;------------------------------------------------------------------------------------------------ [wpn_mp7]:identity_immunities,weapon_probability,default_weapon_params,wpn_mp7_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\mp5" scheduled = off cform = skeleton parent_section = wpn_mp7 class = WP_LR300 slot = 2 animation_slot = 8 ef_main_weapon_type = 2 ef_weapon_type = 6 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true icons_texture = ui\mp7_icons inv_grid_x = 0 inv_grid_y = 0 inv_grid_height = 2 inv_grid_width = 2 inv_name = st_wpn_mp7 inv_name_short = st_wpn_mp7 description = st_wpn_mp7_descr kind = w_smg ;w_pistol inv_weight = 2.1 cost = 23300 repair_type = pistol weapon_class = assault_rifle hud = wpn_mp7_hud visual = dynamics\weapons\wpn_mp7\wpn_mp7.ogf position = -0.015, -0.120, -0.010 orientation = 3, -6, -1 fire_point = 0.0, 0.155, 0.225 fire_point2 = 0.0, 0.188, 0.392 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.16, -0.36, 0.15 strap_orientation = -10, -5, 10 ph_mass = 3 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0.0, 0.125, -0.050 shell_dir = 0.0, 1.0, 0.0 shell_particles = weapons\9x19 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_mp5, up_gr_seconab_mp5, up_gr_thirdab_mp5, up_gr_fourtab_mp5, up_gr_fifthab_mp5 installed_upgrades = upgrade_scheme = upgrade_scheme_mp5_nimble upgr_icon_x = 1900 upgr_icon_y = 1350 upgr_icon_width = 150 upgr_icon_height = 100 fire_modes = 1, -1 ammo_class = ammo_9x19_fmj, ammo_9x19_fmj_bad, ammo_9x19_fmj_verybad, ammo_9x19_pbp, ammo_9x19_pbp_bad, ammo_9x19_pbp_verybad, ammo_9x19_ap, ammo_9x19_ap_bad, ammo_9x19_ap_verybad ammo_elapsed = 40 ammo_mag_size = 40 startup_ammo = 90 scopes = acog, eot, ac10632, c-more scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_9mm silencer_status = 2 silencer_x = 85 silencer_y = 8 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad grenade_launcher_name = wpn_addon_grenade_launcher grenade_launcher_status = 0 grenade_launcher_x = 126 grenade_launcher_y = 24 launch_speed = 0 hit_impulse = 50 hit_power = 0.47, 0.47, 0.47, 0.47 hit_type = fire_wound fire_distance = 400 bullet_speed = 400 rpm = 950 rpm_empty_click = 200 ap_modifier = 1.1 use_aim_bullet = false time_to_aim = 0.0 ; 3.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 4.35 fire_dispersion_base = 0.24 fire_dispersion_condition_factor = 0.001 inertion_origin_aim_offset = -0.03 inertion_origin_offset = -0.05 inertion_tendto_aim_speed = 8 inertion_tendto_speed = 5 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.8 misfire_start_prob = 0.005 misfire_end_condition = 0.1 misfire_end_prob = 0.09 condition_queue_shot_dec = 0.0014 condition_shot_dec = 0.0012 cam_return = 0 cam_relax_speed = 5 cam_dispersion = 0.8 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.0475 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 1.5 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 0.55 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 0.0375 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 1.5 PDM_disp_accel_factor = 1.5 PDM_disp_base = 0.5 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.5 cam_relax_speed_ai = 120.75 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 72 kill_msg_y = 82 kill_msg_width = 56 kill_msg_height = 23 [wpn_mp7_hud]:hud_base item_visual = anomaly_weapons\wpn_mp7\wpn_mp7_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = -0.072000, -0.172, 0.165500 hands_position_16x9 = -0.072000, -0.172, 0.165500 hands_orientation = 0.55, 2.39, 0.1499993 hands_orientation_16x9 = 0.55, 2.39, 0.1499993 aim_hud_offset_pos = -0.0795, 0.0745, -0.265 aim_hud_offset_pos_16x9 = -0.0795, 0.0745, -0.265 aim_hud_offset_rot = 0.0339, 0.0088, -0.0045 aim_hud_offset_rot_16x9 = 0.0339, 0.0088, -0.0045 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_pos_16x9 = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 gl_hud_offset_rot_16x9 = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = lancew_mp7_holster anm_idle = lancew_mp7_idle anm_idle_aim = lancew_mp7_idle_aim, idle_aim anm_idle_aim_moving = lancew_mp7_moving, idle, 0.75 anm_idle_aim_moving_crouch = lancew_mp7_moving, idle, 0.7 anm_idle_moving = lancew_mp7_moving anm_idle_sprint = lancew_mp7_sprint anm_reload = lancew_mp7_reload, reload anm_shots = lancew_mp7_shoot, shoot anm_show = lancew_mp7_draw shell_bone = wpn_body shell_dir = 0.0, 1.0, 0.0 shell_point = 0.02, 0.06, -0.019 fire_bone = wpn_body fire_bone2 = wpn_body fire_point = 0, 0.037504, 0.269238 fire_point2 = 0.0, -0.029, 0.525 freelook_z_offset_mul = 0.3 ;------------------------------------------------------------------------------------------------ [wpn_mp7_ac10632]:wpn_mp7 icons_texture = ui\mp7_icons inv_grid_x = 2 inv_grid_y = 2 inv_weight = 2.215 hud = wpn_mp7_ac10632_hud visual = dynamics\weapons\wpn_mp7\wpn_mp7_ac10632 [wpn_mp7_ac10632_hud]:wpn_mp7_hud item_visual = anomaly_weapons\wpn_mp7\wpn_mp7_ac10632_hud.ogf aim_hud_offset_pos = -0.07895, 0.06025, -0.265 aim_hud_offset_pos_16x9 = -0.07895, 0.06025, -0.265 aim_hud_offset_rot = 0.038, 0.0075, -0.0018 aim_hud_offset_rot_16x9 = 0.038, 0.0075, -0.0018 anm_idle_aim = lancew_mp7_idle_aim, idle_aim anm_shots = lancew_mp7_shoot, shoot ;------------------------------------------------------------------------------------------------ [wpn_mp7_acog]:wpn_mp7 icons_texture = ui\mp7_icons inv_grid_x = 4 inv_grid_y = 0 inv_weight = 2.45 hud = wpn_mp7_acog_hud visual = dynamics\weapons\wpn_mp7\wpn_mp7_acog scope_status = 0 scope_zoom_factor = 20 zoom_rotate_time = 0.25 [wpn_mp7_acog_hud]:wpn_mp7_hud,hud_low_interia item_visual = anomaly_weapons\wpn_mp7\wpn_mp7_acog_hud.ogf aim_hud_offset_pos = -0.08025, 0.0565, -0.235 aim_hud_offset_pos_16x9 = -0.08025, 0.0565, -0.235 aim_hud_offset_rot = 0.0485, 0.01, -0.004 aim_hud_offset_rot_16x9 = 0.0485, 0.01, -0.004 anm_hide = lancew_mp7_holster, idle_2 anm_idle = lancew_mp7_idle, idle_2 anm_idle_aim = lancew_mp7_idle_aim, idle_aim_2 anm_idle_moving = lancew_mp7_moving, idle_2 anm_idle_sprint = lancew_mp7_sprint, idle_2 anm_reload = lancew_mp7_reload, reload_2 anm_shots = lancew_mp7_shoot, shoot_2 anm_show = lancew_mp7_draw, idle_2 ;------------------------------------------------------------------------------------------------ [wpn_mp7_c-more]:wpn_mp7 icons_texture = ui\mp7_icons inv_grid_x = 0 inv_grid_y = 2 inv_weight = 2.4 hud = wpn_mp7_c-more_hud visual = dynamics\weapons\wpn_mp7\wpn_mp7_c-more [wpn_mp7_c-more_hud]:wpn_mp7_hud item_visual = anomaly_weapons\wpn_mp7\wpn_mp7_c-more_hud.ogf aim_hud_offset_pos = -0.081, 0.0634, -0.265 aim_hud_offset_pos_16x9 = -0.081, 0.0634, -0.265 aim_hud_offset_rot = 0.0455, 0.0111, 0.0 aim_hud_offset_rot_16x9 = 0.0455, 0.0111, 0.0 anm_idle_aim = lancew_mp7_idle_aim, idle_aim anm_shots = lancew_mp7_shoot, shoot ;------------------------------------------------------------------------------------------------ [wpn_mp7_eot]:wpn_mp7 icons_texture = ui\mp7_icons inv_grid_x = 2 inv_grid_y = 0 inv_weight = 2.4 hud = wpn_mp7_eot_hud visual = dynamics\weapons\wpn_mp7\wpn_mp7_eotech [wpn_mp7_eot_hud]:wpn_mp7_hud item_visual = anomaly_weapons\wpn_mp7\wpn_mp7_eotech_hud.ogf aim_hud_offset_pos = -0.07925, 0.0525, -0.265 aim_hud_offset_pos_16x9 = -0.07925, 0.0525, -0.265 aim_hud_offset_rot = 0.048, 0.008, -0.004 aim_hud_offset_rot_16x9 = 0.048, 0.008, -0.004 anm_idle_aim = lancew_mp7_idle_aim, idle_aim anm_shots = lancew_mp7_shoot, shoot