// [ SETTINGS ] [ SCREEN SPACE SHADOWS ]

#define G_SSS_INTENSITY					1.0f	// Shadow general intensity. [ 0.5f = 50% ~ 1.0f = 100% ]
#define G_SSS_DETAIL					0.003f	// Limit detail. [ Closer to 0 == more detail ]

#define G_SSS_WEAPON_LENGTH				0.09f	// Weapon maximum shadow length.