// [ SETTINGS ] [ Terrain ]

#define TERRAIN_WATER_LEVEL 		1.0		// Max water level

#define TERRAIN_POM_STEPS_MAX		12		// More samples generate smoother results. You can lower this value to improve performance.
#define TERRAIN_POM_STEPS_MIN 		3		// Minimum quantity of steps

#define TERRAIN_POM_AO 				0.125f	// Basic ambient occlusion strength
#define TERRAIN_POM_PLANE 			0.5		// [ 0.5f ~ 1.0f ]
#define TERRAIN_POM_RANGE 			20		// Max distance of the parallax rendering

//#define TERRAIN_GTR_COMPATIBILITY		// Read the height from the alpha channel of the color texture.