#include "common.h" #include "screenspace_common.h" #include "screenspace_dof.h" float4 main(p_screen I) : SV_TARGET { float3 P = SSFX_get_position(I.tc0, 0); float3 img = s_image.Sample(smp_nofilter, I.tc0).rgb; return float4(SSFX_DOF( I.tc0, P, img ), 1.0); }