local fix_anims = { ["anm_add_cartridge"] = true, ["anm_close"] = true, ["anm_close_empty"] = true, } function actor_on_hud_animation_play(anm_table) if (fix_anims[anm_table.anm_name]) then anm_table.anm_mixin = false end end function on_game_start() --RegisterScriptCallback("actor_on_hud_animation_play", actor_on_hud_animation_play) end