[smart_terrain] squad_id = 4 max_population = 1 ;arrive_dist = 300 respawn_params = respawn@bar_zastava respawn_idle = 43200 [respawn@bar_zastava] ;-- Type: spawn_duty_special [spawn_duty_special] spawn_squads = bar_duty_security_squad_leader_squad spawn_num = {!squad_exist(bar_duty_security_squad_leader_squad) -bar_dolg_leader_dead -bar_dolg_petrenko_dead} 1, 0 [exclusive] duty_guard1 = bar\bar_zastava_smart.ltx duty_guard2 = bar\bar_zastava_smart.ltx duty_guard3 = bar\bar_zastava_smart.ltx duty_guard4 = bar\bar_zastava_smart.ltx duty_guard5 = bar\bar_zastava_smart.ltx duty_guard6 = bar\bar_zastava_smart.ltx duty_guard7 = bar\bar_zastava_smart.ltx duty_guard8 = bar\bar_zastava_smart.ltx duty_guard9 = bar\bar_zastava_smart.ltx bar_zastava_minigunner_excl = bar\bar_zastava_smart.ltx faction_base_defense_enemy1 = bar\bar_zastava_smart.ltx faction_base_defense_enemy2 = bar\bar_zastava_smart.ltx faction_base_defense_enemy3 = bar\bar_zastava_smart.ltx