<?xml version='1.0' encoding="windows-1251"?> <xml> <!-- Êâàðòåò(áåðåì àýñ øòóðìîì) <!-- ----------------------------------------------------------------------------------------- --> <specific_character id="kvartet" team_default="1"> <name>st_kvartet</name> <icon>ui_npc_u_soldier_beret_5</icon> <map_icon x="1" y="0"/> <bio>st_kvartet_bio</bio> <class>kvartet</class> <community>army</community> <terrain_sect>stalker_terrain</terrain_sect> <rank>62991</rank> <reputation>3249</reputation> <visual>actors\stalker_soldier\stalker_soldier_5_beret</visual> <snd_config>characters_voice\human\military_2\</snd_config> <supplies> [spawn] \n wpn_fort \n wpn_val \n ammo_9x18_pmm = 1 \n ammo_9x39_ap = 1 \n </supplies> #include "gameplay\character_criticals_1.xml" <actor_dialog>actor_break_dialog</actor_dialog> <actor_dialog>kvartet_1</actor_dialog> </specific_character> <specific_character id="vasil_nevezuchi" team_default="1"> <name>st_vasil_nevezuchi</name> <icon>ui_npc_u_stalker_militari_antigas_2</icon> <map_icon x="1" y="0"/> <bio>st_kvartet_bio</bio> <class>vasil_nevezuchi</class> <community>army</community> <terrain_sect>stalker_terrain</terrain_sect> <rank>52991</rank> <reputation>-2249</reputation> <snd_config>characters_voice\human\military_3\</snd_config> <visual>actors\stalker_soldier\stalker_soldier4a</visual> <supplies> [spawn] \n wpn_fort \n wpn_val \n ammo_9x18_pmm = 1 \n ammo_9x39_ap = 1 \n </supplies> #include "gameplay\character_criticals_1.xml" <actor_dialog>actor_break_dialog</actor_dialog> <actor_dialog>vasil_nevezuchi_1</actor_dialog> </specific_character> <!-- Ïðåäñòàâèòåëü--> <specific_character id="ah_sarik" team_default = "1"> <name>sarik_name</name> <icon>ui_inGame2_ecolog_guard_blue</icon> <map_icon x="1" y="0"></map_icon> <bio></bio> <class>ah_sarik</class> <community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\stalker_1\</snd_config> <rank>0</rank> <reputation>10</reputation> <money min="10000" max="15000" infinitive="1"/> <visual>actors\stalker_ecologist\stalker_ecolog_guard</visual> <crouch_type>0</crouch_type> <supplies> [spawn] \n wpn_ak74u \n ammo_5.45x39_fmj = 2 \n </supplies> #include "gameplay\character_criticals_1.xml" <start_dialog>hello_dialog</start_dialog> <actor_dialog>sarik_dialog</actor_dialog> <!-- <actor_dialog>test_dialog</actor_dialog> --> <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> <!-- ¹1 Àññèñòåíò Êîâàëåâ Áîëîòà--> <specific_character id="ah_bol_kovalev" team_default = "1"> <name>kovalev_name</name> <icon>ui_inGame2_ecolog_brown</icon> <map_icon x="1" y="0"></map_icon> <bio></bio> <class>ah_bol_kovalev</class> <community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\ecolog_3\</snd_config> <rank>0</rank> <reputation>5</reputation> <money min="40000" max="50000" infinitive="1"/> <visual>actors\stalker_ecologist\stalker_ecolog_brown</visual> <crouch_type>0</crouch_type> <supplies> [spawn] \n wpn_groza \n ammo_9x39_ap = 2 \n detector_simple \n granade_f1 = 2 \n </supplies> #include "gameplay\character_criticals_1.xml" <start_dialog>ah_kovalev_start_dialog</start_dialog> <actor_dialog>meet_ah</actor_dialog> <actor_dialog>cancel_ah</actor_dialog> <actor_dialog>kovalev_1_quest</actor_dialog> <actor_dialog>kovalev_1_quest_end</actor_dialog> <actor_dialog>kovalev_2_quest</actor_dialog> <actor_dialog>kovalev_2_quest_end</actor_dialog> <actor_dialog>kovalev_redirect_dialog</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> <!-- ¹2 Äîöåíò Ìàðêîâ ßíòàðü--> <specific_character id="ah_yan_markov" team_default = "1"> <name>markov_name</name> <icon>ui_inGame2_ecolog_blue</icon> <map_icon x="1" y="0"></map_icon> <bio></bio> <class>ah_yan_markov</class> <community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\ecolog_3\</snd_config> <rank>0</rank> <reputation>20</reputation> <money min="40000" max="50000" infinitive="1"/> <visual>actors\stalker_ecologist\stalker_ecolog_blue</visual> <crouch_type>0</crouch_type> <supplies> [spawn] \n wpn_fn2000 \n ammo_5.56x45_ap = 2 \n detector_simple \n </supplies> #include "gameplay\character_criticals_1.xml" <start_dialog>ah_markov_start_dialog</start_dialog> <actor_dialog>meet_ah</actor_dialog> <actor_dialog>cancel_ah</actor_dialog> <actor_dialog>markov_1_quest</actor_dialog> <actor_dialog>markov_1_quest_end</actor_dialog> <actor_dialog>markov_2_quest</actor_dialog> <actor_dialog>markov_2_quest_end</actor_dialog> <actor_dialog>markov_3_quest</actor_dialog> <actor_dialog>markov_3_quest_end</actor_dialog> <actor_dialog>markov_redirect_dialog</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> <!-- ¹3 Êàíäèäàò Ïèðîãîâ Òåìíàÿ äîëèíà--> <specific_character id="ah_dark_pirogov" team_default = "1"> <name>pirogov_name</name> <icon>ui_inGame2_ecolog_green</icon> <map_icon x="1" y="0"></map_icon> <bio></bio> <class>ah_dark_pirogov</class> <community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\ecolog_3\</snd_config> <rank>0</rank> <reputation>-400</reputation> <money min="40000" max="50000" infinitive="1"/> <visual>actors\stalker_ecologist\stalker_ecolog_military</visual> <crouch_type>0</crouch_type> <supplies> [spawn] \n wpn_l85 \n ammo_5.56x45_ap = 2 \n detector_simple \n </supplies> #include "gameplay\character_criticals_1.xml" <start_dialog>ah_pirogov_start_dialog</start_dialog> <actor_dialog>meet_ah</actor_dialog> <actor_dialog>cancel_ah</actor_dialog> <actor_dialog>pirogov_1_quest</actor_dialog> <actor_dialog>pirogov_1_quest_end</actor_dialog> <actor_dialog>pirogov_2_quest</actor_dialog> <actor_dialog>pirogov_2_quest_end</actor_dialog> <actor_dialog>pirogov_3_quest</actor_dialog> <actor_dialog>pirogov_3_quest_end</actor_dialog> <actor_dialog>pirogov_redirect_dialog</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> <!-- ¹4 Íàó÷íûé ñîòðóäíèê ×åðíîâ Ñêëàäû--> <specific_character id="ah_mil_chernov" team_default = "1"> <name>chernov_name</name> <icon>ui_inGame2_ecolog_military</icon> <map_icon x="1" y="0"></map_icon> <bio></bio> <class>ah_mil_chernov</class> <community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\ecolog_3\</snd_config> <rank>0</rank> <reputation>-100</reputation> <money min="40000" max="50000" infinitive="1"/> <visual>actors\stalker_ecologist\stalker_ecolog</visual> <crouch_type>0</crouch_type> <supplies> [spawn] \n wpn_g36 \n ammo_5.56x45_ap = 2 \n detector_simple \n </supplies> #include "gameplay\character_criticals_1.xml" <start_dialog>ah_chernov_start_dialog</start_dialog> <actor_dialog>meet_ah</actor_dialog> <actor_dialog>cancel_ah</actor_dialog> <actor_dialog>chernov_1_quest</actor_dialog> <actor_dialog>chernov_1_quest_end</actor_dialog> <actor_dialog>chernov_3_quest</actor_dialog> <actor_dialog>chernov_3_quest_end</actor_dialog> <actor_dialog>chernov_4_quest</actor_dialog> <actor_dialog>chernov_4_quest_end</actor_dialog> <actor_dialog>chernov_5_quest</actor_dialog> <actor_dialog>chernov_5_quest_end</actor_dialog> <actor_dialog>chernov_6_quest</actor_dialog> <actor_dialog>chernov_6_quest_end</actor_dialog> <actor_dialog>chernov_redirect_dialog</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> <!-- ¹5 Ïðîôåññîð Âëàäèñëàâ Æóê Þïèòåð--> <specific_character id="ah_up_juk" team_default = "1"> <name>juk_name</name> <icon>ui_inGame2_ecolog_white</icon> <map_icon x="1" y="0"></map_icon> <bio></bio> <class>ah_up_juk</class> <community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\ecolog_3\</snd_config> <rank>0</rank> <reputation>400</reputation> <money min="40000" max="50000" infinitive="1"/> <visual>actors\stalker_ecologist\stalker_ecolog_white</visual> <crouch_type>-1</crouch_type> <supplies> [spawn] \n wpn_sig550 \n ammo_5.56x45_ap = 2 \n detector_simple \n granade_f1 = 3 \n </supplies> #include "gameplay\character_criticals_1.xml" <start_dialog>ah_juk_start_dialog</start_dialog> <actor_dialog>meet_ah</actor_dialog> <actor_dialog>cancel_ah</actor_dialog> <actor_dialog>juk_1_quest</actor_dialog> <actor_dialog>juk_1_quest_end</actor_dialog> <actor_dialog>juk_2_quest</actor_dialog> <actor_dialog>juk_2_quest_end</actor_dialog> <actor_dialog>juk_3_quest</actor_dialog> <actor_dialog>juk_3_quest_end</actor_dialog> <actor_dialog>juk_redirect_dialog</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> <!-- ¹6 Äîöåíò Âîðîáóøêèí çàòîí--> <specific_character id="ah_zat_vorobushkin" team_default = "1"> <name>vorobushkin_name</name> <icon>ui_inGame2_ecolog_yellow</icon> <map_icon x="1" y="0"></map_icon> <bio></bio> <class>ah_zat_vorobushkin</class> <community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\ecolog_3\</snd_config> <rank>0</rank> <reputation>250</reputation> <money min="40000" max="50000" infinitive="1"/> <visual>actors\stalker_ecologist\stalker_ecolog_yellow</visual> <crouch_type>0</crouch_type> <supplies> [spawn] \n wpn_protecta \n ammo_12x70_buck = 2 \n detector_simple \n </supplies> #include "gameplay\character_criticals_1.xml" <start_dialog>ah_vorobushkin_start_dialog</start_dialog> <actor_dialog>meet_ah</actor_dialog> <actor_dialog>cancel_ah</actor_dialog> <actor_dialog>vorobushkin_1_quest</actor_dialog> <actor_dialog>vorobushkin_1_quest_end</actor_dialog> <actor_dialog>vorobushkin_2_quest</actor_dialog> <actor_dialog>vorobushkin_2_quest_end</actor_dialog> <actor_dialog>vorobushkin_redirect_dialog</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> <!-- ¹7 Àêàäåìèê Ñêàáèíñêèé--> <specific_character id="ah_aes_skabinsky" team_default = "1"> <name>skabinsky_name</name> <icon>ui_inGame2_ecolog_blue</icon> <map_icon x="1" y="0"></map_icon> <bio></bio> <class>ah_aes_skabinsky</class> <community>trader</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\ecolog_3\</snd_config> <rank>0</rank> <reputation>-1100</reputation> <money min="40000" max="50000" infinitive="1"/> <visual>actors\stalker_ecologist\stalker_ecolog_blue</visual> <crouch_type>0</crouch_type> <supplies> [spawn] \n wpn_fn2000 \n ammo_5.56x45_ap = 2 \n detector_simple \n </supplies> #include "gameplay\character_criticals_1.xml" <start_dialog>ah_skabinsky_start_dialog</start_dialog> <actor_dialog>skabinsky_1_quest</actor_dialog> <actor_dialog>skabinsky_1_quest_end</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> <!-- ¹7 Àêàäåìèê Ñêàáèíñêèé Ôèíàë--> <specific_character id="ah_aes_skabinsky_final" team_default = "1"> <name>skabinsky_name</name> <icon>ui_inGame2_ecolog_blue</icon> <map_icon x="1" y="0"></map_icon> <bio></bio> <class>ah_aes_skabinsky_final</class> <community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\ecolog_3\</snd_config> <rank>0</rank> <reputation>-1100</reputation> <money min="40000" max="50000" infinitive="1"/> <visual>actors\stalker_ecologist\stalker_ecolog_blue</visual> <crouch_type>0</crouch_type> <supplies> [spawn] \n wpn_fn2000 \n ammo_5.56x45_ap = 2 \n detector_simple \n </supplies> #include "gameplay\character_criticals_1.xml" <start_dialog>ah_skabinsky_start_dialog</start_dialog> <actor_dialog>skabinsky_1_quest</actor_dialog> <actor_dialog>skabinsky_1_quest_end</actor_dialog> <actor_dialog>skabinsky_fail_quest</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> <!-- Ñòàëêåð ñ èíôîé î ÷í --> <specific_character id="dragun" team_default="1"> <name>dragun_name</name> <icon>ui_inGame2_csky_hero</icon> <map_icon x="1" y="0"/> <bio>st_dragun_bio</bio> <class>dragun</class> <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\killer_1\</snd_config> <rank>40444</rank> <money min="1000" max="2000" infinitive="0"/> <reputation>1500</reputation> <visual>actors\stalker_merc\stalker_shram</visual> <supplies> [spawn] \n wpn_vintorez = 1 \n ammo_9x39_pab9 = 1 \n pda_dragun = 1 \n </supplies> #include "gameplay\character_criticals_1.xml" <actor_dialog>cs_task4_dragun_dialog</actor_dialog> <actor_dialog>cs_task5_dragun_dialog</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> <!-- Æåðòâà ñîñàòåëÿ --> <specific_character id="cs_informer" team_default="1"> <name>cs_informer_name</name> <icon>ui_npc_u_nebo_1</icon> <map_icon x="1" y="0"/> <bio>st_informer_bio</bio> <class>cs_informer</class> <community>csky</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\csky_0\</snd_config> <rank>6444</rank> <money min="1000" max="2000" infinitive="0"/> <reputation>-1546</reputation> <visual>actors\stalker_nebo\stalker_nebo_1</visual> <supplies> [spawn] \n wpn_ak74 \n ammo_5.45x39_ap = 1 \n wpn_pm \n ammo_9x18_fmj = 1 \n cs_informer_pda = 1 \n </supplies> #include "gameplay\character_criticals_1.xml" </specific_character> <specific_character id="brodyaga" team_default="1"> <name>brodyaga_name</name> <icon>ui_inGame2_Brodyaga_dolg</icon> <map_icon x="1" y="0"/> <bio>st_brodyaga_bio</bio> <class>brodyaga</class> <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\stalker_3\</snd_config> <rank>59825</rank> <reputation>759</reputation> <money min="10000" max="10000" infinitive="0"/> <visual>actors\stalker_monolith\stalker_monolith_1_face_1</visual> <supplies> [spawn] \n wpn_svu \n ammo_7.62x54_7h1 \n wpn_colt1911 \n ammo_11.43x23_fmj \n </supplies> <actor_dialog>brodyaga_cs_story_dialog2</actor_dialog> <actor_dialog>brodyaga_cs_story_dialog1</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> #include "gameplay\character_criticals_1.xml" </specific_character> <specific_character id="gamajun" team_default="1"> <name>gamajun_name</name> <icon>ui_npc_u_nebo_3</icon> <map_icon x="1" y="0"/> <bio>st_gamajun_bio</bio> <class>gamajun</class> <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\csky_3\</snd_config> <rank>19825</rank> <reputation>759</reputation> <money min="10000" max="10000" infinitive="0"/> <visual>actors\stalker_nebo\stalker_nebo_3</visual> <supplies> [spawn] \n wpn_abakan = 1 \n ammo_5.45x39_ap = 3 \n </supplies> <actor_dialog>gamajun_cs_story_dialog1</actor_dialog> <actor_dialog>gamajun_cs_story_dialog2</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> #include "gameplay\character_criticals_1.xml" </specific_character> <specific_character id="monolith_pri_b36_smart_terrain_defense" team_default="1"> <name>monolith_pri_b36_smart_terrain_defense_name</name> <icon>ui_inGame2_monolit_4</icon> <map_icon x="1" y="0"/> <bio>st_monolith_pri_b36_smart_terrain_defense_bio</bio> <class>monolith_pri_b36_smart_terrain_defense</class> <community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\monolith_3\</snd_config> <rank>15825</rank> <reputation>-759</reputation> <money min="10000" max="10000" infinitive="0"/> <visual>actors\stalker_monolith\stalker_monolith4b</visual> <supplies> [spawn] \n wpn_g36 = 1 \n ammo_5.45x39_ap = 1 \n cs_deshefrator = 1 \n </supplies> <actor_dialog>actor_break_dialog</actor_dialog> #include "gameplay\character_criticals_1.xml" </specific_character> </xml>