-- Sample handler files for ballistics_mcm. --[[ The default means of managing damage. This is a no-op function for demonstrative purposes. In addition to passing the object being hit and the hit, it also passes a context that collects information about the hit details. Contents are as follows: { hit_data = { wpn = Weapon object that was used to perform the hit sec = Section of the weapon, for convenience ammo = Section of the ammo that did the hit. Can be used to pull more information stored in ini_ammo or from your custom configs. } bone_id = Bone ID, can leverage npc_bone_mult, npc_bone_protection, npc_bone_data with npc to pull additional information. is_npc = Boolean that determines if we hit a human (true) or mutant (false) } Monkey patch this handler or specify a custom handler. ]] function default(npc, s_hit, ctx) return s_hit end