;------------------------------------------------------------------------------------------------ [wpn_m79]:zero_immunities,weapon_probability,default_weapon_params,wpn_m79_sounds kind = w_explosive GroupControlSection = spawn_group discovery_dependency = $npc = on $prefetch = 2 $spawn = "weapons\rg-6" scheduled = off cform = skeleton class = WP_RG6 slot = 2 animation_slot = 10 ef_main_weapon_type = 4 ef_weapon_type = 12 hand_dependence = 1 single_handed = 0 sprint_allowed = true inv_grid_height = 2 inv_grid_width = 4 inv_grid_x = 35 inv_grid_y = 58 inv_name = st_wpn_m79 inv_name_short = st_wpn_m79 description = st_wpn_m79_descr inv_weight = 2.7 cost = 26840 weapon_class = heavy_weapon hud = wpn_m79_hud visual = dynamics\weapons\wpn_m79\wpn_m79.ogf position = -0.026, -0.111, 0 orientation = 0, -9, 0 fire_point = 0, 0.120, 0.452 fire_point2 = 0, 0.120, 0.452 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.11, 0.15 strap_orientation = -15, -9, 110 ph_mass = 3 flame_particles = weapons\generic_weapon05 smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_01 shell_point = 0, 0.12, 0.2 light_color = 0.6, 0.5, 0.3 light_range = 6.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgr_icon_x = 900 upgr_icon_y = 1500 upgr_icon_width = 250 upgr_icon_height = 100 tri_state_reload = on ammo_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad ammo_current = 60 ammo_elapsed = 0 ammo_limit = 70 ammo_mag_size = 1 startup_ammo = 0 scope_status = 0 scope_zoom_factor = 0 silencer_status = 0 grenade_launcher_status = 0 launch_speed = 73.5 hit_impulse = 150 hit_power = 0.8, 0.8, 0.8, 0.8 hit_type = fire_wound fire_distance = 500 bullet_speed = 295 rpm = 200 rpm_empty_click = 200 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true reload_dof = 0.0, 0.5, 5, 1.3 control_inertion_factor = 1.0f crosshair_inertion = 8.3 fire_dispersion_base = 0.76 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.86 misfire_start_prob = 0.007 misfire_end_condition = 0.14 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.009 condition_shot_dec = 0.009 cam_relax_speed = 7.0 cam_dispersion = 3.02 cam_dispersion_frac = 0.1 cam_dispersion_inc = 3.02 cam_max_angle = 50 cam_max_angle_horz = 50 cam_step_angle_horz = 3.9 PDM_disp_accel_factor = 2.9 PDM_disp_base = 0.95 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.9 cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 0 kill_msg_y = 172 kill_msg_width = 68 kill_msg_height = 30 snd_add_cartridge = weapons\librarian_m79\reload snd_reload = weapons\librarian_m79\reload snd_close_weapon = $no_sound snd_open_weapon = $no_sound snd_reload_misfire = weapons\librarian_m79\unjam [wpn_m79_hud]:hud_base item_visual = anomaly_weapons\wpn_m79\wpn_m79_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 0.0008, -0.001602, -0.00267 hands_orientation_16x9 = 0.0008, -0.001602, -0.00267 hands_position = 0.000106, 0.000142, -0.000568 hands_position_16x9 = 0.000106, 0.000142, -0.000568 aim_hud_offset_pos = -0.140321, -0.033516, -0.227385 aim_hud_offset_pos_16x9 = -0.140321, -0.033516, -0.227385 aim_hud_offset_rot = -0.159877, 0.001061, 0.005687 aim_hud_offset_rot_16x9 = -0.159877, 0.001061, 0.005687 lowered_hud_offset_pos = 0.177894, 0.032285, -0.002561 lowered_hud_offset_pos_16x9 = 0.177894, 0.032285, -0.002561 lowered_hud_offset_rot = 0.087908, -0.7888, 0.098576 lowered_hud_offset_rot_16x9 = 0.087908, -0.7888, 0.098576 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_add_cartridge = hand_m79_reload, m79_reload anm_close = hand_m79_kontole_tugel_jancok, m79_kontole_tugel_jancok anm_hide = hand_m79_holster, m79_holster anm_idle = hand_m79_idle, m79_idle anm_idle_aim = hand_m79_idle_aim, m79_idle anm_idle_aim_moving = hand_m79_moving, m79_idle, 0.75 anm_idle_aim_moving_crouch = hand_m79_moving, m79_idle, 0.7 anm_idle_moving = hand_m79_moving, m79_moving anm_idle_sprint = hand_m79_sprint, m79_sprint, 1.1 anm_open = hand_m79_kontole_tugel_jancok, m79_kontole_tugel_jancok anm_shots = hand_m79_shoot, m79_shoot anm_show = hand_m79_draw, m79_draw anm_reload_misfire = hand_m79_unjam, m79_unjam shell_bone = wpn_body shell_dir = 0, 1, 0 shell_point = 0, 0, 0 fire_bone = wpn_body fire_point = 0, 0.07, 0.513 freelook_z_offset_mul = 0.3