/** * @ Version: SCREEN SPACE SHADERS - UPDATE 17 * @ Description: Rain Shader - VS * @ Modified time: 2023-06-26 06:47 * @ Author: https://www.moddb.com/members/ascii1457 * @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders */ #include "screenspace_common.h" // Pixel Struct struct p_Rain { float2 Tex0 : TEXCOORD0; float4 tc : TEXCOORD1; }; float4 ssfx_rain_setup; float4 main ( p_Rain I ) : SV_Target { // Screen Space float2 PosTc = I.tc.xy / I.tc.w; // Normal Setup float4 N0 = s_base.Sample( smp_base, I.Tex0 ); N0.xy = N0.xy * 2.0f - 1.0f; // Convert to -1.0f ~ 1.0f // Adjust "refraction" Intensity N0.xy = normalize(float3(N0.xy * 0.05f * ssfx_rain_setup.y, 1.0f)); // Screen Buffer float3 Screen = SSFX_get_image(saturate(PosTc + N0.xy), 0); return float4( Screen, N0.w * ssfx_rain_setup.x ); }