map_icon x="1" y="0"/>
        <bio>st_dragun_bio</bio>
        <class>dragun</class>
        <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        <snd_config>characters_voice\human\killer_1\</snd_config>
        <rank>40444</rank>
        <money min="1000" max="2000" infinitive="0"/>
        <reputation>1500</reputation>
        <visual>actors\stalker_merc\stalker_shram</visual>
        <supplies>
        [spawn] \n
        wpn_vintorez  = 1 \n
        ammo_9x39_pab9 = 1 \n
        pda_dragun = 1 \n
    </supplies>
#include "gameplay\character_criticals_1.xml"
                        <actor_dialog>cs_task4_dragun_dialog</actor_dialog>
        <actor_dialog>cs_task5_dragun_dialog</actor_dialog>
        <actor_dialog>actor_break_dialog</actor_dialog>
    </specific_character>

    <!-- Æåðòâà ñîñàòåëÿ -->
    <specific_character id="cs_informer" team_default="1">
        <name>cs_informer_name</name>
        <icon>ui_npc_u_nebo_1</icon>
        <map_icon x="1" y="0"/>
        <bio>st_informer_bio</bio>
        <class>cs_informer</class>
        <community>csky</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        <snd_config>characters_voice\human\csky_0\</snd_config>
        <rank>6444</rank>
        <money min="1000" max="2000" infinitive="0"/>
        <reputation>-1546</reputation>
        <visual>actors\stalker_nebo\stalker_nebo_1</visual>
        <supplies>
        [spawn] \n
        wpn_ak74  \n        
        ammo_5.45x39_ap = 1 \n
        wpn_pm \n
        ammo_9x18_fmj = 1 \n
        cs_informer_pda = 1 \n 
    </supplies>
#include "gameplay\character_criticals_1.xml"
    </specific_character>

    <specific_character id="brodyaga" team_default="1">
        <name>brodyaga_name</name>
        <icon>ui_inGame2_Brodyaga_dolg</icon>
        <map_icon x="1" y="0"/>
        <bio>st_brodyaga_bio</bio>
        <class>brodyaga</class>
        <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        <snd_config>characters_voice\human\stalker_3\</snd_config>
        <rank>59825</rank>
        <reputation>759</reputation>
        <money min="10000" max="10000" infinitive="0"/>
        <visual>actors\stalker_monolith\stalker_monolith_1_face_1</visual>
        <supplies>
        [spawn] \n
        wpn_svu \n
        ammo_7.62x54_7h1 \n
        wpn_colt1911 \n
        ammo_11.43x23_fmj \n
    </supplies>
        <actor_dialog>brodyaga_cs_story_dialog2</actor_dialog>
        <actor_dialog>brodyaga_cs_story_dialog1</actor_dialog>
        <actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_1.xml"
    </specific_character>
    <specific_character id="gamajun" team_default="1">
        <name>gamajun_name</name>
        <icon>ui_npc_u_nebo_3</icon>
        <map_icon x="1" y="0"/>
        <bio>st_gamajun_bio</bio>
        <class>gamajun</class>
        <community>stalker</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        <snd_config>characters_voice\human\csky_3\</snd_config>
        <rank>19825</rank>
        <reputation>759</reputation>
        <money min="10000" max="10000" infinitive="0"/>
        <visual>actors\stalker_nebo\stalker_nebo_3</visual>
        <supplies>
        [spawn] \n
        wpn_abakan = 1 \n
        ammo_5.45x39_ap = 3 \n
    </supplies>
        <actor_dialog>gamajun_cs_story_dialog1</actor_dialog>
        <actor_dialog>gamajun_cs_story_dialog2</actor_dialog>
        <actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_1.xml"
    </specific_character>
    <specific_character id="monolith_pri_b36_smart_terrain_defense" team_default="1">
        <name>monolith_pri_b36_smart_terrain_defense_name</name>
        <icon>ui_inGame2_monolit_4</icon>
        <map_icon x="1" y="0"/>
        <bio>st_monolith_pri_b36_smart_terrain_defense_bio</bio>
        <class>monolith_pri_b36_smart_terrain_defense</class>
        <community>monolith</community>
        <terrain_sect>stalker_terrain</terrain_sect>
        <snd_config>characters_voice\human\monolith_3\</snd_config>
        <rank>15825</rank>
        <reputation>-759</reputation>
        <money min="10000" max="10000" infinitive="0"/>
        <visual>actors\stalker_monolith\stalker_monolith4b</visual>
        <supplies>
        [spawn] \n
        wpn_g36 = 1 \n
        ammo_5.45x39_ap = 1 \n
        cs_deshefrator = 1 \n
    </supplies>
        <actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_1.xml"
    </specific_character>

</xml>