;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;; DEPLOYABLE CIVILIAN EXPLOSIVES ;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; UNUSED -- already defined inside configs\items\items\items_cooking.ltx ;[explo_jerrycan_fuel]:identity_immunities,delayed_action_fuse,default_weapon_params ;$spawn = "weapons\explosive\mobiltank" ;$prefetch = 16 ;kind = i_tool ;class = S_EXPLO ;cform = skeleton ;visual = dynamics\balon\kanistra.ogf ;radius = 68;;-- 50 ;use_condition = true ;script_binding = bind_item.bind ;max_uses = 8 ;description = st_jerrycan_fuel_descr ;inv_name = st_jerrycan_fuel ;inv_name_short = st_jerrycan_fuel ;inv_grid_width = 2 ;inv_grid_height = 2 ;inv_grid_x = 2 ;inv_grid_y = 30 ;cost = 6500 ;;box_size = 1 ;inv_weight = 8.4862 ;empty_weight = 3.1647 ;attach_angle_offset = -0.287979, 1.560923, 1.544060 ;attach_position_offset = 0.096910, -0.013594, 0.107925 ;attach_bone_name = bip01_r_hand ;auto_attach = false ; ;remove_after_use = false ;blast = 0.475 ;blast_r = 0.7 ;blast_impulse = 15.75 ;blast_impulse_factor = 1 ;frags = 39 ;frags_r = 3.5 ;frag_hit = 0.09 ;frag_hit_impulse = 6 ;hit_type_blast = explosion ;hit_type_frag = fire_wound ;up_throw_factor = 0.46 ;wm_size = 0.1 ;explode_particles = explosions\explosion_mobiltank ;light_color = 1.9,1.3,0.5 ;light_range = 30.0 ;light_time = 1 ;fragment_speed = 96 ;;--скорость осколков (м/с) ;explode_duration = 3 ;;--подолжительность взрыва (с) ;time_to_explode = 3.f ;wallmark_section = explosion_marks ;snd_explode = weapons\explo\fuelcan_boom ;immunities_sect = explosive_jerrycan_immunities_sect ;repair_part_bonus = 0.02 [explo_jerrycan_fuel_empty]:identity_immunities $spawn = "devices\roubles" $prefetch = 16 kind = i_misc class = II_ATTCH cform = skeleton visual = dynamics\balon\kanistra.ogf use_condition = false description = st_jerrycan_fuel_empty_descr inv_name = st_jerrycan_fuel_empty inv_name_short = st_jerrycan_fuel_empty inv_grid_width = 2 inv_grid_height = 2 inv_grid_x = 2 inv_grid_y = 30 cost = 187 ;box_size = 1 inv_weight = 2.3843 attach_angle_offset = -0.287979, 1.560923, 1.544060 attach_position_offset = 0.096910, -0.013594, 0.107925 attach_bone_name = bip01_r_hand auto_attach = false immunities_sect = explosive_jerrycan_immunities_sect repair_part_bonus = 0.02 tier = 1 [explosive_jerrycan_immunities_sect] ;;--коэффициенты для попаданий различными типами хитов burn_immunity = 0.0 strike_immunity = 1.0 shock_immunity = 1.0 wound_immunity = 0.16 radiation_immunity = 1.0 telepatic_immunity = 1.0 chemical_burn_immunity = 1.0 explosion_immunity = 0.84 fire_wound_immunity = 0.66 ;[explo_balon_gas]:identity_immunities,delayed_action_fuse,default_weapon_params ;$spawn = "weapons\explosive\mobiltank" ;$prefetch = 16 ;kind = i_tool ;class = S_EXPLO ;cform = skeleton ;visual = dynamics\balon\gaz_balon.ogf ;radius = 68;;-- 50 ;use_condition = true ;script_binding = bind_item.bind ;max_uses = 8 ;description = st_balon_gas_descr ;inv_name = st_balon_gas ;inv_name_short = st_balon_gas ;inv_grid_width = 2 ;inv_grid_height = 2 ;inv_grid_x = 4 ;inv_grid_y = 30 ;cost = 8000 ;;box_size = 1 ;inv_weight = 10.360 ;empty_weight = 10.201 ;attach_angle_offset = -0.287979, 1.560923, 1.544060 ;attach_position_offset = 0.096910, -0.013594, 0.107925 ;attach_bone_name = bip01_r_hand ;auto_attach = false ; ;remove_after_use = false ;blast = 0.575 ;blast_r = 0.8 ;blast_impulse = 16.25 ;blast_impulse_factor = 1 ;frags = 28 ;frags_r = 4.5 ;frag_hit = 0.11 ;frag_hit_impulse = 8.25 ;hit_type_blast = explosion ;hit_type_frag = fire_wound ;up_throw_factor = 0.54 ;wm_size = 0.1 ;explode_particles = explosions\explosion_barrel ;light_color = 1.9,1.3,0.5 ;light_range = 30.0 ;light_time = 1 ;fragment_speed = 206 ;;--скорость осколков (м/с) ;explode_duration = 2 ;;--подолжительность взрыва (с) ;time_to_explode = 2.f ;wallmark_section = explosion_marks ;snd_explode = weapons\explo\fuelcan_boom ;immunities_sect = explosive_balon_gas_immunities_sect ;repair_part_bonus = 0.03 [explo_balon_gas_empty]:identity_immunities $spawn = "devices\roubles" $prefetch = 16 kind = i_misc class = II_ATTCH cform = skeleton visual = dynamics\balon\gaz_balon.ogf use_condition = false description = st_balon_gas_empty_descr inv_name = st_balon_gas_empty inv_name_short = st_balon_gas_empty inv_grid_width = 2 inv_grid_height = 2 inv_grid_x = 4 inv_grid_y = 30 cost = 316 ;box_size = 1 inv_weight = 10.176 attach_angle_offset = -0.287979, 1.560923, 1.544060 attach_position_offset = 0.096910, -0.013594, 0.107925 attach_bone_name = bip01_r_hand auto_attach = false repair_part_bonus = 0.01 tier = 1 [explosive_balon_gas_immunities_sect] ;;--коэффициенты для попаданий различными типами хитов burn_immunity = 0.0 strike_immunity = 1.0 shock_immunity = 1.0 wound_immunity = 0.14 radiation_immunity = 1.0 telepatic_immunity = 1.0 chemical_burn_immunity = 1.0 explosion_immunity = 0.77 fire_wound_immunity = 0.68 [explo_metalcan_powder]:identity_immunities,instant_action_fuse,default_weapon_params $spawn = "weapons\explosive\mobiltank" $prefetch = 16 kind = i_misc class = S_EXPLO cform = skeleton visual = dynamics\workshop_room\banka_kraski_1.ogf radius = 68;;-- 50 use_condition = false description = st_metalcan_powder_descr inv_name = st_metalcan_powder inv_name_short = st_metalcan_powder inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 2 inv_grid_y = 38 cost = 672 ;box_size = 1 inv_weight = 2.081 attach_angle_offset = -0.287979, 1.560923, 1.544060 attach_position_offset = 0.096910, -0.013594, 0.107925 attach_bone_name = bip01_r_hand auto_attach = false blast = 1.6 blast_r = 1.8 blast_impulse = 63 blast_impulse_factor = 1 frags = 77 frags_r = 14 frag_hit = 0.08 frag_hit_impulse = 56 hit_type_blast = explosion hit_type_frag = fire_wound up_throw_factor = 0.13 wm_size = 0.1 explode_particles = explosions\explosion_mobiltank light_color = 1.9,1.3,0.5 light_range = 30.0 light_time = 1 fragment_speed = 163 ;;--скорость осколков (м/с) explode_duration = 0 ;;--подолжительность взрыва (с) time_to_explode = 0.f ;;--wallmarks wallmark_section = explosion_marks snd_explode = weapons\explo\fuelcan_boom immunities_sect = explosive_metalcan_powder_immunities_sect repair_part_bonus = 0.01 tier = 2 [explosive_metalcan_powder_immunities_sect] ;;--коэффициенты для попаданий различными типами хитов burn_immunity = 0.0 strike_immunity = 1.0 shock_immunity = 1.0 wound_immunity = 0.22 radiation_immunity = 1.0 telepatic_immunity = 1.0 chemical_burn_immunity = 1.0 explosion_immunity = 0.94 fire_wound_immunity = 0.78 ;;;;;;;;;;;;;;;;;;;;;;;;-- ;;;; IEDs ;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;-- ; UNUSED [ied_rpg]:identity_immunities $spawn = "devices\roubles" $prefetch = 16 kind = w_explosive class = II_ANTIR cform = skeleton visual = dynamics\weapons\wpn_ied\wpn_ied_rpg.ogf inv_vol = 1 description = st_ied_rpg_descr inv_name = st_ied_rpg inv_name_short = st_ied_rpg inv_grid_width = 1 inv_grid_height = 2 inv_grid_x = 2 inv_grid_y = 39 cost = 2990 inv_weight = 1.89 attach_angle_offset = -1.5708,0.1919,3.1416 ;;--устанавливаетсљ в радианах Angle*PI/180 attach_position_offset = 0.075, 0.066, 0.023 attach_bone_name = bip01_l_hand auto_attach = false ;;-- eatable item eat_health = 0 eat_satiety = 0 eat_power = 0 eat_radiation = 0 eat_alcohol = 0 eat_portions_num = 1 wounds_heal_perc = 0 tier = 4 ; UNUSED [rpg_blow]:explosive_barrel $spawn = "devices\roubles" $prefetch = 16 kind = w_explosive class = II_EXPLO cform = skeleton script_binding = item_mine.add_actor_mine visual = dynamics\weapons\wpn_ied\wpn_ied_rpg.ogf inv_name = inv_name_short = inv_weight = 1.89 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 2 inv_grid_y = 39 ;;--вещь невозможно подобрать can_take = false cost = 2990 blast = 4.3 blast_r = 7.2 blast_impulse = 205 ;;--delete blast_impulse_factor = 1 frags = 153 frags_r = 36 frag_hit = 0.03 frag_hit_impulse = 28 hit_type_blast = explosion hit_type_frag = fire_wound up_throw_factor = 0.76 wm_size = 0.1 explode_particles = explosions\explosion_04 light_color = 1.9,1.3,0.5 light_range = 30.0 light_time = 1 ;;--трассы от осколков fragment_speed = 230 ;;--скорость осколков (м/с) explode_duration = 0 ;;--подолжительность взрыва (с) time_to_explode = 0.f ;;--звуки snd_explode = weapons\rpg7\rpg7_explode immunities_sect = ied_rpg_immunities_sect ;;--wallmarks wallmark_section = explosion_marks ; UNUSED [ied_rpg_immunities_sect] burn_immunity = 0.0 strike_immunity = 1.0 shock_immunity = 1.0 wound_immunity = 0.14 radiation_immunity = 1.0 telepatic_immunity = 1.0 chemical_burn_immunity = 1.0 explosion_immunity = 0.77 fire_wound_immunity = 0.68 eat_portions_num = 1 ;;-- food item animation_slot = 4 ;;--hud item hud = wpn_vodka_hud ; UNUSED [ied]:identity_immunities $spawn = "devices\roubles" $prefetch = 16 kind = w_explosive class = II_ANTIR cform = skeleton visual = dynamics\weapons\wpn_ied\wpn_ied.ogf description = st_ied_descr inv_name = st_ied inv_name_short = st_ied inv_grid_width = 1 inv_grid_height = 2 inv_grid_x = 3 inv_grid_y = 39 cost = 3690 inv_weight = 2.165 attach_angle_offset = -1.5708,0.1919,3.1416 ;;--устанавливаетсљ в радианах Angle*PI/180 attach_position_offset = 0.075, 0.066, 0.023 attach_bone_name = bip01_l_hand auto_attach = false ;;-- eatable item eat_health = 0 eat_satiety = 0 eat_power = 0 eat_radiation = 0 eat_alcohol = 0 eat_portions_num = 1 wounds_heal_perc = 0 tier = 5 ; UNUSED [ied_blow]:explosive_barrel $spawn = "devices\roubles" $prefetch = 16 kind = w_explosive class = II_EXPLO cform = skeleton script_binding = item_mine.add_actor_mine visual = dynamics\weapons\wpn_ied\wpn_ied.ogf inv_name = st_ied inv_name_short = st_ied inv_grid_width = 1 inv_grid_height = 2 inv_grid_x = 3 inv_grid_y = 39 cost = 3690 can_take = false blast = 5.7 blast_r = 12.9 blast_impulse = 274 ;;--delete blast_impulse_factor = 1 frags = 5 frags_r = 74 frag_hit = 0.06 frag_hit_impulse = 43 hit_type_blast = explosion hit_type_frag = fire_wound up_throw_factor = 1.0 wm_size = 0.1 explode_particles = explosions\explosion_mobiltank light_color = 1.9,1.3,0.5 light_range = 30.0 light_time = 1 ;;--трассы от осколков fragment_speed = 220 ;;--скорость осколков (м/с) explode_duration = 0 ;;--подолжительность взрыва (с) time_to_explode = 0.f ;;--wallmarks wallmark_section = explosion_marks ;;--звуки snd_explode = weapons\explo\fuelcan_boom immunities_sect = ied_immunities_sect ; UNUSED [ied_immunities_sect] burn_immunity = 0.0 strike_immunity = 1.0 shock_immunity = 1.0 wound_immunity = 0.14 radiation_immunity = 1.0 telepatic_immunity = 1.0 chemical_burn_immunity = 1.0 explosion_immunity = 0.77 fire_wound_immunity = 0.68 eat_portions_num = 1 ;;-- food item animation_slot = 4 ;;--hud item hud = wpn_vodka_hud ;;;;;;;;;;;;;;;;;;;;;;;; ;;;; MINES ;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;; ;;--Swartz - Added landmines below. ; UNUSED [mine]:identity_immunities GroupControlSection = spawn_group discovery_dependency = $spawn = "devices\play" cform = skeleton kind = w_explosive class = II_ANTIR visual = dynamics\weapons\wpn_pfm1\wpn_pfm1.ogf inv_vol = 1 inv_name = st_mine_name inv_name_short = st_mine_name description = st_mine_descr inv_weight = 0.0751 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 1 inv_grid_y = 39 cost = 1790 attach_angle_offset = -1.5708,0.1919,3.1416 ;;--устанавливаетсљ в радианах Angle*PI/180 attach_position_offset = 0.075, 0.066, 0.023 attach_bone_name = bip01_l_hand auto_attach = false ;;-- eatable item eat_health = 0 eat_satiety = 0 eat_power = 0 eat_radiation = 0 eat_alcohol = 0 eat_portions_num = 1 wounds_heal_perc = 0 ;;-- Собстно мина которая на земле tier = 3 ; UNUSED [mine_blow]:explosive_barrel GroupControlSection = spawn_group discovery_dependency = $spawn = "sm\scripts\mina_blow" $prefetch = 16 kind = w_explosive class = II_EXPLO cform = skeleton script_binding = item_mine.add_actor_mine visual = dynamics\weapons\wpn_pfm1\wpn_pfm1.ogf inv_name = inv_name_short = inv_weight = 0.751 inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 1 inv_grid_y = 39 ;;--вещь невозможно подобрать can_take = false cost = 1500 blast = 3.18 blast_r = 2.26 blast_impulse = 126 ;;--delete blast_impulse_factor = 1 frags = 0 frags_r = 0 frag_hit = 0.04 frag_hit_impulse = 8 hit_type_blast = explosion hit_type_frag = fire_wound up_throw_factor = 0.1 wm_size = 0.01 explode_particles = explosions\explosion_01 light_color = 1.9,1.4,0.5 light_range = 25.0 light_time = 0.85 ;;--трассы от осколков fragment_speed = 170 ;;--скорость осколков (м/с) explode_duration = 0 ;;--подолжительность взрыва (с) time_to_explode = 0.f ;;--звуки snd_explode = weapons\mine_boom immunities_sect = personnel_mine_immunities_sect ;;--wallmarks wallmark_section = explosion_marks ; UNUSED [personnel_mine_immunities_sect] ;;--коэффициенты для попаданий различными типами хитов burn_immunity = 0.0 strike_immunity = 0 shock_immunity = 0 wound_immunity = 0.35 radiation_immunity = 0 telepatic_immunity = 0 chemical_burn_immunity = 0 explosion_immunity = 0.85 fire_wound_immunity = 0.95 eat_portions_num = 1 ;;-- food item animation_slot = 4 ;;--hud item hud = wpn_vodka_hud ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [as_script_grenade]:explosive_grenade script_binding = bind_physic_object.init custom_data = scripts\as_script_grenade.ltx