-- Clear jam mid animation with motion marks
function actor_on_hud_animation_mark(state, mark)
	if mark == "clear_jam" then
		db.actor:active_item():cast_Weapon():SetMisfire(false)
	end
end

function on_game_start()
	RegisterScriptCallback("actor_on_hud_animation_mark",actor_on_hud_animation_mark)
end